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  1. rmcoen

    ATTACK! MCDM's new rpg and removing the to-hit roll

    See, I have a player at my table that does this for me, too. Any time I need a statistical analysis, I hand it to Jon, and he quickly explains the math and actual consequences/impacts of the numbers/rules. So, pemerton, thank you for the analysis. My gut said the prodigy was generally the...
  2. rmcoen

    Dragonbane Offers A Box Full Of Classic Fantasy

    (Thank you for discussing the rule mechanics and the game contents again, after two pages filled with... not.) While I instinctively like the elegance of "roll exactly your skill for a critical hit"... I'm not a fan of roll low to succeed. I like it in certain very specific circumstances, I'll...
  3. rmcoen

    ATTACK! MCDM's new rpg and removing the to-hit roll

    Y'all have diverged a lot from the discussion idea of "removing the to-hit roll". I feel like basing melee off the combatants' comparative skill level makes sense, while ranged combat is based almost entirely on the shooter's skill level (with maybe a little modifier for the target's dodging...
  4. rmcoen

    D&D 5E (2014) Cantrips, a Curious Thing

    What I was originally going to say (unrelated to my calculators example) was this: [Disclaimer: "maybe", "for the purposes of worldbuilding", etc. etc.] Sleep or Ice Knife and "spells", "first level" at that. These are carefully crafted and honed "scientific" constructs that always work, every...
  5. rmcoen

    D&D 5E (2014) Cantrips, a Curious Thing

    Reading this, my brain popped out this analogy: Doing math by hand, pencil and paper, gets faster and easier the more you do it. You learn your own shortcuts and tricks, and lean into the kind of math your brain works best with. [cantrip] Doing math with a calculator is vastly easier...
  6. rmcoen

    D&D 5E (2014) Wall of Force and spells

    Off topic: Champions ruleset: A Disadvantage that isn't disadvantageous, isn't a disadvantage; it's a Quirk. "I can't see... but I can perceive the world around me as well as a sighted person" = Not Blind. On topic: So the end result of 7 pages seems to be: "Leave logic out, this is MAGIC...
  7. rmcoen

    D&D General Do We Really Need Multiclassing?

    I've seen two 5e campaigns, but a revolving cast of PCs. So far there have been: Sorcerer 9, Fighter 9, Barbarian 9 (twice!), Cleric 9, Warlock (Talisman) 8 / Cleric 1, Paladin 6 / Warlock (Tome) 3, Druid 9, Rogue 9, Artificer 8, Rogue 6 / Druid 2, Fighter 3 / Rogue (AT) 5, Bard 8, Cleric 7...
  8. rmcoen

    D&D General How Old Are Your Wizards?

    TL;DR = "Normals" (NPCs) are in their late 20s or 30s by Wizard 1, and maybe 5th by 60. PCs can be 18ish, and live bright short lives... My 5e campaign is around a bunch of "late teenagers", with a "grizzled veteran" warrior. They all started at 1st level, with different backstories. The...
  9. rmcoen

    D&D 5E (2024) Do you actually like weapon masteries?

    I like the idea of the masteries; I like "right tool for the job" concept (which 5e is painfully missing), and I like fighters treating their weapons as tools. I think/agree the options are a bit unbalanced; auto-damage from Graze, for example, might make some boss fights significantly...
  10. rmcoen

    D&D 5E (2024) Do you actually like weapon masteries?

    The only time in 5e I have ever seen Versatile get used in two multi-year campaigns is when the paladin (sword & board) got an Animated Shield. Now he could "board" while also doing a little more damage. (He loved his custom themed longsword, so upgrading to a two-hander wasn't something he...
  11. rmcoen

    D&D 5E (2024) What spells should be dropped?

    Book printing is a bit off-topic... I want there to be "magic for all occasions"... but a lot of it should be low level. Hallucinatory Terrain, for example, is perfect in a few situations... but does it need to be 3rd level just because it lasts? I'm an unrepentant pack rat, because there's...
  12. rmcoen

    D&D General What is two weapon fighting good for?

    1) I agree that facing a guy wielding two weapons is Intimidating. Showy as all hell. 2) Looking at the recent OneD&D playtest, they changed the Berserker's bonus attack into a bunch of extra damage on his normal attack. TWF could work that way. "When you attack with two weapons and score...
  13. rmcoen

    Collectivism in Gaming

    In my campaign, our social contract is basically "The DM provides the game. The host provides the drinks. Everyone but the DM provides the food." (In practice, the DM always provides Swiss Rolls... and sometimes is also the host, so provides drinks. Sometimes, the DM chips in for food too.)...
  14. rmcoen

    D&D 5E (2014) What Don't You Like About Dungeons?

    The 9-room dungeon I just ran was a puzzle, from a lore point of view. Figuring out the story behind it would give an advantage in the boss fight in the attached secondary area. In the game I play, we just fought our way through a Cube, where corridors didn't line up the way you would think...
  15. rmcoen

    D&D 5E (2014) What Don't You Like About Dungeons?

    In the case of my dwarven mine, there were indeed signs in dwarven. And old mining gear. the PCs oiled up an old mining cart and pushed it along initially, to carry stuff they found while exploring! They even stumbled across the skeletons of dwarven rear guard and the goblins that were...
  16. rmcoen

    D&D 5E (2014) What Don't You Like About Dungeons?

    Not at all - rather, I need to exercise my imagination to justify in my own head and understanding. Because I guarantee my players will ask backstory questions about it (especially if I didn't work it out!). My players are almost all "engineers" by background and personality, they want to know...
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    1680718437831.png

  18. rmcoen

    D&D 5E (2014) What Don't You Like About Dungeons?

    Nevin, I'm totally with you here. This is the key thought that drives all my designs/maps/"dungeons". If it's a true dungeon - why was this underground prison built, and why here? (secret research base around the dragon skeleton, with a fort to protect the researchers) If it's a tower in the...
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    1680709072831.png

  20. rmcoen

    D&D 5E (2014) What Don't You Like About Dungeons?

    Here was my Dungeon from Monday's session: Edit: map formatting was abysmal! 1 was the entry; an alternate concealed entry/exit in 7. 7 is actually a huge room. the path between 5 and 6 is broken (15' gap over a 45' fall to water). Room 3 is partially submerged, and has water tunnels to...
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