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  1. K

    D&D 5E (2014) Make Cleric Healing a Minor Action

    Ironically, I specifically don't like the default "cure _____ wounds" spells as minor actions. I certainly do want clerics to have that ability. The image of a cleric bending over an ally and slowly knitting their wounds is very iconic, and should be representable in the mechanics (without just...
  2. K

    D&D 5E (2014) Stealth, Spot, and Listen

    So I've seen a couple of posts mention some confusion with the spot and listen skills. The most common complaint is "Do I make a spot and listen check and see if either one beats their sneak?" or vice versa. I just reread the rules, and this is my take. There are no spot or listen checks...
  3. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    Agreed Salamandyr, that is one of the reasons that I started this thread. I thought you were refering to the hypothetical rules text I had reposted just a couple of spots up from you, not the current playtest rules. My mistake. Chris, that might in fact be a lot tidier. It's just halfing the...
  4. K

    D&D 5E (2014) Cleric and Rogue Fixes

    I would like to point out some good reasons for deity instead of domain. 1) 3rd edition used a domain system. Sometimes a few of the spells didn't quite fit (such as a death deity who didn't like undead and sought to return them to their eternal rest as one obvious example). So you end up with...
  5. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    A specialty is something you specialize in. Let anyone wield two weapons, but allow those who want to be even better in it, those who want it to really define their character, focus on that. Just cause a specialty exists to make you better at something doesn't mean you have to take it or you...
  6. K

    D&D 5E (2014) Rethinking weapon attacks

    That sounds like a very interesting concept. It still needs a lot of spit and polish, obviously, but I for one am intrigued.
  7. K

    D&D 5E (2014) Exploration Rules You'd Like To See

    Although I agree with your overall concept, the knock spell is a horrible example. Knock burns through a rescource and allows you to succeed at a challenge, exactly like a successful skill check and "fatigue points" or something similar. Furthermore the current version adds in the complication...
  8. K

    D&D 5E (2014) Exploration Rules You'd Like To See

    I think the problem that is being seen is that some people like to zoom in to different levels and at different points. Also, it is possible that the framework for "finding the lost city of awesometreasureguardedbyancientundeadhome" needs to be different from the infiltrate the castle scenario...
  9. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    I'm sorry gorgoroth, but unless you have some new ideas on how to implement your solution, it just doesn't work. When you're talking about the potential to double any bonuses, even a small discrepancy goes a long way. The arguments are covered more than once in the thread, so I'm not going to...
  10. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    Zustiur, I could definitely deal with your proposal. I asked someone that I play with in real life what they thought, and they made the "eeewww, it smells icky" face. I think some people just won't be happy unless they sometimes get to add the damage of two attacks together. Although...
  11. K

    D&D 5E (2014) A new way to see the cleric...

    There are many players who still use Dnd for hack-and-slash. There are also many that want some hack-and-slash one sequence and some heavy roleplay another. The goal of next, and one that should come in at least as important to any other concerns, is to make a game both can play. As far as...
  12. K

    D&D 5E (2014) A new way to see the cleric...

    I think your idea makes for a good game. I also think I don't want it in dnd. Vampire always seemed to be a very roleplay-centric game. That was built into the mechanics. I only played a couple of times, but it seemed cool. However, I think there needs to be room in dnd for a more hack-and-slash...
  13. K

    D&D 5E (2014) On Healing and Broccoli

    I think you are absolutely right. Put the options for the "pure healer" in right next to the strike and heal option. Great ideas on how to make healing more interesting.
  14. K

    D&D 5E (2014) A Flat Math Formula for Every Roll

    Blargh, My post never appeared! Anyways. I could deal with gaining a +1 for every 3 points above 10 instead of every 2. My issue is with the generic bonuses gained every level. What is their purpose? What do they represent in the game world? It doesn't make sense to me that a character should...
  15. K

    D&D 5E (2014) Divorce Abilty Modifiers from Attack Rolls

    Actually, I think that is a strength of the class design, not a weakness. I can play a wizard who just has a talent for magic, but isn't a genius. He'll know less spells, the spells he does know will be pulled from a more limited list (save DC 9 for fireball would make it much less useful, as an...
  16. K

    D&D 5E (2014) All classes should be broad enough to be split into subclasses

    That is pretty much the ranger I have customarily seen, and probably the one I'll see again. It could stand a lot of improvement in my opinion. If the creature groups are broad and explicit enough, you won't have any "But it says in this fluff text right here that they were created by...
  17. K

    D&D 5E (2014) A Flat Math Formula for Every Roll

    Ah, I see. There is a certain symmetry in having the apex of natural potential match the absolute maximum advantage for training. Personally, I think that someone who began completely average but has completely mastered a "skill" (whether we're talking about combat, lockpicking, or brickmasonry)...
  18. K

    D&D 5E (2014) A Flat Math Formula for Every Roll

    Ren, you seem to be looking at things from a very different perspective than most of the other posters. Would you mind explaining precisely what you think is wrong with the current ability score and bonus system?
  19. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    Actually, I think that the system suggested by Blackbrrd and then develeoped further works just fine, myself. Any criticisms from other posters were about the specialty feats, or from you. I believe you said that you could live with it, but you would still prefer a single attack method, to...
  20. K

    D&D 5E (2014) Am I the only one that likes two weapon fighting as is?

    I was a big fan of the previous one as well. I figured tweak the language and drop the feat and you'd be good. After a lot of discussion I realized it just didn't work for many people. Myself, I don't want two-weapon fighting to deal more damage than two-handed. I'd like it to have it's own...
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