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  1. OnlineDM

    4e: Improving the Line at Otharil Vale (spoilers)

    Cool idea! For what it's worth, I too was unhappy with the actual encounters presented for this battle, so I created my own version: Free encounters: The Battle of Otharil Vale Online Dungeon Master
  2. OnlineDM

    D&D 4E What are the best 4e Modules?

    Well, I'm completely biased on this one, of course, but I've had far more fun running my own Staff of Suha trilogy (The Stolen Staff, Tallinn's Tower and Descent Into Darkness) than any other adventure so far. This is largely because I think the combats are varied and keep players on their toes...
  3. OnlineDM

    Do you want/are you ready for a D&D 5th edition?

    I voted no. I've got plenty of ideas and inspiration and enjoyment with 4e as it stands now. If 5e comes out, it comes out, but I'm not eagerly awaiting it or feeling that it's needed.
  4. OnlineDM

    Witch familiar and spell swapping

    Spellcasters in older editions have this issue all the time, don't they? There's a class spell list, or perhaps a spellbook with tons of spells in it, and the spellcaster has to decide what to prepare each day. This is a class option that really only works for a motivated player. That player...
  5. OnlineDM

    Super-Mobile Epic Weretiger BBEG

    I like the flavor a lot! A few suggestions: For flavor, have the Coiled Tiger Spring allow Farina to jump 12 squares horizontally, going no higher than 1 square off the ground. This is more flavorful to me, and it would also let her get over difficult terrain and, if she's willing to take some...
  6. OnlineDM

    Fun in Seaquen

    I'd give him freaky-looking wings that are mostly useless and ugly, but that can be used once per day to fly up to 6 squares as a move action.
  7. OnlineDM

    Question - Tools for gaming online

    I will chime in with another recommendation for MapTool. I use MapTool for my D&D 4th Edition games, after having tried OpenRPG and GameTable. I love, love, love it. You can find some useful information (much of it system-agnostic) in the MapTool Education Central part of my blog. I haven't...
  8. OnlineDM

    Melee Ranger Dex/Int question

    For what it's worth, I personally agree with you that 18 Str would be a better choice, although that's personal preference on my part. I like my characters to be a little more well-rounded in general. But as for the AC question, this is a striker, not a defender. Yes, he's going to be a melee...
  9. OnlineDM

    Melee Ranger Dex/Int question

    Wow, lots of people here approach character creation so differently than I do! If someone asks me, "Can I make a Str/Int ranger work?" I start thinking about the issues. Okay, you give up a good ranged attack, falling back on heavy thrown weapons there. Certain dex-related feats are off the...
  10. OnlineDM

    Reviews you can trust?

    I've written a few reviews on my blog, but only for products that I purchased myself and read all the way through. I haven't assigned any "point ratings" or anything like that; I've just written my thoughts on the product (what I liked, what I didn't like). I gave Reavers of Harkenwold a...
  11. OnlineDM

    Playing Essentials-Only

    Funny you should ask; a blogger put up a post about this just today: Back to Basics Daily Encounter
  12. OnlineDM

    Mark of Healing: use a healing power on an ally

    Not to be Clintonesque, but I think this depends on what the definition of "on" is. If you were to go with this interpretation, I'd suggest rephrasing the power to: Whenever you use a power with the Healing keyword and an ally regains hit points (or spends a healing surge, if you prefer) as a...
  13. OnlineDM

    Crucial clue missed (by a mile and a half) - What will you do?

    To be clear, I'm ONLY talking about situations where, if the party doesn't get the information the campaign grinds to a halt. If there are alternatives to not getting this information, great! In a sandbox game, I can't imagine that there will ever be any information so important that the...
  14. OnlineDM

    Crucial clue missed (by a mile and a half) - What will you do?

    I'll echo some of the other commenters and say that if there's information that the party must receive in order for the adventure to continue, then you should just give it to them rather than counting on them to find it. Thus, the secret compartment falls open when the BBEG dies, or you tell the...
  15. OnlineDM

    What to run before Madness at Gardmore Abbey?

    To answer your question:
  16. OnlineDM

    Halving Health and Doubling Damage

    I agree that this is a potentially good way to speed up combats. A word of caution, though: In my experience, players are loathe to let enemies escape. If bad guys try to flee, Operation: After Them! begins. Surrender is better, but then my players have to debate about what to do with the...
  17. OnlineDM

    Review of Heroes of the Feywild by Wizards of the Coast

    I'm surprised your view of the Skald is so negative. I think it does a great job of "essentializing" the original Bard. It gets to use Charisma for its basic attacks, which means those at-will powers will be as effective at hitting and dealing damage as regular bard powers. The skald's aura is a...
  18. OnlineDM

    Halving Health and Doubling Damage

    I've stuck with using monsters from Monster Manual 3 or later books (Dark Sun Creature Catalog, Monster Vault, Monster Vault Threats to the Nentir Value) and other monsters based on the same math, and I've been pretty happy with things. Literally doubling damage and halving health would...
  19. OnlineDM

    What to run before Madness at Gardmore Abbey?

    In response to the spoiler comment:
  20. OnlineDM

    What to run before Madness at Gardmore Abbey?

    For my group, I ran them through a few one-shot LFR adventures before it became clear that this would be an ongoing campaign. I then ran Reavers of Harkenwold from the Dungeon Master's Kit followed by Cairn of the Winter King from the Monster Vault. Gardmore Abbey is next. For what it's worth...
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