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  1. rmcoen

    You can't win this encounter

    The issue I see, with these players I've been DMing in one campaign or another for decades, is this: M: Guys, this looks bad. I think we should flee. K: Whatever, sure. I'm at half hits. C: If we flee we don't get XP! Me: (remember, I give XP for overcoming challenges and moving the story...
  2. rmcoen

    D&D 5E (2014) What Single Thing Would You Eliminate

    My table uses "hit 0hp, gain a level of exhaustion". Healing Word is an emergency spell, subpar to the more powerful (but more action-costly and touch-ranged) Cure Wounds because you are likely to go down again quickly after the weak Healing Word! By the third drop, you're fairly useless in...
  3. rmcoen

    D&D 5E (2014) What Single Thing Would You Eliminate

    That's a good question. One of the other quirks of "save spells" is that while attack-spells can critically hit, save-spells cannot. A firebolt can hit you in the face, but a fireball cannot. In a "Defenses, not saves" system like 4e, everything can critically hit. At our table, having just...
  4. rmcoen

    D&D 5E (2014) What Single Thing Would You Eliminate

    There are many other tweaks you can add if you take a page from Pathfinder and expand the list of "what is a weapon property". For example, the trident might have all its current stats, but add "on a crit, the target is immobilized" (because they are impaled), or maybe "Reroll damage dice of...
  5. rmcoen

    D&D 5E (2014) What Single Thing Would You Eliminate

    I enjoyed 4e. I liked the simplicity of "everything is an attack". I liked that archers could use "armor-piercing arrows" and attack Reflex instead of AC. In the saving throw system of 5e, that would be mechanically identical to saying "Armor-Piercing Strike: target makes a DEX save or...
  6. rmcoen

    D&D 5E (2014) What Single Thing Would You Add

    Whoops, I forgot this was a "one thing you'd add", and not a general discussion of THAC0 ;-P ... I mean of topics. I would chime in with "weapon and armor distinctions" (breaking the wish rules by using "and"). As someone else said pages earlier, the PF2 weapon table makes every weapon...
  7. rmcoen

    D&D 5E (2014) What Single Thing Would You Add

    I force my players' PCs to spend a day of training per level-being-gained to actually level up. That doesn't happen too often. Accordingly, when they have crested the "ding!" moment, I let them choose essentially "one thing" about the new level that they gain access to. Generic option...
  8. rmcoen

    D&D 5E (2014) What Single Thing Would You Add

    In all my previous campaign (but not this 5e one, for some reason), I always ask the players to tell me at level up "What are you doing for next level up?" That way our narrative includes the little activities (and sometimes pertinent large actions) that lead up to this achievement. In the...
  9. rmcoen

    D&D 5E (2014) What Single Thing Would You Add

    The issue, I think, is well Answered by the Sword of Truth series. The wizards in one army are countered by the wizards in the other army, leaving the actual resolution of the battle in the hands of the soldiers. However, if one army doesn't have wizards... then you're right: the wizardless...
  10. rmcoen

    D&D 5E (2014) Too Few Player Options During Combat?

    I like the idea of PF2 "margin of success/failure", but I agree that it means I have to look up every spell being cast, for the specifics. Even when I think I know it, I could be suffering "edition fatigue", or crossing my data between D&D and PF. After 30 years of D&D, I have major edition...
  11. rmcoen

    You can't win this encounter

    At 1st level, when they encountered an ogre, I described the 9' tall thousand-pound mass of muscle (and fat) bearing down on them, swinging a ceiling support beam as a weapon. In the last encounter - PCs now 4th level - I mentioned the dozen goblins, the two ogres, but then I described the new...
  12. rmcoen

    D&D 5E (2014) The Crafting Rules in the PHB are just fine.

    I don't want "+2% critical damage" as a trait on an item. But I would like to see characters able to craft useful consumables. Like Herbalism and Alchemy for potions/bombs, Carpentry maybe for specialty arrows, Blacksmithing for armor repair (just had first instance of armor damage in my game)...
  13. rmcoen

    Worlds of Design: The Ways of War

    The methods used in the campaign vary by player, by GM, and by character. The dwarven priest, played by a "kill them all and let their gods sort them out" player, prefers Direct. The player's other PCs (in other campaigns) are a dwarven berserker, an elven sniper, and a gnome wizard/evoker...
  14. rmcoen

    D&D 5E (2014) 5e with PF2 Elements

    Everyone's talking (well, were talking, 5 months ago) about the Action Economy. I came to the thread to look into changing up Proficiency - skills and weapons. I don't like that every Cleric is Perceptive, every Wizard is better at Religion than the cleric and better at Nature than the druid...
  15. rmcoen

    D&D 5E (2014) 5e with PF2 Elements

    Everyone's talking (well, were talking, 5 months ago) about the Action Economy. I came to the thread to look into changing up Proficiency - skills and weapons. I don't like that every Cleric is Perceptive, every Wizard is better at Religion than the cleric and better at Nature than the druid...
  16. rmcoen

    Unearthed Arcana Unearthed Arcana: Of Ships and The Sea

    I like the quote about "How to make a small fortune"! The other alternative to risking Complications is... don't let your boat put out to sea! It sits in port, costing you money for salary and maintenance, but isn't at risk of most issues. (Fires in the port, confiscation, military press...
  17. rmcoen

    D&D 4E Mike Mearls on how 4E could have looked

    Lanefan you are using the minion mechanic and then slamming it for being different. Accepting the use of the minion mechanic - which exists for "cinematic fantasy" battles, primarily - means accepting the intent of them as well. The "minion ogre", as the quoted contributor described, is still...
  18. rmcoen

    D&D 4E Mike Mearls on how D&D 4E could have looked

    Lanefan you are using the minion mechanic and then slamming it for being different. Accepting the use of the minion mechanic - which exists for "cinematic fantasy" battles, primarily - means accepting the intent of them as well. The "minion ogre", as the quoted contributor described, is still...
  19. rmcoen

    D&D 4E Mike Mearls on how 4E could have looked

    Seems like I read a game or a class recently - this thread? a link? - where powerful spells were built across rounds like Jay Verkuilen mentioned. Your normal comabt actions were Words of Power, which had a low-level effect. But over time, the Words you used in the combat built more powerful...
  20. rmcoen

    D&D 4E Mike Mearls on how D&D 4E could have looked

    Seems like I read a game or a class recently - this thread? a link? - where powerful spells were built across rounds like Jay Verkuilen mentioned. Your normal comabt actions were Words of Power, which had a low-level effect. But over time, the Words you used in the combat built more powerful...
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