I had been considering leaving Foundry for this also......because we only play DnD and use Beyond for all your PCs....but now we likely stay on Foundry. I like the fancy stuff, but my players don't feel the same need.
What I really want is 2.5d, with minis and flat maps (maybe a door here and...
I thought it was doomed, but hoped it wasn't, when it was clear you had to import from beyond, and that it wasn't using beyond to run PCs and monsters. I understand the vision, it was flawed from the start.
If I could afford a surface that big, I'd likely just buy one of those fancy tables. (No idea how I'd get it in my basement at this point, however....hmmm...guess I need to build my new top downstairs! - good luck to me or the new owners when it needs to be moved)
cross posting from the other thread:
Here is what one Dev just posted on Discord:
As mentioned before, Sigil is not shutting down. I just now have more work to do. Hopefully with less meetings I can actually get more work done
This is what one Dev recently posted on the Discord:
As mentioned before, Sigil is not shutting down. I just now have more work to do. Hopefully with less meetings I can actually get more work done
I'll admit I'm not sure I get the overall philosophy of Sigil.
It is separate from DnDBeyond, which never made sense. Sure, you can import stuff, but why not just use DnDBeyond as the backend from the beginning (like Maps) and go from there?
I mean, that's a live demo at an event....so I'm not sure what you'd expect?
To answer the question in the OP, I'd guess yes. 3 or so people isn't enough to build assets and squash bugs, let alone finish the development in a timely manner.