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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The question is: is that diegetic? Do the fantasy heroes know that they cannot be killed by a single shot? I think that the answer is no. "Plot protection" is a meta device, not a feature of the fiction itself.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    All that I see being said about D&D being helpful for simulation is that it generates results, and it can do so without needing to have any regard to the player's intention behind their action declaration. Tunnels & Trolls does this too. But never have I heard T&T described as a simulationist RPG!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right. This point was made, way upthread, by @hawkeyefan and me (back then it was crumbling rocks, rather than sharp rocks). Yep, I think these things were said by some of us upthread too!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The only point where I think we might have differed is in some of the subtleties raised by @Don Durito, especially around skill systems. But we're broadly in agreement, and 100% in agreement that the core D&D resolution processes (combat, hit points, saving throws) and PC build processes...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Only if you don't care about the tone and flavour of your RPGing.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No it didn't. It started by me saying the following: Now if you're telling me that special relativity leaves open the possibility that a vessel can accelerate from stationary to FTL, than I'm happy to be corrected. Because that would mean that my understanding is quite wrong.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    As I just posted, I don't see any tension between thinking in character and establishing what my character remembers.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    You can also have inhabitation of character and consciously author. I mean, here's an example: In the first of these quotes, @Gimby refers to plausibly extrapolating details from the already established fiction. I don't want to project my own experience onto Gimby, but "already established...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The player didn't say "Gee, I sure wish these runes were a map showing the way out". Here's what actually happened:
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've found that when I say things like what I've quoted, I tend to get a reaction! Similarly to how, when I've posted about GMing that I thought was bad or even terrible, many posters have replied by telling me that I'm wrong.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Here's my first consideration of the subject:
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've seen charlatans/performers at the equator "demonstrate" the Coriolis effect, with the swirl of water in their pans "changing" as they step north or south of the equator. It's a fun trick. It's not science, though - it's stage magic.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think that's actually clear, is it? I mean, I don't remember how the dice pool was put together, and whether it included the player suggesting his PC might remember these or similar runes. I posted the PC sheet upthread: D&D General - [rant]The conservatism of D&D fans is exhausting. And...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    You referred to information. But most of a PC's information about place, history, culture, geography etc will take the form of memories.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I can very easily imagine memories without being pulled out of character. To me that is (part of) playing my character. Whereas having someone else tell me what I think, remember, expect etc is utterly unimmersive.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The language of "reality altering", "quantum" etc to me just signals a failure to recognise that RPGing can take forms beyond one fairly narrow playstyle based around the players learning from the GM about the setting and situations the GM has come up with. This I don't really agree with...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    100% agreed on the "isekai vibe": as a GM, I don't have any interest in exhibiting my setting to the players as an object of exploration/admiration/understanding. To put it another way, the setting is a premise, not a conclusion. That doesn't mean the setting can't be a source of mystery or...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    To me, as a casual watcher of some Star Trek films, the Enterprise appears to be in motion when it accelerates to warp speed. The fact that it is called warp speed also connotes motion. Classic Traveller, by way of contrast, uses "jump space" that doesn't - in its vocabulary or depiction -...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    These are different, and understanding how they're different can be helpful in analysing RPG play - which can in turn help RPG design and RPG play. What is behind the door? That's about revelation - and how revelations are handled is one important aspect of RPGing. Having players just decide is...
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