I don't think there are any RPGs that have complex maths (well maybe Guns, Guns, Guns the system neutral gun design tool and the Vehicle Design rules in Traveller NE), nothing is harder than a bit of addition, subtraction and rarely a division.
Sorry I disagree there are loads of groups that haven't moved to 5E because it just doesn't offer then same complexity that they enjoy. There are plenty of RPGs I avoid for long term campaigns because they don't have any real depth in their character generation systems, which I know my players...
Was it a goal? It makes it sound like there was some deliberate force behind it.
Or is it something that's just happened as nerds have grown up and started earning and spending money on things they like and the market responded to that? They have also birthed more nerds that are interested in...
Really enjoyed the Thursday Murder Club series by Richard Osman, the group of aging pensioners solving crime from their sheltered housing estate is the sort of pace I want with my thrillers. It's like Miss Marple but with a mixed group of interesting busybodies.
Who me?
Although saying that I just play it, where as a friend across the table will read up on which is the best card to pick at each level, which perks to pick, and different build strategies. So even within the same games there are levels you can take your nerdiness too.
Oh the maths nerds haven't gone away if you look at all the optimization posts for everything from the relatively simple 5E D&D to even boardgames like Gloomhaven, they still have a home in tabletop gaming.
Note the winky face at the end, it is part in jest. I am totally with you, I don't think I really have the time for the complex system I liked in the past. And as a GM I enjoy giving players more narrative control as it shares the burden. One of my favourite games now for conventions in Kingdom...
I don't think you can say nerds won or lost.
I think the maths nerds lost and theatre nerds won I'll tell you why...
We use to have games like Champions, GURPS, and Rolemaster where you needed to make your own spreadsheet or computer program just to get through character creation. Now it's all...
We played a AD&D game were we were all avatars of different demi-god we had come up with trying to carve out a new domain for ourselves. Each player had at least 12 pages of notes on their faith, their minions and followers, religious holidays and practices, treaties with the other gods and...
I don't really do much significant in the RPG scene, I GM at a convention regularly, and I've helped with editing and writing in a couple of Call of Cthulhu scenarios, but I wouldn't call myself a RPG writer.
Still in the scenarios I run I always make an effort to have a diverse group of player...
I don't really get this poll.
I picked "I prefer a game where no character occurs" but I don't mind a character death every level.
What I really don't like is a character resurrection at all. Death has to mean something.
Hence I'd prefer characters no to die, since they aren't coming back...
You could have a race like periodical cicadas, that come into existence only infrequently, and rather than every 13 or 17 year, centuries between so they become myths (otherwise they might be tackled in their dormant state). Then when they a born they need to desperately gather resources before...
If you are interested I highly recommend the Kafer Sourcebook for 2300AD.
Very much. Necessity breeds invention. The necessity being to win.
Kafer's were the enemy not a PC race. But yeah it did encourage the players to act fast, and withdraw quickly.
Your initial statement that the trope of an entire species sharing a warlike quality is a tired one seems at odds with your request for us to come up with a "warlike people".
That's generally how I've always seen orcs and goblinoid races, breeding and maturing much faster than humans so constantly needing to expand or control their population by fighting among themselves. Warlike out of necessity, culture and nature.
The Kafer's in 2300AD have a physiology that rather than releasing a adrenaline to make them faster and stronger when threatened they release a hormone that speeds up the neural process and makes them more intelligent.
If exposed to the hormone over long periods then the effects last longer. So...
No they aren't they are a fictional construct, they aren't real.
Now saying that, I will give you the nature of orcs has changed since they became a playable race, thanks to games like WoW. I suspect this is the main issue, people want different things out of them now than they were original...