Search results

  1. Tomalak

    6 Eagle Down (Judge : Garyh)

    Andrec just hit level 4, and I"m having trouble picking a feat. I don't want something I'm not going to use often, but I haven't seen anything that catches my eye. any advice?
  2. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    Jehad is going to ready an action. If, before Jehand's next turn, any enemy is within Jehad's line of sight, and makes an attack, Jehad is going to cast Acid Orb on that target (1d20+5 vs Reflex, 1d10+7 damage). Jehad's initiative will change to be immediately before the initiative of whoever...
  3. Tomalak

    6 Eagle Down (Judge : Garyh)

    I thought that if you aren't approved, you just can't get XP yet? Shouldn't you still get that xp, once you become approved? And if not, could someone take a look at my other PC? I'd send another e-mail, but I just figured the judges are backlogged.
  4. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    Well, if you're using Mal's system, I'm good. Still, i'd like to reiterate in case anybody missed it, I'm planning for Minharath to go last in each round. So, if you have some tactical matter you'd like to discuss or something, please do.I'm counting this first part of the turn before bad guys...
  5. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    no. but you gave much better info than I asked for. What I meant to ask was "Turns are essentially that place where we tak actions, in between the bad guys going, right?" But your response seems to suggest there is no need for the measurement of 'turns' anymore, which is fine too.
  6. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    So, are you going to provide a status update when the bad guys go? (That's how my other DM did it, I just want clarification).
  7. Tomalak

    6 Eagle Down (Judge : Garyh)

    Head still ringing from the impact, Andrec slowly sits up and looks around, watching the strange soldiers come and the go. Once they are gone, his gaze sweeps across the battlefield, checking the health of friend and foe. Once he notices Rinch, a great sense of urgency is remembered. Shaking...
  8. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    Minharath has no skill in being unnoticed. I'm not referring to his stats, either. Rather, I am referring to the fact that I doubt it would enter his mind to be 'stealthy', also that he could do so if he tried. On the other hand, I hate 'that guy' at the table, the one who makes the jackass...
  9. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    It will be my habit, as a dedicated healer, to act last in any given round. I am waiting to see where everyone is placed to move Minharath.
  10. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    No, no trouble with the maps. It just took me a while to figure out you had intentionally blocked out areas of the map intentionally.
  11. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    "Let us be quite clear on our purpose here: we are to retrieve information, and if possible, stolen property. There are to be no casualties, on eaither side." I cannot see the map properly. I'll try to download it, and see if that fixes it. If not, we'll have to come up with something else.
  12. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    TBH, I'm blanking on any way to flavor a useful action. I'd hate to just say "I roll <skill>, but aside from Insight (my key skill), I haven't been able to come up with anything appropriate to both the situation and the character. It might be because skulking through the streets following an...
  13. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    "We cannot easily follow him" Minharath speaks at an almost inaudibly low volume, but is heard clearly by the other members of the group. "We would be too conspicuous. I mislike the open use of mean force, however. Let us spread out, always stay within sight of at least 2 others. Follow him...
  14. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    That's not how I imagine Minharath looking at all, but as I don't have an image, it'll do until I can find something else. Thanks for putting in the effort.
  15. Tomalak

    6 Eagle Down (Judge : Garyh)

    That would put it outside Soldier's control area. If I do it, can you take it out this turn?
  16. Tomalak

    6 Eagle Down (Judge : Garyh)

    Raising his shield and lowering his head, Andrec dances away from one zombie just to run headlong toward a much larger one. "Jarel-Karn, Montroya, follow me in! It's time to end this!" The way Andrec moved, his intent was clear, and his actions predictable. The great zombie had no trouble...
  17. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    Watching the patrons of the tavern as he performs his ruse, Minharath sometimes finds his opinions slipping dangerously close to those he is feigning; he is so vastly out of place, these people behave in a crude manner driven by animal instincts. Their behavior isn't so much foreign, as all too...
  18. Tomalak

    Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

    Waiting until most of the others have moved into the tavern, Minharath goes to the docks to ask about ships incoming from his homeland. He makes no attempt to hide the fact that he is expecting arrivals, but does not know the date of departure, nor the name of the ship they may have sailed on...
  19. Tomalak

    6 Eagle Down (Judge : Garyh)

    Iz z4 dead, or undamaged? wait a second! I have a level 3 encounter power! What's it do? ooooh, nice! Let's see if it works: Inspiring War Cry vs z8 (AC 14) (1d20+9=26) Damage: Damage (1d8+5=12) Effect: Montroya makes a save Vs. blindness 1d20=8 damn.
Top