Two half-hour naps, absolutely. As a frequent napper there's a world of difference in quality between two half-hour naps and a single one hour nap! Even waking up four times a night leaves me pretty devastated compared to sleeping the whole night through. :ROFLMAO:
Same. I make a general effort to aim for 3 fights, with a short rest between each fight. The needs of the plot come first, of course, and there are many days where there's one BIG fight, or a few dungeon style days with a half dozen fights. But 3 is my general "Go To" number.
Yep. And Ed Greenwood is a well established supporter of free love and snuck many orgies and swinging parties into his literature. Wizards put the kibosh on a lot of it, but you can still find traces of it in descriptions of festivals and minor details in characters like Alustriel Silverhand, etc,
Also radically depends on the movement capability of your party. One of my groups almost always has someone who can move 150+ to complete objectives or swoop up to rooftops. Another group rarely has anyone speedy, just the occasional Rogue with their usual 90 dash.
Link. I swear this is every YouTube video I try to watch these days. Long winding introductions instead of just getting to the information you clicked on the video to learn. o_O
Same. What I want out of a Gish is 2+ Attacks, Medium Armor, and a small number of full powered spells.
Warlock fits this criteria, save the armor, and the changes to Warlock in 5.5 further empower the class to fulfill the Gish niche.
That said, I know many people dislike the patron flavor.
Personally speaking, I think Draconian and Dragonborn have more name traction than Lizardman or Yuan-Ti. I mean, I would prefer actual Draconians over Dragonborn, but I'm happy with either. The words are just fun to say!
Scales, Claws, Fangs, and a Tail.
I have a huge range of dragonborn NPCs with quills, feathers, horns, whiskers, frills, etc.
Mostly plantigrade, but I've had a notable clan of digitrades because a player wanted to be digi.
I fully agree with @Kobold Stew and @Charlaquin. Just drop the +1 to an attribute, and keep the rest. The feat is underwhelming to me as a 4th level choice, and would make a fine Origin Feat with that one single change. Some Origin Feats are already stronger than Ritual Caster if we don't...
I honestly prefer the 5.0 version. The main draw of Ritual Caster for me has always been the higher level rituals like Silence, Magic Mouth, Phantom Steed, Tiny Hut, and eventually Telepathic Bond.