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    Why I'm done with 4e

    I agree, its a difficult ground to find. One balancing area could be that powers generally do damage *and* effect while you could rule that stunts just to damage *or* effect. Or that they require limited terrain resources to pull off (tapestrys and so forth). Theres problems with these...
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    Why I'm done with 4e

    I don't think that theres anyone that will deny that there aren't any similarities between 4e and WoW, but I think people are often suprised/confused by the examples chosen. For example, you mention suprise/perception and treasure. The rules for suprise/perception are almost identical...
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    On the marketing of 4E

    I have to say, its morbidly facinating. Most bizzare place I found it was on the WoW forums where almost the exact same arguement can be found on threads demanding "Vanilla" servers.
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    On the marketing of 4E

    Its entirely possible that theres another, worse, article thats somewhere else, a blog perhaps. You may be more justified than you think :) The issue is that the developers have come out and said that its still largely about the common man and that ratcatchers (and their small, but vicious...
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    On the marketing of 4E

    I don't think he's saying that peoples playstyles and preferences are bad there - he's saying that 3e's multiclassing system heavily informed the process of class design. Specifically, the frontloading of features into the first level of a class. You can see the results of this in the move...
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    On the marketing of 4E

    I think that's Hussar/Fifth Element's point. Perhaps, at the time, you did find that article offensive - that it mentions the one detail of content (slimes not dropping treasure) that you remember suggests that it may well be the article you were thinking of. Reading again in retrospect can...
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    On the marketing of 4E

    This is probably the article you are thinking of Imban: 4th Edition Excerpts: Economy & Reward Note he doesn't say anything about fun, or that the 3e version was un-fun, just that randomly generated treasure makes it difficult to match the expected wealth-by-level and attempting to do so...
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    4e characters vs 3e characters. In Combat!

    4e ones more powerful? Given that the 3e ones have access to save-or-dies, superior divination and mobility, miss chances and vastly stronger buffs if you were to match a mid level party of 3e characters against an equivilent 4e party they would probably annihilate them in one or two rounds...
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    Removing homogenity from 4e

    I'm really not getting why you think wizards can't light things on fire. They can summon flames at will (Scorching Burst) and Prestidigation specifically calls out starting fires as one of its abilities. Dry papers are given as an example of something that that would be vulnerable to fire. If...
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    Pathfinder 1E RPG.net ripping Pathfinder apart

    When it comes to the moderation differences - have you reported posts that you think are threadcrapping or have you just been hoping the mods will spot them? They've stated elsewhere that they generally only act on reports - the boards are pretty large and they don't get to all threads.
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    Playing Apparent Losers

    Looking back to the thread title, I think there are two different circumstances being argued here - playing *apparent* losers, and playing *actual* losers. In genre literature, an *actual* loser as a protagonist is pretty rare, but as BraveSirKevin says, there are many *apparent* losers...
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    "4E, as an anti-4E guy" (Session Two)

    I suppose the point isn't so much claiming that its a better approximation (its not) but showing how to make it less brain-breaking. Personally, I find a lot of the immersion breaking stuff that people have complained about arises from the game being turn based. If you can accept that...
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    "4E, as an anti-4E guy" (Session Two)

    Theres another way of looking at it, whereby the abstraction isn't in the distances on the mat but in the speed of the characters. "6 squares" or even "30 feet" (or if you like, "six seconds") can be seen as an approximation to the actual speed of the characters - clearly not all characters...
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    What do you do without balance?

    The issue I've always had with "balance over time", or "face time" balance is that if spotlight time is important to you, then it limits the activities and classes people can play. For example, you have one character in a party of four who is focused on say, thieving and sucks at all else. In...
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    Fighters didn't matter after 11th level?

    This confusion seems to be a theme here, but it seems pretty clear that the position people are holding is that they are unthreatening dunces only good as meat sheilds *because* they have little ability at changing outcomes. *And* that they aren't actually very good at this role. I can't see...
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    Fighters didn't matter after 11th level?

    True, some players like having much lower powered characters than the rest of the party, and some players/groups like having the powerful wizard trope. Thing is, these are both possible in a balanced game, you can even do it in 4e. All you have to do is make the less powerful character lower...
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    Fighters didn't matter after 11th level?

    Partly its because Clerics in particular can bootstrap themselves to Fighter melee power with their spells. Given the appropriate domains, a cleric has the same effective weapon and armour proficiencies as the Fighter. Use of Greater Magic Weapon and Magic Vestment can give magic items of...
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    At-will class powers ruining my archetypes

    Right, but its the difference between the 10 strength gnome fighter and the 18 strength half-orc fighter we are looking at, not the difference between the 10 strength gnome and CoDzilla. Its a relatively large difference, not an absolutely large one.
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    At-will class powers ruining my archetypes

    I think the fine tuning has been overstated a little, but the point is that for encounter building guidelines to be of any use, its got to be possible to predict the capabilities of the party. A simple example would be two high level 3e parties, say 17th. Both parties are built on the same...
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    The Impasse

    It does. Its worth considering however, whether or not it did a good job at it. Personally, I find that the Sim leanings of 3rd serve to highlight where it produces non-intuitive results; healing (both natural and magical) being an obvious one. Its a little like the Uncanny valley -...
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