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  1. Dour-n-Taciturn

    Question regarding the 7-Day RPG Contest

    Hitler youth as a theme element for an RPG? I'd be offended if I wasn't so apathetic...
  2. Dour-n-Taciturn

    Question regarding the 7-Day RPG Contest

    I honestly don't intend my submission to be any kind of groundbreaking project, it's more of an elaborate house rule set amalgamated from several existing (copyrighted) systems. I'd prefer to see this contest as a repository of ideas that are put out there for a "what the hey", just to see if...
  3. Dour-n-Taciturn

    It's The EN World 7-Day RPG Contest! $1000 Prize!

    7-day RPG contest submission This "work" is not an original, being based on D&D 4th Ed (a touch of 3rd), MERP, and Spell Law rules, so I'm not entirely sure of the legality. It's not being posted for profit. There is a foreword mentioning the official sources. Rules derivations are...
  4. Dour-n-Taciturn

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    As Victim stated, there are plenty of things that "don't make sense." If something sits ill with you as a DM, would it not be better to discuss the issue, rather than throwing the book away? Maybe some players like a DM charging through the "nonsensical", but I prefer a DM-player dynamic that...
  5. Dour-n-Taciturn

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    To address a few points going back-and-forth here: The simulated actions and environs always proceed their mechanics; no one is arguing that mechanics simply manifest themselves in a vacuum. When rules are distilled from what is being simulated, any narrative becomes "fluff." Each version of...
  6. Dour-n-Taciturn

    Energy Drain

    I have no problem with some effects being long term, such as diseases, which have little to no penalty at first, and then may progress to be truly debilitating, but in such a case the character at least has several opportunities to make a save/endurance check and/or receive treatment. I do not...
  7. Dour-n-Taciturn

    Energy Drain

    I like the idea of draining hit die, but to make anything a permanent condition or extending past a long rest/day, is something I am strongly against as a core rule. Death would be the only exception to my objection to permanent conditions, but I digress...
  8. Dour-n-Taciturn

    D&D 5E (2014) Changes in Interpretation

    Holy dissertations Batman!
  9. Dour-n-Taciturn

    The Tragedy of Flat Math

    I don't mind flatter math, but 4th edition was over 30 levels, and built in an effective BAB of 1/2 levels if equated to 3rd edition. I don't really perceive the level bonuses as a problem; I'm one of those weird individuals who likes to see numerical progress on a faster rather than slower...
  10. Dour-n-Taciturn

    D&D 5E (2014) Changes in Interpretation

    Subjectivity, the 600 lb. owlbear in the room. RAW versus RAI has probably been fodder for several discussions going back quite a few years now. Add in a little edition "sparring" (warring is a bit passe as a term for me, and not nearly violent enough when manifested verbally), and now we can...
  11. Dour-n-Taciturn

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    Bob: Disassociation is simply more logical when I describe it because my biased argument makes more sense than yours. Jim: "Disassociation", you keep using that word, I do not think it means what you think it means...
  12. Dour-n-Taciturn

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    So much for uniting the base. Honestly, we accept hit points and many peculiar mechanics mostly due to tradition. Disassociation is being wielded like a bludgeon; such a highly subjective concept bandied about as a solid basis for core rules. People are going to have to compromise, but they...
  13. Dour-n-Taciturn

    D&D 5E (2014) How much should 5e aim at balance?

    The logic is not airtight, you either accept the principle, or you don't. No one is forcing you to play something that you can't immerse yourself in. Why in 3rd and earlier editions did characters gain more attacks as they leveled, or improved BAB as the case may be?
  14. Dour-n-Taciturn

    D&D 5E (2014) If 5e does maneuvers right, it will add authentic medieval maneuvers

    HARN is probably the most "authentic" I've seen, but even that has some degree of abstraction. True realism is nigh impossible to achieve without a bulky, awkward system that in the end would probably not be that fun to play. HARN was tedious, thanks to many items of book keeping to constantly...
  15. Dour-n-Taciturn

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    You can game for 100 years, but trust me, from my years of playing, you can have magic users intrude on the function of other classes. I am not making up these examples, and you cannot insist that because you have never encountered it, that the issue does not arise. You can have a Druid with...
  16. Dour-n-Taciturn

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    So you're stating that I made these crazy examples up, implying that they only occur in a very narrow set of circumstances, and thus proving how long duration of potent spells with little caster investment is thus justified? It would seem to me that you can say XYZ too, as opposed to what...
  17. Dour-n-Taciturn

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    That is the essence of the matter isn't it. That last little jibe about not hurting the Rogue's feelings seems to reinforce such a notion of spell supremacy. So we give the Rogue a try (bless his/her little heart), and if they fail, we'll rely on the Wizard, since those effects are much more...
  18. Dour-n-Taciturn

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    Again, the target is not the argument here. Invisibility, even if it still allows limited detection, boasts minimal action economy for an effect that yields a significant stealth advantage over a significant period of time. Try to look beyond one spell, and see the forest of magical effects...
  19. Dour-n-Taciturn

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    You may feel that a Rogue's stealth will not be trumped by effects such as Invisibility or Silence. You stated that the Wizard would have to expend significant resources to best the Rogue in stealth. You also seem to keep clinging to the point of who the target is, rather than the effect of...
  20. Dour-n-Taciturn

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    See my statement above regarding targets of spells. As for an invisible Wizard being inferior to an invisible Rogue; apparently you have not experienced the insanity that is "The flying mage with improved invisibility what can shoot magic from no-where." Now Improved Invisibility is of much...
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