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    Future of the current Adventure League

    Well, you could start here with my math-based suggestion to reduce DM award gold in modules to somewhere between 20-30% of DM XP rather than the current 50%. My next suggestion (which I suspect you're already doing) is to identify the most-frequently asked-about DM Quests on the various social...
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    Future of the current Adventure League

    OK, let's unpack that: 1. I made that comment in response to another poster claiming that, because CCC adventures don't qualify for DM Quests, therefore DMs have no incentive to run them. 2. If you really don't care about providing your players with a good time, or prepping the adventure...
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    Future of the current Adventure League

    Well, sure. But you can craft your rules/benefits in such a way that it doesn't take a savant to detect wrongdoing, and that doesn't encourage exploitation. The faction-specific magic item purchase options are a good example of that -- all you need is access to one table to confirm that a player...
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    Future of the current Adventure League

    Yep. Just like there have been people criticizing President Trump, and other people complaining that the criticisms are unwarranted, so on the whole he must be doing a great job! :cool: -- Pauper
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    Future of the current Adventure League

    I'm pleased you've been able to develop this mystical talent -- I don't even always know what my motivations are! As it stands, though, looking back over my comments on the issue, I don't think I've ever made the point that DMs have to run to preserve the purity of the game and have to do so...
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    Can my various characters interact outside of modules with each other?

    Yep. The 'new official' FAQ is a free download from the DMs Guild: http://www.dmsguild.com/product/199562/DD-Adventurers-League-FAQ?filters=45470_0_0_0_0_0 -- Pauper
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    Future of the current Adventure League

    If you honestly haven't, then consider yourself very fortunate (or very isolated). -- Pauper
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    Future of the current Adventure League

    Let's start with the obvious one: Dedicated DM. Run 24 hours of mods, from any season, and you get to pick a magic item from any mod you've run for your character. The award says that the item must be tier-appropriate, but that restriction is effectively unenforceable, given that not every item...
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    Future of the current Adventure League

    *Nobody* sees how unbalancing the DM Quests are but me? That seems unlikely. Regardless, the point is that, if the only reason you consider DMing is to rack up DM Quests, maybe you shouldn't be DMing. -- Pauper
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    Post-TotalCon AL Review

    I ended up running 'Bad Business in Parnast' at Con of the North -- the party decided that, since the mysterious 'scout' had bugged out of town, they'd back-track to his house so they could ask him about the events of that first morning... We ended up with a lot of extra time that slot. -- Pauper
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    Future of the current Adventure League

    Since the CCC adventures do offer DM XP and gold, the only part of the 'DM rewards' program that isn't covered by CCC adventures is the DM Quests -- and if this observation is true, given how unbalancing some of the DM Quest rewards have proven to be, then I'd be in favor of retiring the DM...
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    What is the status of Cormyr in 5e?

    Erin Evans's novel 'Fire in the Blood' is set in Cormyr post-Sundering, and even contains a family tree going back to Azoun V and Filfaeril from 3E. Spoiler alert: In the current Realms timeline, Cormyr has a queen, not a king. -- Pauper
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    Future of the current Adventure League

    That's actually the game system, not the AL implementation of it. If you cross-reference the XP chart with the 'expected XP per encounter' chart, you find that the expected number of encounters to go up a level actually goes down as you enter tier 3, and stays significantly lower than the tier 2...
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    Can my various characters interact outside of modules with each other?

    That's because you're looking in the wrong document -- you want the FAQ. As two characters belonging to the same player cannot legally participate in the same adventure ("Players may only play one character at a time and they may only play their own characters."), you cannot trade spells...
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    interrupts aka cutting word, divine intervention.

    I don't see a problem in tweaking the use of the ability to compensate for your surroundings -- as long as the table as a whole (and you as DM) don't think the player with the ability is abusing it, go for it. On the other hand, if the player with the ability is simply not playing attention and...
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    Questions abobut DMing Adventurer's League

    Note that the ALPG (available from the DMs Guild) explains how to register for a DCI number online from the Wizards of the Coast website, if you have a player who really needs a DCI number before going to play at another venue. (See "How To Sign Up For A New DCI Number Online" on p.2 of the...
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    Unearthed Arcana Unearthed Arcana Mass Combat

    It seems more likely that someone just spit this thing out in a few hours by comparing two groups of critters with the same CR. For example, if a unit is outnumbered, that pretty much only gives either advantage or disadvantage on that unit's combat roll; it doesn't provide any other bonus or...
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    DDAL Review of DDAL 04-13 The Horseman [3 stars] [SPOILERS]

    I'll be covering that in the review of The Darklord -- for now, you can actually make it work, but it takes a DM who is willing to role-play Jeny. I've met DMs who aren't comfortable with that and just use her as a PC rest stop; those DMs are going to have more difficulty, assuming their players...
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    DDAL Review of DDAL 04-13 The Horseman [3 stars] [SPOILERS]

    The Horseman is the thirteenth adventure in the Misty Fortunes and Absent Hearts series (though for some reason the adventure calls it the 'Misty Fortunes and Empty Hearts' series on its title page; ah, editors), the twelfth to be set in Barovia, and is, at long last, the adventure where the PCs...
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    Winter Fantasy Roll Call

    Interesting idea -- would suggest that if a wizard brought a Simulacrum to an already-full table, it would not be allowed to play the module, as it would cause the table to go over the AL maximum number of PCs. Good point by RulesJD -- the spell does explicitly state that the duplicate is...
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