Search results

  1. P

    D&D General The Great Railroad Thread

    It's tricky, because it combines both an "observer" element - similar to reading or viewing - with a "participant" element - playing a character who does stuff in Middle Earth. I think this underpins some of the features of "setting"-oriented module design. Also probably "story"-oriented design...
  2. P

    D&D General The Great Railroad Thread

    GM presents and players interact is pretty fundamental to RPGing (except at the avant garde cutting edge). But that doesn't mean that all RPGing has to involve the GM dictating what happens. Just as a really simple example, the GM can take suggestions from the players as to what they present to...
  3. P

    D&D General The Great Railroad Thread

    You made me think of these two blogs: https://playsorcerer.wordpress.com/2008/07/23/the-interactive-toolkit-part-two-why-do-modules-suck/ https://www.arkenstonepublishing.net/isabout/2020/05/14/observations-on-gns-simulationism/#9-gm-story-hour But I also think it is possible to have a fair...
  4. P

    D&D General The Great Railroad Thread

    Assuming you're meaning the old White Dwarf scenario, it's a nice module, and I've converted it to Torchbearer 2e although haven't yet actually used it. But if someone (say) reads LotR, and then wants a FRPGing experience that would make them feel like they're in LotR or something similar, that...
  5. P

    Common Pitfalls in Game Design

    In the version of Cortex+ that I know - Marvel Heroic RP - "plot points" don't work like you describe. They are used, primarily and in my experience overwhelmingly, as part of dice pool building and manipulating the results of a roll. Not to reroll checks or step back consequences (those require...
  6. P

    D&D General The Great Railroad Thread

    I've done it in 4e D&D and AD&D. In the latter case, it involves somewhat disregarding, in play, the resource-management aspects of the system (or at least downplaying them). My AD&D play in this style was with two multi-classed thief PCs.
  7. P

    D&D General The Great Railroad Thread

    My point is that there "pre-plotted" and "sandbox" don't exhaust the possibilities in RPGing. It's possible to have surprises, twists, arcs, story and the like without pre-plotting. Without an "established narrative" in the sense of a pre-plotted one.
  8. P

    D&D General The Great Railroad Thread

    Apart from anything else, it will shape the ratings that then factor into the endgame. From pp 37-38: Endgame Endgame is a climactic series of scenes that culminates with the dramatic death of the Master at the hands of a minion. It is triggered when a minion successfully resists a command from...
  9. P

    D&D General The Great Railroad Thread

    There are ways to get surprises, twists, endgames, meaning and story in RPGing, without pre-plotting. Maybe the person complaining about the sandbox is yearning for that possibility!
  10. P

    D&D General The Great Railroad Thread

    I can see what you have in mind with your last scene point. I think, though, that the same sort of reasoning can create counter-examples to your replaceable PCs point. For instance, a given group of players might play through (say) White Plume Mountain pretty much the same regardless of party...
  11. P

    D&D General The Great Railroad Thread

    Why not just start play with the PCs at the docks?
  12. P

    D&D General The Great Railroad Thread

    Good post, sensible conclusion.
  13. P

    D&D General The Great Railroad Thread

    My own take (and it's not really mine - it's pretty influenced by Robin Laws) is that RPGing pretty quickly expanded to include a whole lot of participants who weren't really looking for a problem-solving/wargaming experience. This was encouraged by the single-character focus, the tropes and...
  14. P

    D&D General The Great Railroad Thread

    Early D&D didn't advocate for railroading, though. Here is how I describe the sort of play that Gygax advocates in the "Successful Adventures" section of his PHB: it is map-and-key play where the players can (a) learn the map, and at least important bits of the key, via "exploration" (ie...
  15. P

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    I think there is an element of this, definitely! I'm not sure what would make any candidate age a "Golden Age" for RPGing. If it's the variety of games available, then that seems like it will always be coming in the future, given (i) more and more games keep being designed and...
  16. P

    D&D General The Great Railroad Thread

    To me, "linear adventure" seems like a description of the way a pre-written scenario is presented: as a sequence of "scenes" or "events" that the GM hopes to present, more-or-less in order, to culminate in some intended climax. Whereas "railroad" seems like a description of an episode of actual...
  17. P

    D&D General The Great Railroad Thread

    One alternative I've used with some success is to have the player author the inciting incident for their PC. Details here: Repost- first session of Dark Sun campaign
  18. P

    D&D 5E (2024) Opinions on the Topaz Dragon Reverse Wings?

    My understanding - from AD&D books - is that they fly in virtue of magical pearls in their brains. Wikipedia tells me that mythology is slightly different: Chinese dragon - Wikipedia
  19. P

    D&D 5E (2024) Heroes of the Borderlands

    See, I don't see how this is an improvement. What if I want my Castellan to be (say) Sir Lionel?
  20. P

    D&D 5E (2024) Heroes of the Borderlands

    I don't think the design of the Caves of Chaos is random (despite the name!). But obviously it's not naturalistic. I also don't see why a dungeon needs to be plausible. White Plume Mountain isn't plausible. Not all RPGing has to be about imagining some plausible or naturalistic setting. And if...
Top