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  1. Hawk Diesel

    D&D 5E (2014) Berserker is balanced with Zealot without exhaustion from Frenzy

    I mean at 3rd level a Barbarian can rage 3 times, meaning you could Frenzy 3 times. Each time you use Frenzy, not only do you make yourself weaker, but you impact the whole party. How frustrated would the party be when you are consistently moving at half speed, suck at Athletics checks you're...
  2. Hawk Diesel

    D&D General Magic Classes and Home setting Advice

    I agree with @Galandris in keeping warlocks and clerics thematically the same while mechanically distinct. I think you could say the same for wizards and bards, where wizards manipulate magic logically and conceptually while bards do so through vibration and resonance. Another consideration is...
  3. Hawk Diesel

    D&D 5E (2014) Berserker is balanced with Zealot without exhaustion from Frenzy

    Sorry, but I still disagree. Even if that math is correct, the fact remains that the Berserker is the ONLY class option that carries a penalty for its use. The only other effect that has any kind of penalty associated with it is the Haste spell, and even that only lasts a round (not to mention...
  4. Hawk Diesel

    D&D 5E (2014) Homebrew cantrip help

    What if you just let everyone start with one uncommon magic item? Gauntlets of Ogre Power are uncommon and will raise his strength to 19. This way he's happy, you don't need to fiddle with a new spell, and the other players can get a nice minor bump as well to keep things even.
  5. Hawk Diesel

    D&D 5E (2014) Homebrew cantrip help

    Why not base the cantrip off of the Friends cantrip? Turn it into a transmutation spell and instead of advantage on Charisma checks, it gives advantage on Strength checks.
  6. Hawk Diesel

    D&D General aasimar appearance

    I'm currently playing an aasimar who is lion headed with a mane of white, iridescent fur. If you consider that aasimar are humans with some connection or blood of celestials, they could look very different. Have you ever seen the depictions of angels based on their descriptions in the Bible...
  7. Hawk Diesel

    D&D 5E (2014) New Cantrip: Feckless Curse

    @NotAYakk beat me to it. My initial reasoning was the force damage reduced complexity (since otherwise it would be untyped or based on the damage of the next attack). Most force damage cantrips are a bit smaller on the damage, but I thought it needed bump since it was not immediate and required...
  8. Hawk Diesel

    D&D 5E (2014) New Cantrip: Feckless Curse

    See, THIS is why I post here. That is a really great suggestion, @NotAYakk. I think it's also important that this remains a bard spell only, since everything about this spell would otherwise compete with Bardic Inspiration. As a DM I might also consider opening the cantrip to Trickery Doman...
  9. Hawk Diesel

    D&D 5E (2014) New Cantrip: Feckless Curse

    So after reading the Helper Classes thread by @Jonathan Tweet I got inspired by one of the abilities of the Trickster class called Feckless Curse. I thought the name and the concept would be great as a Bard cantrip. So here's a draft of something I thought could fit with that theme. Rather...
  10. Hawk Diesel

    D&D 5E (2014) New Chase Rules (First Draft)

    Ok, so this is very rough (just wrote it up), but here is some additional rules/considerations when using mounts or vehicles. Chases Involving Mounts and/or Vehicles Mounts and Vehicles have their own special rules when engaged in a chase.
  11. Hawk Diesel

    D&D 5E (2014) New Chase Rules (First Draft)

    Have you ever tried to run a chase using combat rules? Personally, I find it pretty unwieldy and uninteresting. One of the primary reasons for this is because your speed is so well defined. A human monk who can move 120ft in a round is never going to be caught by a dwarf fighter moving 50ft a...
  12. Hawk Diesel

    D&D 5E (2014) New Chase Rules (First Draft)

    Yes! I totally forgot about this. I'm gonna start pondering a way to incorporate this.
  13. Hawk Diesel

    D&D 5E (2014) New Chase Rules (First Draft)

    So FYI, these Chase rules are somewhat inspired by my 10 or so years of playing rugby. I understand why people may want to use regular Athletics (Strength) or Acrobatics (Dexterity). It probably wouldn't break anything doing so. But when you are running as fast as you can while chasing...
  14. Hawk Diesel

    D&D 5E (2014) New Chase Rules (First Draft)

    So I don't think so, but maybe it can be written better. The intent is that if a quarry gets enough of a lead (more than 5 squares between itself and it's closest pursuer) then it gets away. The chase then ends for that quarry. If there are multiple quarries, then a chase could still be going...
  15. Hawk Diesel

    D&D 5E (2014) New Chase Rules (First Draft)

    I've done some edits and made some minor adjustments, as well as included considerations for using mounts and/or vehicles.
  16. Hawk Diesel

    D&D General Putting the War into Warforged

    Well, the exact process of creating a warforged has never been defined. Keith Baker does that intentionally to give room for the DM to fill in the gaps. But I've always imagined that the creation of warforged requires more than materials. There is some unintended consequences in creating a...
  17. Hawk Diesel

    D&D 5E (2014) New Chase Rules (First Draft)

    Very true. My thought process is that it is much harder to hit a target or attempt to attack while running. There is also the issue that a creature that is fleeing will 1) likely have multiple creatures pursuing them and 2) a creature that is fleeing usually can't attack a pursuer that is behind...
  18. Hawk Diesel

    D&D 5E (2014) New Chase Rules (First Draft)

    @Morrus and @6ENow! - Oops! This is meant to say that a person can maintain a chase for Con # of rounds before needing to make Con saves to avoid exhaustion. Thanks for pointing that out. And @commandercrud - That's fine. Like I say in the post, this isn't everyone's cup of tea. But I am also...
  19. Hawk Diesel

    D&D 5E (2014) New Chase Rules (First Draft)

    So I was looking over something and the 5e chase rules caught my eye. But I gotta be honest. The idea of a chase is pretty cool and inspiring. But the rules are a bit lackluster. They aren't very well defined, and seem more like a bunch of skill challenges based on potential chase mishaps. So I...
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