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  1. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    So now ruinous shriek - something like: The war pterosaur emits a deafening shriek in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one....?
  2. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    Hmmm...I think 60/240 then like a rock throw
  3. Casimir Liber

    Dodkong minions

    agreed on #2 - or maybe "seizes hold of a target's spirit and lifeforce, rather than its corporeal body." ? and 15/60 range
  4. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    looks good and adopted
  5. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    Hmmmm...not sure I liike the idea of a 3-formed one. Need to sleep but tossing up between Spinosaurus and Kronosaurus
  6. Casimir Liber

    Dodkong minions

    Agree not duble proficiency. Damage numbers are ok. I like the idea of a spiritual grapple using CHA or WIS to break out of (could go with either). In transit. limited time. More time tomorrow.
  7. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    ok yes can all be greened out. okay - the aussie in me likes Kronosaur after Kronosaurus queenslandicus but "pliosaur" more generic like "pterosaur" I guess. Musing on sea creatures being a bit limited in use - and have not thought of Yuan Ti as marine or coastal. Back to pondering an...
  8. Casimir Liber

    Dodkong minions

    Okay, maybe call this attack Icy Clutch then (or Death(ly) Clutch)? - sounds like a good mechanic. Yes might nudge the CR up but that's ok
  9. Casimir Liber

    Dodkong minions

    ok, both proposals make sense (PS: happy with names)
  10. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    Ti-Khana Giant Pterosaur ...corrected war pterosaur looks good too. statting up on dndbeyond now I suppose all good armed forces have Land, Air and ....Sea components...shall we make a ti khana plesiosaur (elasmosaur) or crocodile.....or even an amphibious spinosaur....
  11. Casimir Liber

    Dodkong minions

    oh forgot that, yes, sounds good.
  12. Casimir Liber

    Dodkong minions

    I like the idea of the wraith having a stronger wisdom than the wight (willpower?) - am guessing that was my thinking behind the CHA save too...also as CHA more like insubstantial analogue of CON (corporeal vitality vs incorporeal vitality) - so DEX, WIS, CHA (oversight with leaving off the WIS)
  13. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    Ti-khana Pterosaur, Venomwing Swarm corrected Ti-Khana Giant Pterosaur corrected
  14. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    aaaargh (runs screaming into jungle) Ti-khana Pterosaur, Venomwing Swarm updated (title too long for shapechanger to appear annoyingly as tagged!
  15. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    yep/added Ti-khana Pterosaur, Venomwing Swarm
  16. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    Agreed. How about, "Naturally gregrarious, ti-khana venomwing pterosaurs are often encountered as a feisty and aggressive swarm."
  17. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    passive perception should be 14, also typo in multiattacks line, but then yes...onto descriotion
  18. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    Yep - wording looks good. I was musing on something else to make it a bit spicier. Given they're a bunch of dextrous flying critters, could we maybe have them that all piercing attacks that are not at Advantage (due to surprise/faierie fire etc.) are at Disadvantage maybe? Just to stuff up...
  19. Casimir Liber

    Yuan Ti and allies thread (Ti-Khana critters)

    Sorry, drove for 14 hours yesterday and had alot of real life admin! All looks good and along the lines of what I was thinking. I'd go with multiattack as it gives the flavour of a biting swarm that might attack more than one opponent a round. Also 72 hp looks fine
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