I feel like my Guardian PC is taking the hits in a way that feels right. At the end of a hard combat, she's battered, tired, has taken a hell of a lot of damage but still standing, if barely. And as you say, without just upping hp.
I agree with @Ruin Explorer. Checking for hope/fear is too fast to count as a step. Checking for threshold levels was a little slow when we first played, but is now almost as fast as hope/fear.
Adding 2d12 + modifier is slower than d20 + modifier. It's definitely faster to just mark armour...
I believe the idea of the armour is the thresholds are soaking some damage, but when hp gets through, you can damage your armour a bit to soak up one point or take it all as hp damage. . It's a juicy decision of whether to damage your armour or take the hit. You don't want to totally run out of...
I have a wide umbrella that OSR games fit under. Examples for me are:
OSE
Shadowdark
Crawford's Without Number series
Into the ODD
Troika
Mausritter
Beyond the Wall
Knave
Cairn
Mothership
Heart
Spire
His Majesty the Worm
Some of these are very different games, but feel OSR/NSR. I appreciate...
Yes, I agree. Having the players ask questions, or getting reminders from Matt how the rules work can be helpful for new players observing the livestream. I like how Matt sometimes lets them know what they can't get away with too!
I've watched very few livestreams but am wondering if the more...
Not going to show mine. 😂 They're scribbled notes by hand in a notebook or fancy leather journal I got for Christmas. They are also surrounded by doodles I made while thinking. The doodles have nothing to do with the game.
I think the myth of Pathfinder beating D&D comes from the excitement Paizo felt vs.the disappointment WotC felt. PF quickly sold out at GenCon, Paizo was thrilled that they could hire back some people they had laid off plus more. Their PF gamble had paid off. They could publish more PF books and...
Draw Steel will be out this summer and will definitely be delivered!
I've been playing in a Daggerheart game and it's a lot of fun. We've been thoroughly enjoying the no set initiative system. Keeps everyone engaged and opens up tactic options. It can be played in a very cooperative narrative...
Daggerheart is a great game but not a D&D killer. I think WotC might see a small sales decline due to a combination of recent games being published, and that could concern Hasbro. That's about it!
I'm seeing traditional players look at how Mercer runs DH and feeling a lot less negative towards the game. I like how mechanically it can run other way. I know that although I enjoy fiction first games, it's nice in DH to just hand out the Hope or take a turn with the fear point if I'm coming...
But I think it well help people unfamiliar with the style feel more comfortable. DH can ease people into fiction first gaming and let them do as much or as little as possible. I'm hoping tables get more comfortable and embrace the style, but it's not necessary.