Search results

  1. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Have you read the rules text (which I posted upthread)? Here is is again: So, as you can see, it is not redundant at all. It complements the principles Make the players' characters' lives not boring by guiding and constraining how that should be done: rather than making their lives not boring...
  2. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's interesting. But not entirely surprising, I guess. There is a tendency for notions from indie RPGs to be picked up as slogans, without much interest in the context in which those notions were coined or the sort of work that they're meant to support. "Fail forward" is similar in this...
  3. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Did you read the rules text that I quoted?
  4. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not sure what you think is "watered down" about the AW rules that I quoted upthread. It amplifies, and qualifies, the instruction to "make the players' characters' lives not boring", mostly by excluding certain sorts of ways of doing that.
  5. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Most of the people who run in a race lose. Nevertheless, they make it to the finish line. In @hawkeyefan's example, the character failed to make the climb in time.
  6. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think there are any such people, are there?
  7. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The rules is not addressed to you. It's addressed to GMs of Apocalypse World.
  8. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And who has made that claim?
  9. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't understand this emerging view that it is unreasonable for a RPG to set out principles for players and GMs. It's not a new thing. It can be found in quite early RPG rulebooks, like Gygax's AD&D books and Moldvay Basic. I believe it is also found in recent D&D rulebooks (eg the DMG). I've...
  10. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I play multiple RPGs where players, in the play of their PCs, are bound in the sorts of ways that @Hussar describes. In Classic Traveller, players have to make morale checks for their PCs, and are bound by the outcome. In Burning Wheel, PCs can be bound by the result of a Duel of Wits...
  11. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But it's not actually 10 seconds, is it? Implied in this dialogue is a whole lot of other stuff: maintaining lists of gear and of money, to begin with. And that's before we spend time on whatever is going on with Jocasta.
  12. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think the notion of "additional requirement" is misplaced. See this post: That is exactly the sort of thing that could be said! "The film sets out to have rising action, but gets distracted by lingering shots of military hardware."
  13. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    See the edit to my post that you quoted.
  14. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If you look through the first couple of pages of this thread, you'll see plenty of examples of this usage.
  15. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Apocalypse World works around a soft move/hard move structure. Burning Wheel works around intent + task resolution. These are ways of establishing an implicit trajectory of threat and promise. They are also what makes "fail forward" work in those RPGs.
  16. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Of course. I quoted Edwards talking about pages detailing military hardware. I drew the analogy to Warhol's Sleep. I have repeatedly talked about a significant amount of time being spent on matters such as logistics, inventory management and the like. I'm not sure what 10 seconds of inventory...
  17. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The idea that situations have a trajectory - implicit threats and promises - is fairly key to play in which "fail forward" is used. In its bowdlerised version, rather than implicit threats and promises the trajectory is the GM's railroad.
  18. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    "Fail forward" or "no whiffing" is a technique developed in the indie design space, to respond to what was seen as a couple of problems with received approaches to action resolution: *That failure leaves the fictional situation unchanged (at least in any meaningful way) and hence tends to...
  19. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Jonathan Tweet is the link between 13th Age and Over the Edge. I don't get the impression that he coined the phrase just to use it in those rulebooks, though. This makes a lot more sense! Edwards's term is "no whiffing", as far as I know. The concept was bowdlerised early on, yes, as part of...
  20. P

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not really. I don't see how rising action is to be analogised to a car. The latter is a machine, that has parts. Rising action or rising conflict is not a machine. It's a sequence of events. It's components are events. Put in an event like Andy Warhol's Sleep, or an hour of two of play focused...
Top