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  1. The Firebird

    D&D General D&D: Literally Don't Understand This

    You sit down with a group of strangers and say "I want to play D&D". What comes to everyone's mind? If there is a broader array of possibilities, is that good (many types of stories can be told) or bad (it is hard to find a group that fits)?
  2. The Firebird

    I don't get the arguments for bioessentialism

    Another thought--there is a difference between improvements in presentation of mechanics and the mechanics as such. The switch from descending AC to ascending AC, for example, doesn't seem to me to properly constitute a new mechanic; the underlying math is the same. Rules like 'roll with...
  3. The Firebird

    I don't get the arguments for bioessentialism

    Bridge, Mahjong, Spades, Cribbage...varying ages, but all more than OD&D.
  4. The Firebird

    I don't get the arguments for bioessentialism

    I've got a ton to say on this topic, but not the time at the moment. But for now: I think the interaction between rules and creativity is really interesting and there are a ton of parallels between how these work in art and music and how they work in games. In a certain sense, you can conceive...
  5. The Firebird

    I don't get the arguments for bioessentialism

    This is just not a good frame for analyzing art and games. Look no further than Chess. Actually your comment reminds me of Elon Musk's post insisting Chess is a poor game because it lacks fog of war and a tech tree. But you can also look at CGI and filmmaking, or the development of new painting...
  6. The Firebird

    I don't get the arguments for bioessentialism

    Better gas mileage?
  7. The Firebird

    D&D General D&D: Literally Don't Understand This

    I'm right here. How does that go? There are dozens of us? :)
  8. The Firebird

    D&D General D&D: Literally Don't Understand This

    The text is referencing a newly announced Taylor Swift album.
  9. The Firebird

    I don't get the arguments for bioessentialism

    Plus, even at his lowest, Gollum's goals were much smaller in scope compared to what Gandalf or Galadriel would have done.
  10. The Firebird

    I don't get the arguments for bioessentialism

    Species as class alone doesn't get you that. But neither does saying "elves can be about class". It's the start of worldbuilding, not the end. Species as class does give you some constraints which make elves are meaningfully different than humans. It's a good point of departure for species which...
  11. The Firebird

    Looking for specific mechanics in OGL / CC-BY products

    I think OpenD6 fits. It is under the OGL (1.0) and has exploding dice for the wild die at least. (Maybe others? Been a while since I played). See page 55 of the pdf, the section with wild die.
  12. The Firebird

    I don't get the arguments for bioessentialism

    People are willing to take extreme levels of risk. The K2 climbers, the BASE jumpers, and so on. I bet you'd find some.
  13. The Firebird

    I don't get the arguments for bioessentialism

    Imo species-as-class gets pretty close to what I want out of species that feel distinctly different while maintaining some degree of balance.
  14. The Firebird

    Alternatives to map-and-key

    Which is the key difference, in your mind? If the DM ran a skill challenge but didn't tell them the mechanics, would that also reduce DM control in an appropriate way? What if they told the players the DCs for various tasks, but the players still chose their route to infiltrate? (I know you...
  15. The Firebird

    Alternatives to map-and-key

    I don't think anyone is claiming real causality. The same holds for player action -- your declaration of attacking an orc does not cause an orc to be damaged, nor does it cause you to roll the dice. You could choose not to. But you can't forgo doing so and be considered to be playing the game...
  16. The Firebird

    Alternatives to map-and-key

    Suppose the GM makes a ruling that clearly violates causality. What happens to the game? Ime it falls apart because the GM can no longer be trusted in the role of neutral arbiter. The Magic Circle is broken, the game suspended. Concretely this manifests as people leaving the table.
  17. The Firebird

    Alternatives to map-and-key

    In some cases those are covered by the double jeopardy principle. In others, the world. For example, why does the guard patrol change? If the GM decides that arbitrarily to force another roll, that is poor DMing. If the guards change every hour and that time has come, then it follows from the...
  18. The Firebird

    Alternatives to map-and-key

    The post I was quoting was about resolving obstacles, not generating them. When I am resolving obstacles, I do so as an observer--my narration is constrained by the state of the game world and the rules of the game. When I generate new obstacles I am participating in a more obvious way. But in...
  19. The Firebird

    Alternatives to map-and-key

    I think there are rules at play in how I assess the fictional state. If the players say they want to sneak across the grounds, I set the DC at 10, and they roll high enough, then I can't decide that they have not made their way across the grounds. Likewise if in their infiltration they take a...
  20. The Firebird

    Alternatives to map-and-key

    It's not about what I, the GM, feel. It's about how what fictional state has been reached given the results of individual action declarations. It doesn't matter how I feel about it.
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