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  1. RogueJK

    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    Barbarian 3 Agreed... Should have been Fighter subclass(es). Not enough to justify a standalone class. Bard 14 Cleric 23 Useful, flavorful, versatile, fun, and loads of interesting domains/subclasses Druid 22 Fighter 21 Monk 15 Paladin 14 Ranger 20 Rogue 22 Warlock 20 Wizard 26
  2. RogueJK

    D&D 5E (2014) A bit of help with a Fochluclan Lyrist in 5e

    Personally, I think you're trying to do way too much, and aren't going to be able to do anything well. In addition to the conflicts pointed out by Salthorae above, understand that Wild Shape is very level-dependent. It requires focusing on your Druid levels to remain competitive. (And even...
  3. RogueJK

    UA Soulknife Rogue character

    Pretty cool. I like the inclusion of the Psionic half-feats. But I'd do DEX +2 ASAP. As a melee Rogue, you'll want that 18, and eventually 20, sooner rather than later. You can hang with a 16 in your primary stat in Tier 1 (Level 1-4), but not much past that. So I'd suggest bumping the two...
  4. RogueJK

    UA Soulknife Rogue character

    Juicy, perhaps... But at the steep cost of delaying your Soulknife Rogue progression by 3 levels. Not a huge deal if you're jumping into a campaign at something like 10th level. But you'll certainly feel it if stating at Level 1.
  5. RogueJK

    UA Soulknife Rogue character

    50/50 won't work all that well. You'll need to focus more on one or the other. If you're wanting to be a Soulknife with a few Bard levels to add to your skills and character flavor, I'd do no more than 3 level of Lore Bard. That gets you extra Expertise and skill proficiencies, Jack of All...
  6. RogueJK

    D&D 5E (2014) [5E] Maximum Support

    Life Cleric 1/Lore Bard X is a great support character. You spend combat primarily buffing/debuffing, Concentrating on spells like Bless/Bane or Faerie Fire (or Haste from Magic Secrets), handing out Bardic Inspiration, using Cutting Words to intercede, tossing around Vicious Mockery for...
  7. RogueJK

    I read that sorcerer and warlock multiclass really well together.

    If Quickened Eldritch Blast is all you're after, you can get that with a single class Sorcerer with either the Magic Initiate: Warlock or Spell Sniper feat. (Magic Initiate also gets you 1/day Hex too.) But you'd be giving up a fair amount of damage compared to a Sorlock by forgoing Agonizing...
  8. RogueJK

    First Druid

    If your plan is to focus primarily on one element, the new UA Wildfire Druid plus the Elemental Adept: Fire feat makes for a very blasty ranged Fire Druid, with Firebolt, Create Bonfire, Produce Flame, Flaming Sphere, Scorching Ray, Heat Metal, Fireball, Flame Arrows, Wall of Fire, Flame Strike...
  9. RogueJK

    D&D 5E (2014) What are some of your favorite FUN Multiclass combos & why?

    I had a lot of fun playing a Life Cleric/Lore Bard as a hedonistic troubadour priest of the "God of Good Times" (Bacchus, Sharess, Cayden Cailean, etc.), while also being a super-effective support character. Another fun and effective multiclass is a Monk1/Moon DruidX, played as a nearly-naked...
  10. RogueJK

    Requesting advice on fighter/cleric for Avernus

    Personally, if you're going to multiclass into Cleric, I'd grab Fighter 6 first to get the next ASI for +2 STR, and then go straight Cleric from there. A level or two in Cleric won't do you all that much good at this point. You're considering multiclassing to Cleric primarily for healing, but...
  11. RogueJK

    D&D 5E (2014) Best gish (PHB only)

    True. That was tacked on as kind of an afterthought to the 2H Sorcadin with PAM/GWM anyway. Yeah, you'd need to do something like a Half-Elf with: STR 12+1 DEX 15+1 CON 14 INT 8 WIS 10 CHA 13+2
  12. RogueJK

    D&D 5E (2014) Best gish (PHB only)

    Sorcadin makes a decent PHB-only gish. VHuman Paladin X/Sorcerer 1 with stats: STR 15+1 DEX 8 or 10 CON 14 INT 10 or 8 WIS 12 CHA 13+1 Wear Heavy Armor, and wield a two handed weapon with Great Weapon fighting style, which leaves a hand free for casting when needed. A VHuman could use a...
  13. RogueJK

    D&D 5E (2014) Arcane Trickster/Bladesinger - When to dip?

    Reread the multiclass spellcasting rules. The only thing that being multiclass affects is your total spells slots. Spells known are driven by your classes individually. So that section on the Arcane Trickster's Spells Known should be read as: "Whenever you gain a level in this class, you can...
  14. RogueJK

    D&D 5E (2014) Arcane Trickster/Bladesinger - When to dip?

    Your spell progression is a bit off, Irregular_Gnoll. Keep in mind that while you combine your Wizard and Arcane Trickster spellcaster levels when calculating your spells slots, your spells known are decided by your levels in each class separately. So, for example, to learn a 2nd level spell...
  15. RogueJK

    D&D 5E (2014) Arcane Trickster/Bladesinger - When to dip?

    Because they didn't take any Face skills. (That player is fairly introverted anyway, and doesn't really like to take much part in the Social side of the game.)
  16. RogueJK

    Opinions on potential Aasimar Barbarian build

    For Race, I like the flavor of Aasimar, but Variant Human or Half Elf would be a better choice mechanically. Half Elf boosts your CHA plus two of your primary stats, plus gets you two free skills to be a better Face. Variant Human would be my second choice, since it lets you start with +1 to...
  17. RogueJK

    [GUIDE] The Art of Battleraging

    When wearing Spiked Armor, the spikes inflict the 3 points of bonus damage as part of your Battlerager class feature upon a successful Grapple. But the spikes don't make the Grapple attempt a "melee weapon attack". Only if you make specifically a melee weapon attack with the spikes as a...
  18. RogueJK

    [GUIDE] The Art of Battleraging

    Note that per the wording of Rage, the bonus damage applies to a "melee weapon attack using Strength". A Grapple is a special melee attack. But it is not a melee weapon attack.
  19. RogueJK

    [GUIDE] The Art of Battleraging

    With a Mountain Dwarf and the Standard Array, going 17 STR, 14 DEX, and 15 CON, you could be at 20 STR and 20 CON by Level 16. (+1 STR/CON, +2 STR, +2 CON, +2 CON.) Using Point Buy, a Mountain Dwarf could start with 17 STR, 14 DEX, 17 CON. That's 20 STR and 20 CON by Level 12. (+1 STR/CON, +2...
  20. RogueJK

    The Karate Kid: A Guide to Monk/Druid Multiclassing

    Steeders are Monstrosities, not Beasts. Therefore they're not eligible for Wildshape. (They were originally published as Beasts in Out of the Abyss, but that was corrected to Monstrosities in Mordenkainen's Tome of Foes.) Giant Toad's aren't a Wildshape Option until Level 4, since they have...
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