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  1. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    I am. If someone has a better way to adjudicate actions that are "reactions" I am very anxious to see it (and steal it), since "reaction" presupposes "triggering action first." Most combat spells take "1 action" to cast. The rules as written do not define "1 action" however, given the rules as...
  2. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Stop. We BOTH know these are distinctions without a difference. No caster "readies" an incapacitating spell in combat, because the trigger condition may not come to pass and the foes is not incapacitated. Instead the caster simply casts the incapacitating spell as their action. Further, all...
  3. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    One other tactic I would probably allow in a Counter the Counter of the Counter situation (or any situation that could draw a Counter really, not just a Counterspell duel) would be allowing any Character the ability to bluff casting a spell, including a counter spell (causing opponents to waste...
  4. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    As mentioned above, I have no issue with holding a ranged or spell attack to disrupt an enemy caster. I generally don’t have a problem with a player that also wants to take the Mage Slayer feat though I think it is limited for all the reasons others have suggested and as long as you allow...
  5. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Interestingly, I think by the RAW, taking a Feat to get an AoO against a caster DOESN'T actually interrupt the spellcasting unless your AoO (extra attack) deals enough damage to drop the caster to incapacitated (0 HP). You still have to have a houserule that "dealing damage to the caster can...
  6. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Maybe I've missed something, but as far as I am aware, there are only three ways to interrupt spells in 5e. The first method is "Counterspell" - but that isn't something martials can generally do and is thus moot for the purposes of this discussion. The second method is to deal damage to a...
  7. The Sigil

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    Anyway, all of this was a long way to answer the thread's original premise. 2024 isn't trying to remove magic items and other elements from D&D. Neither was 2014. Instead, it was trying to homogenize the experience across campaigns by making character abilities the focus of power instead of...
  8. The Sigil

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    As to "running a world is easy" I think back to the most recent campaign I ran for players that were new to D&D. I set the game in Mystara and at one point the players had a two-hour-long conversation with an NPC merchant who had travelled the world and could give them very basic intel on...
  9. The Sigil

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    Ultimately, the "problem" with magic items is not whether or not a character has them (or how many of them). It is whether or not characters are intended to migrate among different campaigns, because every DM has their taste about how much or little magic exists in their world, and thus...
  10. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    I'm going to have to offer a point of disagreement here. Let me point out that the following applies only to wizard spells (I'll explain why shortly). Wizard spells are the result of study, and in order to tap into the magic that powers them, Wizards need to follow a certain formula/recipe/rote...
  11. The Sigil

    D&D General What did D&D teach you?

    Yeah, I still remember this...
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    1701133214452.png

  13. The Sigil

    Is Die Hard a Christmas movie?

    I see it as similar to the arguments over whether or not "Literature X" is Evil. In order for literature to be Evil it is not sufficient to simply "depict" Evil - since in order to warn against/castigate/denounce evil - which would be the OPPOSITE of Evil - you must also describe/depict it in...
  14. The Sigil

    D&D General What did D&D teach you?

    Listed in order by the amount I have actually used them in my daily life: An enormous vocabulary (yes, some of it is archaic, but I am usually able to select EXACTLY the right shade of meaning in a single word without resorting to "very" or "kind of" etc.) and that makes people THINK I'm...
  15. The Sigil

    D&D 5E (2024) Gold & Other Treasure (Can we get off the treadmill?)

    I can't remember which "running the game" episodes I saw them in, but I felt Matt Colville did a good job articulating some of my sentiments as far as Treasure and things go. I'll put them down as briefly as I can here. Early editions of D&D (and AD&D) presupposed the goal of adventuring was to...
  16. The Sigil

    Give me a prompt and i'll make an image

    Clearly your AI was trained on Forbes' Insoluble Dry Plates.
  17. The Sigil

    D&D General Why a PETITION: Stop Hasbro's hurtful content is a Bad Idea

    I can't provide DATA but I can provide one ANECDOTE, if it helps. I'll kind of be revealing my age here, but I got into D&D in early elementary school - in the early 80's. I started with a copy of the Expert rule set (plus the Isle of Dread), the (1e) AD&D DM's Guide, but by the time I was out...
  18. The Sigil

    D&D General PETITION: Acknowledge Hasbro's hurtful content (Black orcs, Asian yellow orcs, Native American red orcs)—through an Amendatory Bundle [+ thread]

    I wholeheartedly agree it would be great to see Bruce Heard writing additional material for Mystara again.
  19. The Sigil

    D&D General Why a PETITION: Stop Hasbro's hurtful content is a Bad Idea

    Have to admit, as someone who grew up on the Mystara setting and mostly enjoys the lore of the setting (in addition to cringing at some of the stuff in Orcs of Thar, I'm not a great fan of "Science Fantasy" aspects - I like to keep my fantasy and my sci-fi separate but some of the Science...
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