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  1. Dour-n-Taciturn

    Middle Earth (MERP) d20 House Rules - Middle Earth (MERP) d20 House Rules

    This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
  2. Dour-n-Taciturn

    Middle Earth (MERP) d20 House Rules - Middle Earth (MERP) d20 House Rules

    This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
  3. Dour-n-Taciturn

    Middle Earth (MERP) d20 House Rules - Middle Earth (MERP) d20 House Rules

    This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
  4. Dour-n-Taciturn

    Middle Earth (MERP) d20 House Rules - Middle Earth (MERP) d20 House Rules

    This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
  5. Dour-n-Taciturn

    Middle Earth (MERP) d20 House Rules - Middle Earth (MERP) d20 House Rules

    This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
  6. Dour-n-Taciturn

    Middle Earth (MERP) d20 House Rules - Middle Earth (MERP) d20 House Rules

    This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
  7. Dour-n-Taciturn

    Middle Earth (MERP) d20 House Rules - Middle Earth (MERP) d20 House Rules

    This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
  8. Dour-n-Taciturn

    Middle Earth (MERP) d20 House Rules - Middle Earth (MERP) d20 House Rules

    This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
  9. Dour-n-Taciturn

    Middle Earth (MERP) d20 House Rules - Middle Earth (MERP) d20 House Rules

    This "work" is not an original, being based on MERP and Spell Law sources, and using D&D 4th Ed (including a touch of 3rd/d20) mechanics which combine flexible skill development with a class-based system. Rules derivations are numerous and tedious...
  10. Dour-n-Taciturn

    Another "Armour as DR" Thread (sort of)

    Hence the whole critical system; it's probably the fastest damage variation that adds a bit of variety to combat while remaining ostensibly streamlined. Maybe add DR with special feats; the Barbarian has a nice version of this, but again armor DR would intrude on that since most Barbs have...
  11. Dour-n-Taciturn

    Another "Armour as DR" Thread (sort of)

    HARN World had a fixed damage system based on the weapon, you would then add a number of d6 depending on how well you hit (it used a failure/success/crit. failure/crit. success table based on a percentile system; armor was a fixed DR. Using one die/plus a limited modifier vs. a limited DR...
  12. Dour-n-Taciturn

    Another "Armour as DR" Thread (sort of)

    As a simulation, armor adding to hit difficulty is exactly that, an approximation of damage reduction. I think the OP in this and related threads are looking to add more "realism" by having a separate "soak" roll like in White Wolf after a hit has been scored. The problem has been game balance...
  13. Dour-n-Taciturn

    Another "Armour as DR" Thread (sort of)

    How about a tiered damage system? Since armor adds to AC, the amount the attacker hits by reflects DR by default, though not proportionately (i.e. 1:1). Say that if you hit by 5, add one more damage die/dice (i.e. 1d8 becomes 2d8), and if you hit by 10, add two more die/dice instead; a...
  14. Dour-n-Taciturn

    LOTR RPG vs The One Ring

    To be honest, I have an abridged version of the rules and therefore have not been able to analyze the nuances of TOR. I will not disagree that instant death and fatigue are helpful to the "gritty" argument, but I need more crunch, so-to-speak. I have worked out a fatigue system in my d20...
  15. Dour-n-Taciturn

    LOTR RPG vs The One Ring

    I'm in the same situation. I love the Middle Earth setting. Mechanics are a little hard to come by however. TOR seems the most ideal in terms of flavor, but the system is a little less gritty than I'd like, a bit too "theater-of-the-mind". I've been experimenting with MERP, but the...
  16. Dour-n-Taciturn

    D&D 5E (2014) Sell 5th edition to a 4th edition fan...

    Our group is still at Epic level in 4th Ed. Some of the group have dabbled in 5th, and the reviews were mixed, albeit with limited play at lower levels. I have yet to indulge, but what I've read so far is promising; there is a thread on the Warlock (which I'm currently playing...
  17. Dour-n-Taciturn

    MERP to D20 conversion

    I've run through a few combats; the system may be a bit deadly, but at least the chance of outright unlucky "crits" (c/o the tables derived from Rolemaster) is eliminated. One of the hardest things to adapt is the spells; the last section addresses some of the Spell Lists, however, given that...
  18. Dour-n-Taciturn

    'Brew Club

    What about taking a rules set, be it an original work or a home brew, and having a short one off with your local group, say on a day when most of said group is unavailable for the game you usually play? I often find that with the group I play with every few months, we get together for a whole...
  19. Dour-n-Taciturn

    MERP to D20 conversion

    Interesting...
  20. Dour-n-Taciturn

    MERP to D20 conversion

    I posted this a few months ago, but I haven't had a chance to really playtest it. The rules are based on D&D 3rd and 4th Edition with a mix of house rules and charts derived/modified from MERP and Spell Law sources. If anyone is interested in having a crack at it, let me know what you think...
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