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  1. grimmgoose

    D&D 5E (2024) Are we going to see DMG previews?

    I agree that it's the least important book, but it doesn't have to be so anemic. I've gotten so much more out of 36 pages in the Savage Worlds Adventure Edition "Adventure Toolkit" chapter than all 224 pages of the 5E DMG. It's just a nothing burger. I get excited everytime Pinnacle drops...
  2. grimmgoose

    D&D 5E (2024) Are we going to see DMG previews?

    5E’s always been a player-focused edition. 5.5 has made it clear that’s not going to change. I have zero expectations for the DMG. I imagine most of it will be “advice”. I’d like to see a functional CR system, but I doubt WOTC can pull that off. The Bastion stuff was very disappointing, so I’m...
  3. grimmgoose

    D&D 5E (2024) How many combats do you have on average adventuring day.

    Depends on the tier. Tier 1? Generally one; maybe two. Tier 2? Either a single challenging encounter, or two medium ones. Tier 3? Two encounters minimum. I aim for three. Tier 4? Two deadly encounters minimum. I aim for four, but usually land on three (by that Tier, players have way more...
  4. grimmgoose

    D&D 5E (2024) DMs what do you think of the new PHB?

    I was pretty against a refresh of the 5E ruleset from the get-go, and the finished product has done nothing to change my mind. I would've vastly preferred something new, fresh, interesting. I've always felt like 5E was a player-focused edition. Nothing about that has changed. I see nothing in...
  5. grimmgoose

    Bringing Back the Fighting Man

    Yeah, that'd be about two hours, assuming we're all blazing-fast 😂 I get that it's "cool", but there are some things better described narratively to get to the stuff that's worth spending the time at the table. That's obviously going to vary from party to party. We did Curse of Strahd, and...
  6. grimmgoose

    Bringing Back the Fighting Man

    I'm of the opinion that pitting lower CR creatures against higher-level players is a waste of precious time. My table gets 2.5 hours each week to play. Only on the absolute rarest of occasions am I okay with putting a foregone conclusion on the table that will eat up 30+ minutes of our time...
  7. grimmgoose

    WotC How much does Hasbro / WotC impact your feelings towards D&D?

    Their antics/mismanagement? a 2. Their design sensibilities? a 4. I just generally disagree with most of their design choices.
  8. grimmgoose

    D&D 5E (2014) Rant about Forced Movement

    Sounds like you and I wouldn't have a fun time in each others' games, then. That's alright.
  9. grimmgoose

    D&D 5E (2014) Rant about Forced Movement

    If the reason the monster casts fireball rather than "voidstorm" is because voidstorm isn't in the PHB, I'd say that's silly, but I recognize your viewpoint - I just don't think it needs to suck up all the energy in the design space.
  10. grimmgoose

    D&D 5E (2014) Rant about Forced Movement

    The solution is simple: the wizard didn't cast "Sickening Radiance". He cast "Lethargic Light", which in fact does the effect when a creature enters the space. If I can get on a soapbox for a moment: Monster Spellcasters don't need to (and I'd argue, shouldn't) cast the same spells that the...
  11. grimmgoose

    D&D 5E (2014) Issues with Legendary Reactions vs Legendary Actions

    I've been designing some monsters with the new Legendary Reaction aspect, and I've landed on some fun stuff. For example, a mage hunter specifically reacting to spells while cast in melee, or an aberration that immediately reacts to a creature receiving healing. I think the fun thing about it...
  12. grimmgoose

    D&D 5E (2014) Radically shrinking stat blocks

    I mostly agree. I'd go one step further in that - outside of a few incredibly minor instances - Stats and Saves should be combined to a single number. It would be cleaner to say that this Fire Giant's dex is +3, rather than saying the ATTRIBUTE is -1 but the SAVE is +3. Or that the Con is just...
  13. grimmgoose

    D&D 5E (2024) You're not planning on getting 2024 D&D? Why is that?

    I'm not buying it because I'm the GM, and WOTC has done zero (0) marketing towards me. Out of all the systems I'm familiar with, 5E is by far the most onerous to run. So why would I buy into a system that seemingly doesn't care about me? The only thing we saw in the playtest was the Bastion...
  14. grimmgoose

    D&D General How I would have done Weapon Mastery

    I may be in the minority, but I severely dislike the 2024 Weapon Masteries. All they do is add clutter for minor gain. I would've basically gone back to 4E, granting once-per-Short-Rest (Encounter) powers that scale with Tier of Play. Meaning, you don't always have to keep track of which bad...
  15. grimmgoose

    D&D 5E (2024) Has the new PHB reveals made you want to stick to an older edition of D&D, or to move onto a 5e-adjacent RPG?

    Been thinking more about this. As a forever-DM, I'm just not excited about it. I personally think WOTC did a terrible job marketing towards DMs (I also think everything post-Tasha's has put DM's in a 'second-class citizen' status, tbh). I see players super excited about buffs and fun new...
  16. grimmgoose

    D&D 5E (2024) Has the new PHB reveals made you want to stick to an older edition of D&D, or to move onto a 5e-adjacent RPG?

    It's fully convinced me that WOTC products don't hit the mark for me. I will probably still 'dabble' in 5E, but the vast majority of games I'll be running for my two groups will not be D&D. I'll be running Savage Worlds, Call of Cthulhu, Free League; I'm also interested in seeing what the D6...
  17. grimmgoose

    D&D 5E (2024) Skeleton Entry and Stat Blocks from New Monster Manual

    I love 4E. I also have an interest in that this game we love doesn't regress. Some of this is opinion - I'd be hard-pressed to find a 5E monster that is more interesting than their 4E counterpart, but that is fundamentally a matter of opinion. You don't care if 5E 2024 - a product that WOTC...
  18. grimmgoose

    D&D 5E (2024) Skeleton Entry and Stat Blocks from New Monster Manual

    Make them minions. Remove the health tracking part entirely. Makes them die even quicker. Or, give it a 'mark' ability; if a single skeleton hits, all others gain Advantage if attacking the same creature. Makes them dangerous and interesting. What I'm really saying is: 4E already solved this...
  19. grimmgoose

    D&D 5E (2024) Skeleton Entry and Stat Blocks from New Monster Manual

    That might be true, but your first set of monsters marketing to DMs should be exciting. Get me interested to run the damn thing. The Green Dragon they showed off was cool, I'll grant you, but following that up with, "yep, bag of hit points with an attack" isn't exactly convincing me.
  20. grimmgoose

    D&D 5E (2024) Have the 2024 PHB Reveals changed your intentions re: purchasing D&D 2024/25?

    Nope. I would've gladly purchased a 6E. I'm not interesting in playing - letting alone buying at full price - 5E, again.
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