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  1. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    I feakin' LOVED Baahubali. Every D&D player seriously needs to watch that naughty word.
  2. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    There are always exceptions. But the worst case scenario... the absolute WORST... is that you hire someone less knowledgeable of the culture who has to do research before writing the book. Only if you hired a person of colour for that job instead of a white person you still have a more...
  3. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    There are few people of colour playing RPGs. So there are few products prominently featuring PoC. So there's less to attract PoC to RPGs and make them feel welcome. So there's few PoC playing RPGs. Rinse and repeat
  4. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    This is a straw man. Yes, of course just being black shouldn't confer the position of being able to write gaming material for Africa as if you that person were a member of that culture. That goes without saying. Just like being a white American doesn't confer the ability to authoritatively...
  5. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    Maybe not. But is it better if the ancestors of the people who committed said brutal cultural eradication write said product?
  6. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    Cultural appropriation is both super old and still fairly new. It's fuzzy. People have been commenting on Elvis stealing Black music since the '50s. Or Eminem in the '00s. And often how well loved the property is determines if it's appropriation. Like Neil Gaiman and Mister Nancy/ Anansi...
  7. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    Funny thing. Disagreeing with a rule doesn't mean it doesn't exist. When people argue "well, I don't think _____ is racist" it very seldom looks good, even if they are right.
  8. Jester David

    Critical Role [+] What does Wildemount do that Forgotten Realms doesn't?

    This is the catch with campaign settings as content: you really only need a couple and any overlap in tone makes them less desirable. Okay, what does the Wildemount have that the Realms doesn't? First is the open war. The two big nations in the book are either on the verge of war or actively...
  9. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    Society. It was written by society. Just like the rules that you don't fart or pick your nose in public. Swear in front of five-year-olds. Descriptively talk about your last sexual conquest on the bus. Or any of the million other unwritten rules and mores we have to make life livable.
  10. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    That is very much the catch-22. I've seen people on Twitter ask why there are so few afrocentric campaign settings for D&D. The harsh answer is "because there are so few people of African decent working in gaming." Which leads to the easy fix of hiring more People of Colour for gaming...
  11. Jester David

    D&D 5E (2014) dndbeyond questions

    If you get a simple scanner app (like the one built into Dropbox) that can speed up the process. You can scan the book you own, have the app run OCR (optical character recognition) and then cut-and-paste the text into DnDBeyond, fixing any errors. But, as has been stated above, this needs to...
  12. Jester David

    D&D 5E (2014) Design a Goliath sub-race!

    Moving them from mountains to islands is an inspired choice, and does make for a nice ribbon that isn't overpowered. Anything that has a real combat effect is probably too much. Holding breath would also be a good ribbon as well, either for the above or a different subrace.
  13. Jester David

    D&D 5E (2014) Players Handbook 5e is $18 on Amazon and a sales rank of 70 right now.

    Most of the other books are also <$30, including new releases like Eberron. A good time to pick-up some extra copies of skipped books.
  14. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    It's admittedly a poor and imperfect analogy, but it gets the emotional point across. Who hasn't stared at those parking stalls and fumed because they had to walk four or five extra meters from a less desirable spot? The focus on what you're denied rather than what you have, and ignoring the...
  15. Jester David

    WotC Ray Winninger Is Head of D&D RPG Team; Mike Mearls No Longer Works on RPG

    Winninger has a pretty extensive RPG resume... prior to 1993. He doesn't seem to have done much modern design in the last twenty-five years apart from writing Dragon columns almost two decades ago. But I suppose it's a managerial position.
  16. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    Creating said content usually involves making a fantasy world full of stereotypical representations of people and dated racist caricatures. And people exploiting someone else's history and culture. Which gets extremely problematic when the people doing the exploiting have historically been the...
  17. Jester David

    D&D 5E (2014) Design a Goliath sub-race!

    It didn't seem as iconic five years ago, but did make it into the first expansion of content in early 2015. But you can bet when they revise 5e or do 6e the goliath will almost certainly be in the PHB. Okay, as a shamansitic people, a Wisdom bonus instead of Constitution seems the most obvious...
  18. Jester David

    D&D 5E (2014) What’s So Great About Medieval Europe?

    Gonna show you a picture of something: That's a Roman Dodecahedron. We've found over a hundred of them in digs, dating from the 2nd to 4th centuries. We know Latin and can read Roman texts. There's no language barrier and it's a familiar European culture. And elements of the Roman Empire...
  19. dodecahedron.png

    dodecahedron.png

  20. Jester David

    Pathfinder 2E Release Day Second Edition Amazon Sales Rank

    From a design perspective? More than some PF fans like to admit. It gave me most of the same feels as reading 4e back in the day. There are totally differences, but considering PF1 was done as pushback for 4e it's surprising how much of the design ended up going in the same direction. From a...
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