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  1. LostSoul

    How do you handle Experience Points?

    I like to mess around with the XP system so that it supports the game I want to play ("we want to play" is probably a better way of saying it). In the last 3E campaign I ran a lot of the XP came from pre-defined quest rewards: we were playing through a big module, and the 3E XP rules worked...
  2. LostSoul

    Initiative: Evolutions in design

    This is what I do (or did, I guess...). "Timing" considerations are dealt with by modifiers to the roll you make to resolve your action. e.g. You're in a dungeon and spot an orc down the hallway. He shoots an arrow at you and ducks around a corner while you shoot an arrow at him. The orc has...
  3. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    Interesting. What do you think the differences were?
  4. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    I think Quinn changed through play, which probably would have revealed itself if we had carried on. Seeing reunion of the dryad with Lucann & Sehanine after her dark, corrupting influence was taken away gave Quinn a sense that life could have meaning - which is one of the reasons he was okay...
  5. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    @N'racc , that is a pretty good analysis. Not all indie games work that way; some have a more traditional distribution of authority.
  6. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    I think it's more about the player than the character. That is, the PC is a vessel for the player's own beliefs, and the die roll simply indicates the direction of change in the situation. The PC need not fail nor succeed in order to achieve your goals for play (dealing with those "problematic...
  7. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    That looks like a valid interpretation to me. The interesting question is why you decided to use that specific backstory. Makes sense - I confess, it's hard to keep track of everything going on in this thread. Maybe it would have been better to stay on point; but that wouldn't have been as...
  8. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    It does. I just wasn't sure where the lines between continue current scene/start new scene/move to combat resolution fell. In terms of caster/non-caster balance? Even though I could bring magic! into play (most of which seemed quite limited compared to mid-level spellcasters in other...
  9. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    Yup; what's more, I wanted to hold my thoughts for later - I wanted to play through it first. That makes sense to me. From my point of view, while playing, I thought that I was going to get an audience with that successful Disguise (Change Self) check, but I did not make my intent explicit...
  10. LostSoul

    D&D 5E (2014) Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)

    I played AD&D 1E over the holidays and the way initiative works really surprised me. It's your declared action that determines when you go, and initiative breaks any ties. If you're in melee with someone and you want to cast a spell, you're going last. There are a lot of little rules in there...
  11. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    Yeah - but the confusion I felt wasn't so much because of the failures as it was the structure of play. I hadn't played 4E for a long time at that point. Not that it was such a big problem; it didn't get in the way of my standard narrativist procedure of "play your character passionately". I...
  12. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    N'raac (or anyone else curious): Here is the PbP thread we're discussing. One of the things that jumped out at me when we first started was that I wasn't sure what my PC could do. Not just because I had a whole suite of powers that I wasn't familiar with; I wasn't sure what the results of...
  13. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    Good points. I'm not sure factions in a setting/adventure book (whatever you want to call it! :) ) become wasted space if the PCs don't interact with them - the presence of a faction should influence the NPC's behaviour. But I see your point. Setting up game parameters is a subject for a lot...
  14. LostSoul

    Fighters vs. Spellcasters (a case for fighters.)

    Nah, they just need to detail the different factions in appropriate detail - their resources, goals, and personalities. Then the DM can just run those NPCs/factions. Anyway. Since we did that whole "Chamberlain" scenario as a play-by-post for this thread, do you have any questions about it...
  15. LostSoul

    D&D 5E (2014) Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)

    I think you can do it, you just need to make fictional positioning an important factor in resolution - so that if it's missing, you can't proceed with resolution. It'd be like taking away the die roll: if the system calls for a die roll to determine success or failure, and you don't make one...
  16. LostSoul

    D&D 3.x problem spells in 3.5

    This is why: Spell Component Pouch: A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.
  17. LostSoul

    D&D 5E (2014) Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)

    It's from this: http://big-model.info/ Click on the "Creative Agenda" arrow: "The aesthetic priorities and any matters of imaginative interest regarding role-playing." I don't really disagree with you. My point is that pure gamism relies on "Exploration" (the shared fiction) as the arena in...
  18. LostSoul

    Irony on fighters vs. spellcasters

    I don't know - I think that AD&D 1E was a post-apocalyptic wasteland. Look at the wilderness encounter charts. Or read this: http://hillcantons.blogspot.ca/2012/08/ad-apocalypse-and-hereafter.html
  19. LostSoul

    Dungeon crawls = narrow hallway combat & door jam combats, ugh!

    More tricks. Instead of the zombies/skeletons just standing there, have them come out of the walls when the PCs are in the middle of the room, or when they grab whatever the undead are guarding. Unless the PCs 1) have the Gem of Zub Zub and 2) breathed on it (to prove they're alive) and thus...
  20. LostSoul

    D&D 5E (2014) Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)

    As I understand GNS theory, Gamism is why you play. It's an "aesthetic priority". Exploration (the shared imagining of characters, setting, situation, system, and colour) is that "something else". If you swap out Gamism for "aesthetic priority", you can see that it doesn't make sense: "But...
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