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  1. Casimir Liber

    5E: Converting AD&D Monsters to Fifth Edition

    except she's supposed to be really smart, and probs physically weaker...? Minsc and Boos have Baalzebul and Mephistopheles...I was thinking someone more conniving like titvilus Have given her twisting word and corrupting guidance from titivilus. Her voice supposed to be scary when angry -...
  2. Casimir Liber

    The original Inhabitants of Cania...

    Ack. meant this one...
  3. Screenshot 2023-07-23 112920.jpg

    Screenshot 2023-07-23 112920.jpg

  4. Casimir Liber

    Dodkong minions

    2nd one - it's a megaboss on par with demigods etc. and we can make it necrotic-cold damage as described (easy as can be done in text section so is not short-circuited by a drop down menu (like saves etc).
  5. Casimir Liber

    Dodkong minions

    I like that idea - switched
  6. Casimir Liber

    The original Inhabitants of Cania...

    High level campaign - lost city of Kintyre. Imagining original inhabitants as insectoids. Their ghosts still inhabit the sunken city. They manifest but solidifying frozen vapour and appear as semi-bipedal hexapod arthropods with psychic abilities. Using sphinx statblock as template and pondering...
  7. Screenshot 2023-07-23 105557.jpg

    Screenshot 2023-07-23 105557.jpg

  8. Casimir Liber

    5E: Converting AD&D Monsters to Fifth Edition

    Ack, they went past the Worm of Minauros and gonna probs encounter Baalphegor soon (I have a plot twist with her) so keen to statblock her out - got this so far:
  9. Screenshot 2023-07-23 105557.jpg

    Screenshot 2023-07-23 105557.jpg

  10. Casimir Liber

    5E: Converting AD&D Monsters to Fifth Edition

    (sorry, I ticked "like", so yes to Magic Resistance)
  11. Casimir Liber

    Dodkong minions

    ok have aligned them and gone with teleporation circle Freezing Death. Melee Spell Attack: +13 to hit, reach 15 ft., one target. Hit: 55 (10d10) cold damage plus slow (DC 21 CON save to avoid) Legendary - Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the dodkong...
  12. Casimir Liber

    Dodkong minions

    Ok (been AFK) - agree on "shadow staff", and multiattack #2 above. I like the idea of Freezing Death - with cold plus necrotic damage, and 3x/day teleport - undecided abut planeshift vs teleportation circle...leaning towards latter
  13. Casimir Liber

    Dodkong minions

    Ok adjusted HD down to 28d12+166 --> 350hp. so now challenge 25
  14. Casimir Liber

    Dodkong minions

  15. Casimir Liber

    Dodkong minions

    damn - I meant 10d10 necrotic damage I think. But that is too high (?) 6d10 --> 33 necrotic damage
  16. Casimir Liber

    Dodkong minions

    Ok using the CR calculator - it should deal about 150 damage/rd to make CR 25. here So...? Multiattack. The dodkong makes two staff of shadow attacks or two rock attacks. It can use an at-will spell in place of one attack. Staff of Shadow. Melee Weapon Attack: +11 to hit, reach 15 ft., one...
  17. Casimir Liber

    Dodkong minions

    removed counterspell from spell list. like idea of scrying. dread counterspell should be charisma (and changed). Had been pasted from an int-based monster.
  18. Casimir Liber

    Dodkong minions

    Yep - caught the typo too
  19. Casimir Liber

    Dodkong minions

    Will go with A - prefer it over vanilla "legendary resistance", and B is a bit fiddly yeah went with dex 17 too
  20. Casimir Liber

    Dodkong minions

    agree with the extra skills, and DEX to saves add terran and undercommon (languages) Was aiming for CR 25 so proficiency +8 as discussed - disrupt life, frightening gaze, dread counterspell all added
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