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  1. K

    D&D 5E (2014) October 29th Playtest Class Changes

    I would have like using the specialty version from last packet as a default optionffor two-weapon fighting, than allowing a specialty that focused on improving it.
  2. K

    D&D 5E (2014) October Playtest: Yay or Nay?

    A 1st level wizard with an 8 constitution is not killed by a single magic missile. They are knocked out. Getting knocked out of a fight, with the possibility of healing bringing you back in, is far different from getting killed and having to make a new character. Both 3rd and 4th edition had...
  3. K

    D&D 5E (2014) Criticals

    I don't like the crit only option you are refering to Hautamaki because I like my characters to have more control and to use those sorts of manuevers tactically in a fight. This is speaking as a player and from the DM side. Making them available only on crits makes their occurence purely random...
  4. K

    D&D 5E (2014) October Playtest: Yay or Nay?

    I'm rather disappointed with a lot of what I've seen, but there are a few things I like. I prefer the previous rogue and cleric, but I like how removing some of the their class abilities allowed them to be put into specialties for anyone. Like the thief hiding and seeing in the dark becoming...
  5. K

    D&D 5E (2014) Healing, Resurrection, and the "N" Word

    An excellent point about the inflict spells sigma. I would have xp'ed you if it would have let me.
  6. K

    D&D 5E (2014) Not liking the specialty / feat system much.

    In the new playtest they stopped hinting at it and explicitly stated that you can choose different feats and customize a specialty to your tastes. Doesn't that resolve that issue?
  7. K

    D&D 5E (2014) Not liking the specialty / feat system much.

    I think the combat non-combat divide on how people use feats is entirely playstyle based. I played with a guy that once said "Okay, roleplaying is nice, but let's be honest. It's just a break between combats to add a little flavor and keep things from getting monotonous. Fighting is where it is...
  8. K

    D&D 5E (2014) Criticals

    I'm afraid I must disagree with you agreeing with me :p. I'm glad to have moved away from double damage on a crit. 1)It's too swingy, but I realize mileage may vary on this. In 3rd edition there were rules about how sneak attack and similar abilities didn't get multiplied for precisely this...
  9. K

    D&D 5E (2014) Flat math ability scores vs roleplay considerations

    Majoru, I don't think your claim about flatter math is true. Ability scores for pc's are capped at 20, unless I misunderstood the packet. That means that whether you get it at 1st level or 16th level it is still going to be within the same range. The flat math still functions the way it should...
  10. K

    D&D 5E (2014) Not liking the specialty / feat system much.

    I disagree. I don't want all my feats to work the same. I think feats are a good home for abilities that make sense within a certain character concept but don't have an established home like expertise maneuvers or spells. Although I do have issues with some specific specialties. Having a choice...
  11. K

    D&D 5E (2014) Criticals

    Some people thought that getting max damage wasn't enough. This seems to be an alternative to the commonly proposed double damage or double max damage on a crit. It seems a little fiddly to me too. Myself, I would be happy with max damage on a crit, with an option for "deadly crits" that do more...
  12. K

    D&D 5E (2014) Flat math ability scores vs roleplay considerations

    I kinda think it's not an issue. We'll know more when the new playtest packet is released later today, but if the earlier chart is any indication than it would take 8 levels for a 16 strength to turn into an 18. That's a lot of shield blocks and axe swings. In real life people get stronger from...
  13. K

    D&D 5E (2014) Schrodinger's Loot

    My list of example "answers" to the problem was just that, a list. Obviously, some of them won't apply to your style. To clarify, the "changing difficulty by adding allies" idea was only if you had a problem with them picking up the same sword for what should only be an average encounter now. I...
  14. K

    D&D 5E (2014) Schrodinger's Loot

    Libramarian: My argument isn't that it is logical that the troll gets worse stuff as the party levels. I apologize for being unclear. Let me try to put it another way. Pretend you are seeing the world through a character's eyes. Why is it expected that every troll has similar loot? Wouldn't it...
  15. K

    D&D 5E (2014) Schrodinger's Loot

    There are experience guidelines that are used to determine if an encounter is easy, average, or tough for a given party. Using these guidelines is as effective "balance wise" as a monster who WOTC thinks is yay tough and so includes it's own "individualized treasure code" based on that.
  16. K

    D&D 5E (2014) Schrodinger's Loot

    Reality is an illusion. Everyone keeps refering to the schrodinger treasure vanishing as entirely unrealistic and immersion breaking. First off, it doesn't vanish. Saying it does shows a misunderstanding of the whole schrodinger cat concept. Correct me if I'm wrong, but the actual schrodinger...
  17. K

    D&D 5E (2014) Schrodinger's Loot

    I think the whole schrodinger's loot problem is based on a flawed premise. Saying that the same group of guards offers better treasure to a 1st level party than a 5th level one is an illusion, because it's NOT the same group of guards. If the same characters loot a dungeon at 1st level, then...
  18. K

    D&D 5E (2014) What should the skill list look like?

    I want my skills narrow enough that I can differentiate between characters. Being experienced/trained in swimming shouldn't automatically come with climbing, so no 4E athletics. That said, I also don't want skills so narrow that they rarely come into play. That makes my choices of skill during...
  19. K

    D&D 5E (2014) If an option is presented, it needs to be good enough to take.

    I 100% agree with the OP. A wizard shouldn't have poor blasting skills because he does so much other cool stuff. Instead it should be made so that every option the CLASS has is equal, but any given CHARACTER can only use a few of them. This allows characters of the same class to be distinctly...
  20. K

    D&D 5E (2014) What about the rouge?

    I'm firmly in the "rogue as an expert" camp. IMO the criminal/trickster rogue can be easily represented by an expert rogue specialized in that area. I know that the word rogue and the class's history lend themselves towards playing a scoundrel, but if they have no non-sneaky non-tricky rogue...
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