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    D&D General [rant]The conservatism of D&D fans is exhausting.

    As I have posted, I understand your assertion. I disagree with it. The fact that the player's action establishes backstory elements that are, in the fiction, not caused by the PC, doesn't make the decision spaces different - beyond any general differences of the sort that I have been pointing to...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Really? The player doesn't (in 3E) pull out their Power Attack spreadsheet? Or (in any version of the game) check that the cleric has enough cure spells to keep their PC up? Or draw inferences from previous damage rolls made by the GM for the opponents, so as to inform decisions about which PC...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The player can't "dictate reality". They can contribute to a shared fiction. That's called playing a RPG. You seem to be thinking of the backstory (the "reality") as some sort of constraint that the players have to learn and navigate their way through. But that is not the only way to play a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Performing mental arithmetic, and working out what fiction is dictated by feeding those numbers into the rules engine, is not the same thing as fighting an Orc. The player and character are doing different things. I'm not sure why this is supposed to be revelatory, or relevant. You posted that...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes. The player is playing a RPG. As part of that, the player authored some fiction. That's what happens when someone plays a RPG! The player calculates to hit bonuses, and estimates ratios of damage to hit points. Their PC, meanwhile, is fighting for their life and trying to read the Orc's...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The player authors a fiction. The character discovers a reality. How is that hard?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    From the post where I introduced the example: If you haven't read the example, or noted that the action declaration is about reducing or eliminating a complication - something reiterated by me in many posts in this thread, probably some in reply to you - why is that my fault? I've hardly kept...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    You posted "The players is, if I successfully interpret these runes what do I want them to mean (given whatever constraints are in the game)." That's not accurate. As I've posted repeatedly, from when I first posted the example, and most recently in reply to you in post 20205, the player was...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yet you have managed to say some sensible things about how it plays!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, as I posted, this was a fantasy hack. In MHRP played literally as superheroes, something like Power-Dampening Collar might be more appropriate. Or Trapped in Arcade's Garbage Collector. But in something a bit more gritty, maybe Lost in the Tunnels of Nanda Parbat would make sense.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I seem to have played and GMed more Burning Wheel, Torchbearer and Marvel Heroic RP/Cortex+ Heroic than any other poster in this thread. I have never encountered this ostensbile "negotiation" issue. Of course sometimes action declarations can take a bit of back-and-forth so that everyone is...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nor did the character in my game.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No. That's just wrong. There is no "reversal of causality". There is the use of dice to track other correlations. Eg the archaeologist's conjecture and the runes now visible have a common cause, namely, the writing of the runes 1000 years ago. That event causes there to be runes here now; and...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Really? I don't think @Lanefan gets that the episode of play, involving the runes, was not from map-and-key based, puzzle-solving play. Because there are lots of RPGs that don't work out whether or not the PC falls down the pit or triggers the pressure plate by (i) tracking the PC's movement on...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is different from MHRP, but closer to how I might do something like this in 4e D&D.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Personally I think it's the opposite. If climbs were rated like spell levels, such that a PC with a given STR (Athletics) bonus or climb skill or whatever could succeed at them, but one with an insufficient bonus couldn't, then to me that would seem to provide some answer of the sort @Hussar is...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Quite a way upthread, I asked you why you seem unable or unwilling to talk about RPGing done in accordance with different principles to the ones you actually use yourself. This post of yours prompts the same question on my part. I mean, I prefer Australian rules football to rugby (any version)...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, what you posted that I responded to was this: "My main issue with the runes example is creating the meaning of the runes by the player who would be specifically benefiting from the reading going their way." I was pointing out that its pretty common for players to declare actions with the...
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