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  1. MoutonRustique

    D&D 4E Outstanding later 4e products +

    I would be very surprised if you were anything other than very impressed - it is an excellent product. Right this second, if you were to ask me : Top 3 products ? MV:TtNV, HotFW, NWCS (or is it just NCS?) And, keep in mind, I find the [Bladesigner] to be a mess...:-S
  2. MoutonRustique

    D&D 4E In Defense of 4E - a New Campaign Perspective

    One thing that would probably have been an immense boon to 4e would have been differently "statused" monsters as a more "standard approach". We get some of that with some creatures having a regular (standard) version, and then a higher-level minion version, but it could have been so much...
  3. MoutonRustique

    D&D 4E Outstanding later 4e products +

    Some of the Essential classes can feel [simple] or [lesser] when compared to their PHB counterpart. This is a matter of perspective and taste - as such, if it's not something you've noticed, it's not a thing to you. For myself, I find the Hexblade to be feel a bit like a "lesser" version of...
  4. MoutonRustique

    Tweaking a Villain

    Yeah, no, I get it - similarity is unavoidable at some points, but when there's a choice, let's not. So perhaps, flip the concept - he was a caster, now he has a very powerful body! This also sets up nicely the following encounter(s) : he was a caster, he got a strong body - but was confused...
  5. MoutonRustique

    Tweaking a Villain

    Random idea 2 - when brought to 0 hp (the first time), he comes back as a wraith - and he constantly spawns shadow demons (some of his "shadow stuff" breaks free) - till he has 4 (or 1 if he's already at 4). He has a high damage aura, and uses mostly a "short (5)" ranged attack while ignoring...
  6. MoutonRustique

    Tweaking a Villain

    A couple of thoughts - of course, these reflect my preferences, and I will not feel in any way offended or put-off if you tell me you're going for a different vibe, or just plain don't like them. :) (I feel it's important to state that outright to make as sure as possible that you can dissect my...
  7. MoutonRustique

    D&D General H1-E3: Demon Prince of Undeath Conversion

    you'll probably want to use the (mention) feature when you're looking to get someone's attention. Myrhdraak
  8. MoutonRustique

    Barbarian - many attacks on prone enemies?

    The best answer I can give you here is that 4e really, really shines when you build a party. And this is probably the best example of it : there are many ways to impose all the different status available, and most last until the end of your next round. So for most things, you can make a setup...
  9. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    And now I have so many random ideas based on this : Artificiers get to have 6 activations per shard. You can use shards as residuum. You can use shards that are currently embedded as residuum for (fraction) their value, and it breaks the item it's currently bound to. When you use a shard as...
  10. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    Making Combats BAD(tm) Making combat BAD During the [Mearls again says he dislikes how 4e turned out](tm) thread, a poster asked a question that's been asked a good many time for which there are plenty of answers, and it made me want to give another one. :) What do you mean "make combat BAD" ...
  11. MoutonRustique

    D&D 4E Mike Mearls on how 4E could have looked

    To be pithy : always, and never. :) Always - your role as DM is to set the scene, part of that is to decide the level of challenge (chance to succeed/fail) something offers. The suggested DC values in the DC-by-level chart offers generally reliable values to represent 3 broad difficulty levels...
  12. MoutonRustique

    D&D 4E Mike Mearls on how D&D 4E could have looked

    To be pithy : always, and never. :) Always - your role as DM is to set the scene, part of that is to decide the level of challenge (chance to succeed/fail) something offers. The suggested DC values in the DC-by-level chart offers generally reliable values to represent 3 broad difficulty levels...
  13. MoutonRustique

    Magic Item Chart for higher levels

    RULE: 3 uncommon items of level +1, equal level, and level -1, and gold for common items equal to level -1. After level 1, mundane gear is free, subject to GM consent. Can't seem to find where atm, but I'm confident.
  14. MoutonRustique

    Do you ever "call" fights?

    A good approach is to use a larger scale application of the now famous "How do you want to do this?". So basically, ask the players how they envision the next round or two. If you're feeling inspired, you can add rewards and consequences for the players to opt-in/out of : "Ok, you've clearly...
  15. MoutonRustique

    Keep on the Shadowfell vs Reavers of Harkenwold

    That's a very good rule of thumb. Never really clicked on that before. As to the 4e modules (from Dungeon), most that I've read and use can be made into really good adventures, but you kind of have to throw a good deal from each out completely. As many have stated time and again (and again!)...
  16. MoutonRustique

    Power cards

    Donc des rectangles de couleur ? Je ne suis pas certain de comprendre ce que tu cherches... ?
  17. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    From phone (hard to add structure and such) What if the game was limited to ONE encouter power use and ONE daily power use no matter how many you had? I'd also add an encouter use of an interrupt power. You'd get an extra use of both (not the interrupt) when changing tier. Wonderinf how...
  18. MoutonRustique

    D&D 4E [4e] just some feat ideas feedback request

    New question : would a feat that allowed for Magic Stones (the druid power) to target a single creature be worthwhile if ... a) you make a single attack roll, but deal 3d4 damage ? b) you make three attack rolls and deal an extra d4 of damage for every hit beyond the first ? c) you make three...
  19. MoutonRustique

    D&D 4E 4e need ideas for in-game luck mechanics

    This is nifty. Another take : after rolling a d20 (you see the die, but don't know the end result), you can roll a second one. If it's higher, you get a +5 to the initial result, lower, you get -3 (I'm skewing it in favor of the PCs to encourage use.) You could also (I would use it in...
  20. MoutonRustique

    D&D 4E 4e clones...

    There is something closer to an SRD about 3/5(?) of the way into the thread - but yeah, as it is wont to do, his focus shifted. With 4e, it's kind of a thing... ;)
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