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  1. OnlineDM

    Attacking while climbing ?

    I like the philosophy of rewarding or at least not penalizing players who try something cool-sounding. Realistically, would it be hard to leap from the cliff wall on one side of the canyon to the wall on the other side, 15 feet away, while backflipping and stabbing at a harpy as the PC flies by...
  2. OnlineDM

    Chris Perkins doesn't use Passive Insight

    I don't exactly play passive skills "by the book" but I do use them. I tend to go more by training than the specific passive number. For instance, if I have an NPC trying to bluff the PCs and I know that the NPC isn't a great liar, I'll ask who's trained in insight, and I'll tell the trained...
  3. OnlineDM

    Playing Against Expectations - The Archer Fighter

    Here's a thought: Why not re-fluff a heavy thrown weapon as a mighty bow that requires great strength to use? The Mightbow can have identical stats to a javelin, for instance - Range 10/20, d6 damage, etc. But you can call it a bow and describe the PC as aiming a bow, pulling back the taut...
  4. OnlineDM

    Another Halo Of Warding question

    Generally true, yes, but with 4e's exception-based design you could potentially see a trait that reads, "Whenever an enemy adjacent to you shifts, you may make a melee basic attack against that enemy as an opportunity action" or something like that. I think that DarkLord was hoping that might be...
  5. OnlineDM

    Another Halo Of Warding question

    I also agree with your DM. If the creature enters the square by shifting, you don't get an opportunity attack. If the creature enters the square by forced movement (being pushed or pulled or slid there), you don't get an opportunity attack. If the creature enters the square via teleportation...
  6. OnlineDM

    How up-to-date is the Character Builder/Compendium

    I believe WotC has stated a goal of having materials from new books in the DDI tools on the date of general release (not the early release date for Premier stores). I believe they needed a couple of extra weeks on Mordenkainen's Magnificent Emporium, though I forget the reason. I'm expecting...
  7. OnlineDM

    Playing Against Expectations - The Archer Fighter

    Chiming in with another reminder and seconding MerricB: Strong fighters can use heavy thrown weapons just fine. Sure, they're not bows, which might be a flavor problem for some players, and their range and damage generally aren't as good as bows. But it's incorrect to imply "fighters are useless...
  8. OnlineDM

    Move and then charge, or *only* charge in a round?

    I personally wouldn't have a problem if someone wanted to house rule things to allow charges around a corner. You could say, well, the shortest path to the bad guy that I could actually WALK is three steps, so as long as my path is no longer than three steps we'll count it as a legal charge...
  9. OnlineDM

    D&D 4E House Rule Patches to 4e

    My approach is to veto things in my game that I feel are overpowered. My players know that this is my approach. We really haven't had problems. I think I've used the veto power twice in 15 levels of play. If a player is doing something overpowered, talk to the player outside the game and...
  10. OnlineDM

    Legends and Lore: Customized Complexity

    I'm not an edition warrior, as I didn't even start playing D&D regularly until early 2010 and I started with 4e. I've since played some Pathfinder, too. Both games are fun. That said, from my after-the-fact understanding, Pathfinder had a massive open playtest period in which anyone who cared...
  11. OnlineDM

    Crazy Wings the pixie berserker charges into monsters' spaces

    The requirement to stop the charge as soon as you're in range to attack was errata'ed away a long time ago (before I started playing in early 2010, I believe). The only requirements for the charge now are that you end at least 2 squares from where you started and that every square of movement of...
  12. OnlineDM

    Playing Against Expectations - The Archer Fighter

    An archer wearing chainmail sounds a little bit strange to me. If your goal is to shoot bad guys from far away with a bow, why do you want to be weighed down by chainmail? I haven't played Dragon Age 2 yet, though, so maybe it will make more sense once I do. In any case, if you agree that it's...
  13. OnlineDM

    Move and then charge, or *only* charge in a round?

    If it's a hard corner, you can't legally charge around it because at least one square of movement will be equidistant from the previous square. ...M..... XXXXX.... XXXXX.H.. XXXXX....In the example above, the Hero (H) wants to charge the Monster (M) around the corner (walls represented by X...
  14. OnlineDM

    Attacking while climbing ?

    He climbs with his chin, popping from ledge to ledge. Go Bob!
  15. OnlineDM

    Playing Against Expectations - The Archer Fighter

    The archer Slayer that you describe in your article is fine, if you're okay with the Power Strike house rule that you included. An archer Knight or archer Weaponmaster wouldn't work very well because they need to be close to the enemy for the defender aura / mark to function. And keep in mind...
  16. OnlineDM

    Legends and Lore: Customized Complexity

    I think you're giving them a little too much credit (though just a little). I think they have some ideas of where they might want things to go, so they float those ideas into the community to see what everyone thinks. If the reaction is strongly negative or the community raises legitimate...
  17. OnlineDM

    Crazy Wings the pixie berserker charges into monsters' spaces

    A buddy and I were flipping through the Heroes of the Feywild book over the weekend and thought the idea of a pixie berserker with a Badge of the Berskerker who charges into enemy spaces was hilarious. Then we thought, hey, this could actually be pretty good! The berserker's defender aura would...
  18. OnlineDM

    Pandemonium!

    I don't have much experience with the established frameworks (I use a home brew framework that's far less fancy), but I doubt if adding these states would break anything. It's worth a try!
  19. OnlineDM

    Pandemonium!

    For the MapTool side of things, it will probably help to keep track of all characters' altitudes with numeric states (so you can see that PC A is 3 squares above the "ground" and PC B is 5 squares above the "ground"). The way I implemented this for my own game is here: MapTool macros: Numbers on...
  20. OnlineDM

    Legends and Lore: Customized Complexity

    My question about this particular article: Why is it under Mike Mearls's byline? Is that just a mistake and it was actually written by Monte Cook? Or did Mearls actually write this one? Maybe Monte had the week off or something.
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