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  1. Ben Robbins

    March 4th, DM's Day?

    Has your GM been good this year? Do they deserve to find more behind their screen than a lump of coal carved into the shape of a d20? Buy your GM an adventure, and you might even get to play in it! It's the gift that keeps on giving. Lame Mage Productions is participating in the GM's Day Sale...
  2. Ben Robbins

    Bad Axe and NBOS at Your Games Now

    Yes indeed.
  3. Ben Robbins

    March Fouth for GMs Day

    Lame Mage Productions is participating in the GM's Day Sale at YourGamesNow. All our products will be 25% off, including M&M Superlink adventures like Evil Genius #1: World Domination, Zodiac Ring, and Death of Dr Null. Has your GM been good this year? Do they deserve to find more behind their...
  4. Ben Robbins

    Player Handouts

    I would say there is a different psychological factor at work. If you are creating a big handout for a new game, it's cart before the horse: you are making it look like they have a lot of homework to do _before_ they are even interested in the game. Just let them play and find out what they...
  5. Ben Robbins

    Hideouts for Super Villains

    I love those things! I saw one on a documentary once, and it's been on my wishlist ever since.
  6. Ben Robbins

    Mutants and Masterminds Question

    Starts at 0, and you buy it up 1 per pp (just like buying Protection). Personally I recommend getting the M&M2 pdf. Rules at your fingertips (assuming you're at your computer) rocks.
  7. Ben Robbins

    Hideouts for Super Villains

    Take any business or building in the city, then picture it out of business and abandoned -- instant base: - Closed zoo, weeds overgrowing the habitats - Dusty amusement parks, hall of oddities, or empty arcades (for the Joker/Riddler types you mentioned) - Condemned hospital or insane asylum -...
  8. Ben Robbins

    Naming non-OGL material ok?

    I can't imagine you'd have a hard time getting permission from the publisher -- you are basically recommending their product.
  9. Ben Robbins

    M&M2e Alternate Powers

    Part of the logic is that since you are limited to only doing one thing every round, just being able to do different things doesn't make you that much more powerful. If you have a Blast attack, and you have a Paralyze as an AP, you are still just forcing your target to make one save each round...
  10. Ben Robbins

    [lame mage] Evil Genius #1: World Domination for M&M Superlink released

    http://www.lamemage.com/releases/0050-evilgenius-world/evilgenius-cover-small.jpgEvil Genius #1: World Domination is a collection of five new adventures for M&M Superlink Second Edition from Lame Mage Productions, each with a different mastermind plot to conquer the world. Or just destroy it...
  11. Ben Robbins

    [lame mage] Evil Genius #1: World Domination for M&M Superlink released

    http://www.lamemage.com/releases/0050-evilgenius-world/evilgenius-cover-small.jpgEvil Genius #1: World Domination is a collection of five new adventures for M&M Superlink Second Edition from Lame Mage Productions, each with a different mastermind plot to conquer the world. Or just destroy it...
  12. Ben Robbins

    MnM with one player

    If you want a little insurance, start her off with 3 hero points instead of 1, or include complications in the intro to give her those points. Hero points will let her pull through even if a fight turns out to be harder than expected.
  13. Ben Robbins

    Please help me with some M&M Rules.

    Much thanks. If I spark ideas in anyone reading it, I'm a happy camper.
  14. Ben Robbins

    Please help me with some M&M Rules.

    It's the thought that counts ;)
  15. Ben Robbins

    Please help me with some M&M Rules.

    Actually 3 pp + cost of initial power: 1 pp to make the base power dynamic 2 pp to buy a dynamic alt power Compare that to a non-dynamic case, 1 pp + cost of initial power: 0 pp to make the base power part of the array 1 pp to buy a non-dynamic alt power The 4 pp minimum would be true if you...
  16. Ben Robbins

    Please help me with some M&M Rules.

    The Energy Controller has an +8 attack, which is 2 below the cap, so she is allowed to have a 12 damage, which is 2 above the cap. You lower one to raise the other, but the total for any attack cannot exceed PL x 2 (so you can have attack 10/damage 10, attack 4/damage 16, etc). You cannot buy a...
  17. Ben Robbins

    Please help me with some M&M Rules.

    Very true. The PL limits affect what you can buy when you make the character, not just what you use at any moment. Important distinction.
  18. Ben Robbins

    Please help me with some M&M Rules.

    Jim makes good points. If you want to permit characters to pick weapons up but not worry about balance, you can try this option: M&M PL Balance: Picking up the bazooka It's intended for agent-level characters, but should work at any level. It let's characters use anything they find without...
  19. Ben Robbins

    M&M - 1st vs 2nd Edition products

    Nice list J.A.! Want to add Dr Null: Battle on the Bay Bridge in there? It's free so it's cleverly not on the main Superlink page.
  20. Ben Robbins

    M&M - 1st vs 2nd Edition products

    The thread only covers Green Ronin products, not Superlink (aka 3rd party), so there's still a lot of room for confusion.
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