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  1. Quartz

    D&D 5E (2014) House Rule Idea: Pouring On the Power!

    Surely this is just recasting the same spell the next round at a higher level?
  2. Quartz

    D&D General Decoupling Ability Scores from Offense

    Just to elaborate: going your way, you could define all d20 rolls by d20 + PB when you're not proficient, d20 + PB + PB when you're proficient, and d20 + PB + PB + PB when you're an expert. That's an abstraction too far for me.
  3. Quartz

    D&D General Decoupling Ability Scores from Offense

    That's too good IMHO. And it begs the question: why have stats in the first place?
  4. Quartz

    D&D General Decoupling Ability Scores from Offense

    Isn't that - sort of - the Battlemaster? Or you could create a Fighter-only fighting style to cover that: Experienced fighting: you may use the lower of your Proficiency Bonus or your levels in the Fighter class instead of your stat bonus when calculating 'to hit' rolls. Math: hit roll = d20...
  5. Quartz

    D&D General Decoupling Ability Scores from Offense

    Skill can substitute for talent? Yes. You could take the higher of your Proficiency Bonus or your stat mod in appropriate situations. I've done this for the Fighter, allowing them to use PB instead of Dex when calculating AC: Defensive Bonus: Your base Armour Class can become 10 + Armour +...
  6. Quartz

    D&D 5E (2014) Dropping to 0 HP - House Rule Variant

    Could you do this much more easily by giving the boss monster extra Lair Actions? Every time a PC takes an action the boss gets a Lair Action which can be used to direct a minion. Sort of like Legendary Actions, but only in the lair. Plus LA on Initiative 20 as usual. When the boss gets slain...
  7. Quartz

    D&D 5E (2014) Dropping to 0 HP - House Rule Variant

    It's sort of self-balancing right now. If the fighter knows that the party are going to leave her when she goes down then she'll be less inclined to go into combat. Or maybe she'll use her Action Surge to run away from the beastie leaving the healer to face it? But I would suggest avoiding...
  8. Quartz

    D&D General Charisma and Roleplay, or who can talk to the NPC.

    Something to consider is that you only roll when the result is in doubt. If the campaign style is 'grim & gritty' then you might elect to not roll when the low-charisma PC is acting in that vein. Similarly if the campaign style is 'Hollywood heroics' then you don't roll if the PC is being heroic.
  9. Quartz

    D&D 5E (2014) Dropping to 0 HP - House Rule Variant

    Are you sure you're looking at it the right way? The fighter - who does not have healing ability - going toe-to-toe with the beastie knows she can be taken out with a big hit. Instead, how about asking how to provide a disincentive to players to allow other PCs to drop to 0 HP that doesn't...
  10. Quartz

    D&D 5E (2014) Deleting Bonus Actions

    Try giving Fighters a second bonus action at 6th level instead of the feat.
  11. Quartz

    D&D 5E (2014) Feat-less alternate human

    How about no stat bumps, two feats, +1 skill proficiency and 1 tool proficiency?
  12. Quartz

    D&D 5E (2014) Epic Monsters: Typhon

    ISWYDT. :LOL: (y)
  13. Quartz

    D&D General The Return of the Death Knight!

    The ursine / werebear looks cool.
  14. Quartz

    D&D 5E (2014) Epic Monsters: Typhon

    Nice one. My only qualms are that Scorching Whirlwind doesn't seem sufficiently potent for something that costs two LAs unless you lower the throw threshold and that for something responsible for earthquakes he doesn't have any related abilities. I also note that he's easy meat for archers and...
  15. Quartz

    D&D 5E (2014) Long Rests vs Short Rests

    Take a look at this post https://www.enworld.org/threads/how-would-you-balance-this-modification-to-spellcasters.641458/post-7432652 Basically spellcasters have about half the spell slots and recover 1 spell per spell level on a long rest and 1 spell per spell level up to Proficiency Bonus...
  16. Quartz

    D&D General Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL

    Agreed, which is why I didn't say it was fun. Indeed I drew the difference between the two earlier in my post.
  17. Quartz

    D&D 5E (2014) Can YOU Balance this Magic Item??

    Cool item. How about dropping the +1 and giving it something flashy like Thunder damage? This would tie in with the knockdown property: targets would take damage and fall. And as a super-heavy weapon it should have what I call the Collision property: roll the dice twice and take the better set...
  18. Quartz

    D&D General Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL

    If the players have no agency - and agency includes the PCs being in a fight - then it is unfair and - more importantly - unfun. An exploding die in combat is totally fair. A natural 1 is totally fair. Three failed Death Saves is totally fair. Sometimes s*** happens. If you has a DM want to kill...
  19. Quartz

    D&D 5E (2014) Mythological Figures: Peter Jackson

    Wrong name. Other than that, great job!
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