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  1. hbarsquared

    D&D 5E (2014) Spellcasting Bonus: can't we just lose it?

    So, seeing the presence of the "Spellcasting Bonus" in some columns for classes has been bothering me. It seems like an inelegant solution to just tack on these numbers. Why not have all attack spells rely only on a DC, circumventing any need for a spellcasting bonus for any class? I took a...
  2. hbarsquared

    D&D 5E (2014) How should 5e help create new/better DMs?

    One thing that I would like to see in terms of DM advice would be an introductory section to the Monster Manual, of all things. As far as I can tell, there has never been any actual, hands-on-advice on how to run monsters. I've been DMing off and on for years, and never for an extended period...
  3. hbarsquared

    D&D 5E (2014) We need more Int/Str/Cha saving throws

    First, I agree with looking at the Bestiary for determining the abilities that characters must use in saves, not just spells. Second, since checks and saves are equivalent in terms of bonuses, each spell/monster ability should call out the Ability for the Save (the immediate save for half...
  4. hbarsquared

    D&D 5E (2014) Aren't High Level Monster ACs too low even for a flat math system?

    What he said. Can't XP you. :-( I sincerely hope they're approaching playtests this way: it makes sense. They want to test high level abilities, and the easiest way to gauge their effects is to make them more successful more often. With that said, the designers have also mentioned that they...
  5. hbarsquared

    Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability

    I do hope that if these feats are "tremendous" and "awesome," and if they do reflect class features somewhat, that there are not class prerequisites. The barest of level prereqs I'm intuitively okay with, Level 10 and level 15, or somesuch. But if feats are going to be a mechanism to custom...
  6. hbarsquared

    Your Fave 1st Level Campaign Kicker Offer Modules

    I started D&D after 2nd, so my faves are all 3e-present. Sunless Citadel Mad God's Key by Jason Bulmahn (Dungeon 114) The Slaying Stone by Logan Bonner
  7. hbarsquared

    D&D 5E (2014) Let's discuss the Apprentice Tier.

    Disagree, on all counts. I do not see it being a one-time value. My group and I would not only get enjoyment in playing through these "apprentice levels" for session or two the first time we unbox 5e, but I can easily visualize us, and plenty of other experienced groups, having fun playing...
  8. hbarsquared

    D&D 5E (2014) Let's discuss the Apprentice Tier.

    Agreed! Semantics and vocabulary are playing a part here. One can/should easily have an "Epic Gritty game" or an "Apprentice Supercharged game." "Grit" should be a dial that involves healing and resource management. Level should determine the number of choices and power the players want to...
  9. hbarsquared

    D&D 5E (2014) Let's discuss the Apprentice Tier.

    I'm fine with scratching the name of Tiers all together. I do think that it should be spelled out in more than a sidebar that DMs and groups have the express ability, choice, and tools, to start at whichever level you want. There should be rules for exactly how to create a higher level...
  10. hbarsquared

    D&D 5E (2014) Intoxicated Condition?

    I don't think it's a matter of "pretending drunkenness doesn't exist." I just see no reason to call out rules for it. Getting high quite possibly also exists in a D&D fantasy world. Should there be a condition for it? What about coffee and caffeine? Or dehydration? Or sugar rushes? Or...
  11. hbarsquared

    Bug in Legacy Skin

    Well, screen resolution is set to 1366, and I admittedly use a smaller window that probably extends a total of about 1100-1200. When I widen the window to my full screen, they all fit. When I shorten the window, only the OGRE and Quizzes label wrap. When it hits about 900 the horizontal...
  12. hbarsquared

    I miss seeing xp-comments

    I would also be happy to see xp comments. At the least, I'd like to be able to tell how much xp has been given to particular posts, if not the associated comments. I'm down for a "Turn XP Comments On/Off" button, much like that for Signatures, in Settings. Either way, Morrus, I'm happy with...
  13. hbarsquared

    Bug in Legacy Skin

    I just found the "Legacy" skin for the site and I was excited to go back to the color scheme I've always associated with ENWorld. It seems there are a couple formatting issues, though. It seems the links in the first bar ("What's New," "News & More," "Forum") are a larger size, and pushes the...
  14. hbarsquared

    D&D 5E (2014) Intoxicated Condition?

    My opinion: it's stupid. It doesn't add anything to the game. I don't see why you would want it in a game that you hope to teach to 8, 10, 12 year-olds, especially with it causing a positive benefit. (Yes, I do recognize the hypocrisy of a game that murders freely, yet I'm bothered by...
  15. hbarsquared

    D&D 5E (2014) I broke it! Bring on the next system!

    Although I would agree in situations where the player asks for an unbalancing artifact, or free reign to stack damage after damage because of unnamed modifiers, this is not always the case. So much of "unbalancing" is a surprise, a stumbling-upon of rules interactions, or a surprising synergy...
  16. hbarsquared

    D&D 5E (2014) Fight at the Fishmongers: reskinning your D&D Next playtest

    This reminds me of a thought I had months ago, and never expressed... Why not build "reskinning" unto the Core descriptions of monsters? D&D is all about modularization, house ruling, reskinning, and building your own game. Why not reinforce this further by offering inspirational suggestions...
  17. hbarsquared

    D&D 5E (2014) Rituals and Wizard Traditions: the Scholar

    I have always enjoyed playing the knowledgeable wizard, or the one that is somehow prepared for anything. One of the reasons that I love the ritual mechanic, so far, in Next. I'm posting this because I think this has been a great implementation of Rituals. Not only do I not want to see it...
  18. hbarsquared

    D&D 5E (2014) Legends & Lore 4/1/2013

    I think we are actually in agreement, here. I'm misusing the term "gritty." Gritty should be a rules module, yes, separate from the concept of the Apprentice Tier I'm just saying that I like the idea of levels 1-2 being a challenge for players. Not too hard, per se, but definitely not easy...
  19. hbarsquared

    D&D 5E (2014) Legends & Lore 4/1/2013

    Going to have to agree with D&D being a "game." For me, also a story. Also, a social gathering. But, primarily, a game. Which is (one of the reasons) why I like what I called "gritty" Apprentice levels (admittedly, not the best of adjectives). Low hit points, limited abilities dangerous...
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