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  1. O

    D&D 3.x SAGA skills for 3.5

    I like it, even if I would tweak it a little in some points I mentioned earlier. Like the fact that I like the level or level/2 to apply to every skill that can be used untrained. The thing I like the most is the "interest" skills... kinda like the Universal skills in 4e, It seems logical that...
  2. O

    D&D 3.x SAGA skills for 3.5

    Maybe a bit of both ;) What's to much? The general rule or the fact that Read/Write Language is a possible bonus feat?
  3. O

    D&D 3.x SAGA skills for 3.5

    By the way I didn't say that we instantly give the sinergy bonuses just for having the skill trained, didn't seem so game-breaking to me. I've talked today with one of my players, and he had an interesting idea. Every 3 levels every class gains a bonus feat from this list: Skill Training...
  4. O

    D&D 3.x SAGA skills for 3.5

    We'll do. If anyone else has any new idea or wishes to coment on what's already been written, feel free to do so. All ideas are welcome.
  5. O

    D&D 3.x SAGA skills for 3.5

    I like it... gives more options, and with most of the worthless skills fusing with usefull ones the rogue doesn't come up very bad... However, I think that one of the "good points" that makes a player choose, for example, Barbarian over Fighter is that the Barb has more skills, and this might...
  6. O

    D&D 3.x SAGA skills for 3.5

    I'm with you in that one, Oh sure, you can't place two points in Performance (Ukelele) but hell from a roleplaying perspective I'll never stop a player from doing that without cripling his characters main and class usefull skills... So to stay in topic, what number of total skills would you...
  7. O

    D&D 3.x SAGA skills for 3.5

    Mhhhmmm... while I see where are you getting it stills seems wrong that the fighert ends up with more skills trained than class skills it has... Then again, like I said before, nothing prevents me of reducing it to 1 every 6/5/4 levels or whatever. By the way, since Jump becames part of...
  8. O

    D&D 3.x SAGA skills for 3.5

    Out of how many exactly? It's not that I don't thrust you, but 20 skills at 20 level sounds totally overkill... even for the, "...look it will take less time If I mark the cross class skills instead of the class ones..." rogue.
  9. O

    D&D 3.x SAGA skills for 3.5

    Heh, we pretty much did this, even the fusion of skills is pretty much the same, though we decided not to join skills that depended on different attributes, although I'm starting to think it might be a good idea to ignore that rule. I like the fact that a skill check is d20+3+character level as...
  10. O

    D&D 3.x SAGA skills for 3.5

    OK. I downloaded the alpha... but the skill section has been removed (I gess they took it out to revise it). Can anybody tell me how where the rules? Thanks!
  11. O

    D&D 3.x SAGA skills for 3.5

    I'll do so, thanks! I any case, I'd still like to hear about other people's experience with this or any other Saga to D&D skills adaptation.
  12. O

    D&D 3.x SAGA skills for 3.5

    OK. So I realize there must be a billions threads about this now, but I'm incompetent enought to not find any... So, I recently started a new D&D game (today!) and decided to try the SW Saga skill system, at level 1, it seems like a great improvement over the classic system, but, one of my...
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