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  1. Trickster Spirit

    WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?

    That is exactly what they're saying. What I'm saying is that most players, if they buy supplements at all, buy them because they exist and are interesting to them - but the lack of said supplements doesn't negatively impact their experience in the slightest. It's unfortunate for those players...
  2. Trickster Spirit

    WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?

    Of course D&D is a tabletop game, but it hasn't been just a tabletop game in a very long time. Which is as it should be - tabletop games have a limited reach, but every time a video game or a movie or a Saturday morning cartoon "clicks" with a fan, that's one more person the brand has resonated...
  3. Trickster Spirit

    [UPDATED] WotC Gives You Some Official 5E Modern Armor!

    I'd agree, though I'd include digital content such as the PotA Player's Companion under #1, as it essentially is a "good old fashioned D&D book" in terms of playtesting, just not big enough to actually be printed. I'm also not 100% certain of what the distinction between your #3 and #4 really...
  4. Trickster Spirit

    Jeremy Crawford On The Dark Side of Developing 5E

    On the one hand, as a tabletop gamer, sure - it sucks that they're not going to put out a ton of D&D books. It is nice having options. But on the other hand, one of people's big fears about said lack of support is it could mean the edition going belly up. They're afraid the lack of hardcover...
  5. Trickster Spirit

    D&D Surges Into Lead In Orr Group Figures

    If you look at the top it mentions a "Sample Size" of around 70,000 gamers, so this appears to be a random sampling not the actual breakdown of all members. You can go to roll20.net and check out the prominent "Join 800,000 Tabletop Gamers" headline, if that helps.
  6. Trickster Spirit

    D&D 5E (2014) An 18-year old's take on 5E

    Yeah, that is overly obvious. :p I would say pretty much the same, though. What I'd be more interested in though is seeing the differences in the pie-chart for each decade - i.e. what cohort did players who started between 1974-1984 belong to, vs. 1984-1994, 1994-2004, 2004-2014, etc. I wonder...
  7. Trickster Spirit

    Jeremy Crawford On The Dark Side of Developing 5E

    Eh, I'll respectfully disagree in that I do think that what we've seen so far has been the plan. They only have the manpower to work on a project or two at a time - maybe we would have had conversion docs already, or a hypothetical in-house hardcover to be released later this year would have...
  8. Trickster Spirit

    Jeremy Crawford On The Dark Side of Developing 5E

    A reasonable course of action. I particularly like the OGL suggestion, though will, for the purposes of this thought experiment, rule that the suits upstairs have told you it's a non-starter. Regarding your in-house hardcover, when do you announce it? Presumably there have to be some meetings...
  9. Trickster Spirit

    Jeremy Crawford On The Dark Side of Developing 5E

    You're defining "thriving" by what you personally would like to see produced for the game. If those twice-annual adventures are selling more copies than a more saturated product schedule, and serve as a helpful launching-off-point for new players' first D&D campaigns, then I would argue that the...
  10. Trickster Spirit

    D&D 5E (2014) An 18-year old's take on 5E

    I'm not arguing against you necessarily, but I'd question your initial assumption here - do the majority of new players start sometime in the age 10-15 range? It's an interesting question to me - Mearls mentioned at one point Wizards had data saying the average D&D player was college aged...
  11. Trickster Spirit

    Jeremy Crawford On The Dark Side of Developing 5E

    People are saying that they won't use fan created content, because they don't want to put in the work and they want the material to be properly playtested. That takes time, especially when you've got ~8 guys on the D&D development team, and they're all working on other projects. Old Wizards of...
  12. Trickster Spirit

    Jeremy Crawford On The Dark Side of Developing 5E

    I'm sure plenty of people bought those 4E setting books. The question is: did enough people buy those books? I don't have Wizards' sales figures, but only a fraction of the player base is ever going to buy a Forgotten Realms book, or an Eberron book, or a Dark Sun book. It doesn't even matter...
  13. Trickster Spirit

    Jeremy Crawford On The Dark Side of Developing 5E

    This topics and others just like it have pretty much been rehashed to death since the DMG hit back in December, and in that time I have not seen a single person say that it's not OK to ask for more. Just point out that, looking at all of the evidence, you're really not likely to get what you're...
  14. Trickster Spirit

    D&D 5E (2014) When do you think they will announce the next book?

    So do I, I'm just pointing out that they've only ever spoken about "future storylines for D&D" - they've never explicitly stated that there will be two APs a year, or even any tabletop RPG products at all after Princes of the Apocalypse. I mean, you know what happens when you assume...
  15. Trickster Spirit

    Jeremy Crawford On The Dark Side of Developing 5E

    Said column is called Unearthed Arcana, and I expect we'll eventually see Dragonlance and Dark Sun race and class info covered in much the same way as they did Eberron. As for Calimshan, it's entirely possible they don't know the answer either. My impression was that they worked out a broad...
  16. Trickster Spirit

    D&D 5E (2014) D&D 5e is fantastic. Just a topic of appreciation and some forum analysis.

    Possible? Sure. Worth the effort, when it's a heck of a lot easier to just keep quiet about stuff like the Fantasy Grounds deal, especially after seeing how muck flak they took after Dungeonscape crashed and burned? Probably not.
  17. Trickster Spirit

    D&D 5E (2014) An 18-year old's take on 5E

    Heh, I'd agree - in the sense I'm using it there, Pathfinder is D&D. So would most OSR clones / near-clones, I suppose, as I'm not talking trademark ownership here. To clarify my point a bit: Suppose there's a game shop or book store with an RPG section, with three shelves dedicated to...
  18. Trickster Spirit

    D&D 5E (2014) When do you think they will announce the next book?

    I'm actually with goldomark on this one. Saying "two storylines" a year does leave things open for non-RPG storylines. I don't think it's terribly likely, but until something is announced for the tabletop line, there's no guarantees it's going to happen. The next storyline could be an MMO...
  19. Trickster Spirit

    D&D 5E (2014) An 18-year old's take on 5E

    I'm 25, and the DM of a self-taught group - none of us had ever played D&D until I ran our first game in Pathfinder, though I've since switched us to 5E (my group is all casual players, the character creation and feats were honestly a nightmare for us). So I can't provide a take on 5E through...
  20. Trickster Spirit

    Jeremy Crawford On The Dark Side of Developing 5E

    This is exactly the sort of model I think they're pursuing - let Unearthed Arcana articles handle the setting-specific crunch (Warforged race, rules for a Defiler archetype, etc.) and have the hardcover products appeal to the largest possible market. Though they may well move away from...
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