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  1. U

    D&D General #Dungeon23

    1/12 — Elemental Vortex (use Snow Day map) Description: As one enters this portion of the cave, the cold remains sharp and the wind seems to suck down the wide passage. Faint flickering light emanates from around the corner to the north. The northern portion of the cave is about 15×20 yards...
  2. U

    Describe your last rpg session in 5 words

    Lava cake? Baked Alaska? Or just some frozen yogurt? 😉
  3. U

    D&D General #Dungeon23

    1/11 — Thinning Veil (use Snow Day map) Description: The already cold temperature drops rapidly as one passes through the southern passage into this chamber and the wind picks up, whistling through the shards of ice that protrude from the wall and ceiling. The cave—antechamber to an elemental...
  4. U

    D&D General #Dungeon23

    1/10 — Ice Weasel Warren (use Snow Day map) Description: The center of this large cavern is home to a pack of ice weasels (Monsters, p. 37). They are not inherently aggressive, but they are defensive of their territory. They are likely to engage in playful nipping when the PCs first enter the...
  5. U

    D&D General #Dungeon23

    1/9 — Ice Wyrms (use Snow Day map) Description: This cave is lair to a pair of ice wyrms (Monsters, p. 38). The wyrms often burrow under the snow and enter a state of near hibernation to conserve energy. Deep below them, embedded in the ice, is a single egg. While frozen, it is effectively in a...
  6. U

    D&D General #Dungeon23

    That's a hard post to follow! Wow. 1/8 — Chtiksizz (use Snow Day map) Description: This cave features a large igloo-like structure with heavy furs covering the entrance passage. A barbarian outcast (perhaps sentenced to death in 1/7 — Sacrificial Grotto) from a nearby coleopteran hive lives...
  7. U

    D&D General #Dungeon23

    1/7 — Sacrificial Grotto (see the map posted with 1/5 — Snow Day) Description: Rusty iron chains and manacles in a variety of sizes are attached to rings that have been pounded into the wall here. There is a 1 in 6 chance that 1d prisoners are present. Most prisoners are goblins or hobgoblins...
  8. U

    D&D General #Dungeon23

    1/6 — Steep Slope (see the map posted with 1/5 — Snow Day) Description: The passage slopes steeply down to the southwest here. It can be traversed rapidly by skilled skiers, requiring a Skiing roll at -4 to avoid a fall (margin of failure × 1d crushing damage to a random body part). The...
  9. U

    D&D General #Dungeon23

    1/5 — Snow Day Description: This area of natural caverns—see the map, below—is magically filled with wind and snow. Because it connects to a number of areas, it is well-traveled despite the hostility of the environment. A few feet of loose snow covers the deeper snowpack making for slow...
  10. Snow Day Cavern Map.png

    Snow Day Cavern Map.png

  11. U

    D&D General #Dungeon23

    We had two snow days at my school (I'm a middle school teacher) in Minnesota last week. This led to a whimsical title of a room called "Snow Day." As happens with gaming, this ballooned into a whole thing. I'm finally ready to start posting bits of it. —————————— 1/4 — Gear Room Description...
  12. U

    D&D General #Dungeon23

    1/3 — Fountain Shrine Description: This circular room lies near the middle of the Chasm Arcade (1/2) on the side opposite the chasm. The entrance is an archway between two pillars of the blind arcade. Gurgling water can be heard, and a party without bright light sources will see flickering...
  13. U

    D&D General #Dungeon23

    And my second room. Written before work resumed; future rooms will likely be a lot shorter! 1/2 — Chasm Arcade Description: The sound of the wind picks up as the rough, natural passage opens into a worked arcade along the edge of a chasm. The breeze helps clear the air, though it brings...
  14. U

    D&D General #Dungeon23

    I'm doing this for the Dungeon Fantasy RPG (a GURPS offshoot), but it's basically standard RPG fantasy. I'm not worrying about having all of the rooms connect to each other. I'm just creating daily rooms (or small areas) for now. Maybe they are in the same dungeon or maybe not. (Ostensibly, I'm...
  15. U

    How do you overcome the "improvise a character name" problem?

    Did I miss this kerfuffle? What was it about?
  16. U

    How do you overcome the "improvise a character name" problem?

    A former GM of mine who ran mostly modern and sci-fi games would use movie credits to find great names. On any major film, you'll have a trove of names from cultures around the world to choose from. [Edit] Examples from the latest Avatar film (courtesy of IMDB): Tsuyoshi Abe Benoit Beaufils...
  17. U

    What games are you playing during the holidays

    My son (13) kicked off his winter break with an all-day 5e game with some friends. I usually run a GURPS variant with the family or with one of my adult groups. My wife gave me the Tales From the Loop RPG, so I’ll be reading that and running a session in the next few days. A student gave me...
  18. U

    Which adventure was your first? Ever itch to play/DM it again?

    My first adventure as a player was B1, In Search of the Unknown, in the Holmes Basic box with chits instead of dice. My dad ran the game for my brother and me. I don't remember what characters we played, though I think one of us was a magic user. At least one PC was killed by a skeleton. After...
  19. U

    Describe your last rpg session in 5 words

    Dungeon Fantasy RPG (GURPS): Survived heart attack poison. Barely.
  20. U

    Describe your last rpg session in 5 words

    Dungeon Fantasy RPG (GURPS): Arrested! Escaped! Giant tentacle snake!
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