Search results

  1. Thateous

    D&D 5E (2014) Tall's PotA Campaign - IC

    Thateous moves with caution, following Nariah's lead. : 2d20k1+4 21 Move 35, dodge action
  2. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    Everret quickly moves (I24) and conjures a bonfire under an approaching enemy (K4) DC 13 dex or take [roll0]
  3. Thateous

    D&D 5E (2014) Tall's PotA Campaign - IC

    "Did anyone get a good look at the? Could have been the orcs..." he says.
  4. Thateous

    [5E] [OOC] JM's A Bit of Trouble (Closed)

    It's the multiple characters that take up time. Especially if you summon an army of critters and have then on multiple fronts and what not. Single characters aren't bad unless you just don't know your character or are very inattentive and need a recap everytime it's your turn. I had a drow...
  5. Thateous

    [5E] [OOC] JM's A Bit of Trouble (Closed)

    But at the end of the day the only way the build would be overpowered is if they were full casters. Martial characters don't reach the level of crazy a full caster does. If hogging play time is an issue make the beast just do average damage to minimize rolls.
  6. Thateous

    D&D 5E (2014) Tall's PotA Campaign - IC

    "We can switch gears and track these folks. Shouldn't be too hard."
  7. Thateous

    [5E] [OOC] JM's A Bit of Trouble (Closed)

    I've done the hp part.
  8. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    "We need to limit the number who can engage us. Take away their numbers advantage. Funnel them somehow."
  9. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    "We need to move!"
  10. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    Everett slings more acid. His bag of tricks throughly depleted. vs k1 and m5, DC 13 dex [roll0]
  11. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    "Too many enemies, too many problems. We need a plan or we wont survive much longer."
  12. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    Dang I tried. K27 to sling acid.
  13. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    Everett hurls acid at the two enemies next to Z and moves around in an attempt to wake as many people by stepping on them. : 1d6 3 If it has been 2 days please @ me.
  14. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    Everett moves forward 10 feet and launches an ice knife into the clustered enemies. target k14 [roll0] [roll1] 2d6 DC 13 dex Everett has 6hp Retry: : 2d6 12
  15. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    "Nothing out there, heading downstairs. Gather yourself and come post haste Perrin." He says as he heads out the door. Head downstairs. Double move if necessary.
  16. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    "Sleep spell!" Everett shouts. "Wake that one!" He says pointing at Perrin. He peers out the window to see if there are any more coming.
  17. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    Everret watches as the priest collapses in a slump and feels his body resist the effects of a sleep spell. He decides to stay down and wake the priest. I've gotten zero notifications...
  18. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    [roll0]
  19. Thateous

    D&D 5E (2014) Tall's PotA Campaign - IC

    Thateous grabs his bag and nonchalantly rolls into a bush. Stealth: 1d20+6 25
  20. Thateous

    [IC] JM's A Bit of Trouble (Book 2)

    Everett looks out the window and fires an ice knife into the huddled goblins around the barn. target k3 Ice knife: 1d20+5 16 Ice knife: 1d10 3 All within five feet make DC 13 dex Save or take Ice knife explosion: 2d6 10
Top