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    D&D 5E (2014) [GUIDE] Pacts, Patrons, and Power, a Warlock guide

    War caster or no, spells with material components will cause problems.
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    D&D 5E (2014) Casting more than one spell in a turn/round

    Nope, the check for a surge happens after the spellcast, and surge effects happen in addition to the triggering spell. Come to think of it, you could cast a fourth spell in that same turn: absorb element as a reaction, to take the edge off fireballing yourself.
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    D&D 5E (2014) Casting more than one spell in a turn/round

    It is possible, albeit not likely nor always desirable, to cast three fireballs in a single turn using your action, action surge, and rolling a wild-magic surge.
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    D&D 5E (2014) Sorcerer Rebalance, Through Flexible Casting And Wizard Spells

    Now that I have had time to do some math, I have to ask how you reached this conclusion. Establishing a concrete baseline value for a sorcery point is always going to be tricky matter, but there are ways to approach it. As I am playing and deciding whether or not to empower a spell, the...
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    D&D 5E (2014) [GUIDE] Power Overwhelming: A Sorcerer Guide

    There is also the storm sorcerer in the Sword Coast Adventurer's Guide.
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    D&D 5E (2014) [GUIDE] Power Overwhelming: A Sorcerer Guide

    The first pass at favored soul was in a UA titled "Modifying Classes" in April, 2015, and then it got pared back for the "Sorcerer" UA this February. You can find them both here: http://dnd.wizards.com/articles/unearthed-arcana#submenu-page
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    D&D 5E (2014) Sorcerer Rebalance, Through Flexible Casting And Wizard Spells

    So no, wizards don't get free metamagic. Back to discussion of Infammo's house-rule idea.
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    D&D 5E (2014) Sorcerer Rebalance, Through Flexible Casting And Wizard Spells

    I don't have time to do any math right now, but does this ruin the balance between creating spell slots and using metamagic? Does it make the creation of spell slots virtually always the best use of sorcery points? Does it make a sorcerer dip hugely advantageous for any other casting class...
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    D&D 5E (2014) Prepared vs Unprepared spells Help

    The first thing to know about preparing spells: not every class has to do it. Some (examples: bard, sorcerer) simply know a set number of spells and can cast any of them until they run out of spell slots of the appropriate level. Others (cleric, wizard) must prepare spells. The second thing to...
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    D&D 5E (2014) Is the Wild magic Sorcerer as terrible as it seems?

    This has as much to do with the mechanics of attacks as anything else--i.e., advantage, chance for a critical, no such thing as proficiency in armor class. WotC rightly recognized that damage-dealing attacks scale in burst potential much faster than save-based spells. Fortunately, cantrips...
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    *trying to remember what the discussion was nine months ago* I don't think I was talking about activating a spell scroll but copying a spell from a scroll into a spellbook. I do now have the books in front of me, and it's on p. 200 of the DMG.
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    D&D 5E (2014) Rynic's Metamagic Compendium

    If you read closely, I think you will see that detect magic does not have a radius or an area of effect. That might seem like a quibbling point, but the effect of the spell is to give the caster an enhanced sense, not to magically alter a discrete region of space around the caster. Though you...
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    D&D 5E (2014) Rynic's Metamagic Compendium

    If you look at page 202 of the PHB, you will see a description of range in the spellcasting context. I will draw your attention to the final paragraph on that page, "Spells that create cones or lines of effect that originate from you also have a range of self, indicating at the origin point of...
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    D&D 5E (2014) Evil Necromancer Monologue

    "Oh, jeaze, well, uh, you know, you plan for, for, for years, for centuries for this moment, you've got your, your hostage hanging perilously, you have your army of recent dead--thank you for your help there, really, I mean that--and they're going to, to be your obedient minions for, well really...
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    D&D 5E (2014) [GUIDE] Playing Dice with the Universe: A Slant Guide to Wild-Magic Sorcerer

    No, not if your table uses the errata, which are available free from WotC and can be found with a quick search. This gives us a lot of the small details of surges which aren't addressed in the PHB proper, including that they are limited to once per turn. Even if you cast two spells on one turn...
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    D&D 5E (2014) [GUIDE] Playing Dice with the Universe: A Slant Guide to Wild-Magic Sorcerer

    Totally within the rules, though, as always, it's the DM's opinion that matters most.
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    D&D 5E (2014) [GUIDE] Power Overwhelming: A Sorcerer Guide

    I like the practical effect, that it makes magic missile relevant again, but I agree that it's a weird way to run things. Needless to say, if your DM has you roll each dart separately, spell bombardment hardly does anything special for magic missile.
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    D&D 5E (2014) [GUIDE] Power Overwhelming: A Sorcerer Guide

    If you are playing by the single-roll interpretation, the added damage from spell bombardment gets added to every dart. The average rises from 3.5 to 4.125. If you use empowered spell to reroll 1s, you push the average dart damage to 4.66. if you reroll 1s and 2s, 4.94. If you reroll 1s, 2s, and...
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