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  1. J

    D&D 3.x 3.5E magic item compendium

    This is true of the Spell Compendium, but mostly false for the Magic Item Compendium. The whole point of the book was to rethink the whole way magic items worked in 3.5, and while some items had appeared before, a great many had not, and many of those that had were changed almost beyond...
  2. J

    D&D 5E (2014) A Compromise on Hit Points

    I'm not necessarily saying it doesn't, but could you spell out the supposed "proof" and "flaws" you're getting at here? "Proof" is an extremely strong word that takes some serious backing up, and unfortunately I don't follow your reasoning here at all.
  3. J

    D&D 3.x 3.5E magic item compendium

    Regarding whether, if the fighter gets access to healing, the mage also gets bonus spells from somewhere, normally no, because only one of those things is a normal, expected function of being part of a tolerably well-balanced party of adventurers, i.e. the way the game is actually played most of...
  4. J

    D&D 3.x 3.5E magic item compendium

    A lot more with Sleep than without it, which is fine by me. Back atcha. The mage needs support too, or he's going to get mobbed and killed to death long before that spell goes off unless he's very, very lucky. The mage needs other characters for support, if anything, more than the fighter does...
  5. J

    D&D 3.x 3.5E magic item compendium

    Sleep: That is the point of this spell. At the levels where the 4 HD limit doesn't completely cripple this spell (so that would be first to about third then), it can only be done two or three times a day, and even at 1st level it won't work on a "boss" of any seriousness. In any case this isn't...
  6. J

    D&D 3.x 3.5E magic item compendium

    Please elaborate. The only one of those I have any problem with is Rope Trick.
  7. J

    D&D 5E (2014) A Compromise on Hit Points

    As I observed earlier, adding a flat 5 to the number given by the existing system is exactly the same as using HD + half Con. (You're already adding your con mod, which is just (Con/2 -5); add another 5 to that and you're left with just Con/2). So an added bonus of using this suggestion is that...
  8. J

    D&D 5E (2014) A Compromise on Hit Points

    Right now, monsters are so badly calibrated that this discussion is almost meaningless. Give me a solid idea of what monsters can do and then we can meaningfully discuss PC hit points. (WotC really should have designed the two in tandem, but the ship appears to have sailed on that.) It makes a...
  9. J

    Lolth and the Temple of Elemental Evil (my players out!) [updated 11/29]

    I think Lolth was originally meant to have roughly the role Zugtmoy does in the adventure as released, the whole "elemental evil" thing being a front she's putting on and nothing to do with elementals, except incidentally to make the ruse more convincing, or the Elder Elemental Eye/God. I...
  10. J

    Gygax on Realism in Game Design

    Yeah, it's so insulting to him to make claims like: He "looked deeper" than even his fans give him credit for "Thus his words and opinions remain valid." "They cannot easily be dismissed as a product of the era... he did not choose to limit his perspective to that of the era." "Gygax's words...
  11. J

    Gygax on Realism in Game Design

    This rule was controversial and widely criticized even "back in the day". The very first Forum letter I read in Dragon was a critique of this very thing, and that was (albeit just barely) when Gygax was still with TSR. Every circle of people I ever gamed with disliked this rule and actively...
  12. J

    Gygax on Realism in Game Design

    There have been several comments, such as this one, insinuating that this thread is somehow inflammatory (never pointing to anything specific about it, so presumably its very existence is what is being questioned here). Ironically, those comments themselves have been easily the most inflammatory...
  13. J

    Taking Actions to make Saving Throws, or: Reality vs. RAW

    Bear in mind that in giving you a saving throw, such things are already assuming you are making reasonable efforts to undo the effect in some way. If you're taking ongoing fire damage, for example, you get a save because you're assumed to be actively trying to put yourself out. The same is true...
  14. J

    Do you like spell and effect durations?

    I am all for 4th-Editionizing these, and in fact mostly do so in my Pathfinder-based game. This is one thing 4E did right that is directly applicable to versions of D&D that otherwise resemble 3E or even earlier editions, and as such I hope to see it adopted wholesale for 5E. The great majority...
  15. J

    WotBS How would you rate ZEITGEIST and WotBS?

    It sounds like a lot of these may be issues with the 4E translation that don't apply to the original. Every time I hear about the 4E version the complaints seem to revolve around things that don't exist in the 3.5 version, whether it's broken monster stats or goofy plot elements. EDIT...
  16. J

    Is the cleric's "Channeling" ability a mistake?

    So, your main complaints about Channel seem to be that (1) while it may be useful at low levels, it is much less so at high levels, and (2) it requires feat support before it's good outside certain very narrow circumstances. Am I understanding correctly? My response is that, even if these...
  17. J

    Scourges of Lolth

    Way to get it wrong in the very first sentence. The Drow are a mainly Chaotic Evil bunch more likely to twist said word to rationalize their deeds than to view following it as an end in itself, and their very first appearance revolved around a faction that had turned away from Lolth in favour of...
  18. J

    Examples of good sandbox campaigns

    The original Dark Sun boxed set struck me as very sandboxy. Not just in that it was a box and involved lots of literal sand, but in that the books were full of little adventure ideas and potential encounter areas, with just enough details to get a good GM's imagination going. EDIT: Lamentations...
  19. J

    Should there be special rules for subduing dragons?

    Dragon subdual was the second thing - after alignment languages - to fall to my sense of "this is frickin' stupid". I'm not nostalgic for it in the least. Gygax and the other early D&D designers got a lot more right than they're sometimes given credit for, but that doesn't mean every element of...
  20. J

    Frog God Games buys Necromancer Games

    Frog God has already been Necro's successor in all respects save the strictly legal for some time. This move makes a lot of sense.
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