Search results

  1. LostSoul

    Narrative Space Options for non-spellcasters

    Good call, I wasn't aware that there were trees. Nice catch. Woodland stride doesn't work on magic, but wall of thorns has its own condition. It's kinda vague but I'd go with letting it work. That does impact their flexibility quite a bit. Ouch, that's pretty high for 10th level. If I...
  2. LostSoul

    Narrative Space Options for non-spellcasters

    That's why Wall of Thorns is the better spell. Even with a 30 STR you need to roll a 20 to move 10'; the druid can conjure eleven 10' cubes of thorns. The damage they take isn't a big factor (though Dex and dodge bonuses don't count against it), but I don't see how they can get out - not...
  3. LostSoul

    Narrative Space Options for non-spellcasters

    I didn't realize that he could do it as a free action once per round and still act. Still, though, on his own he'd be in tough, even blinking. A huge air elemental could track him down and would be immune to his sneak attacks. Wall of Thorns is pretty bad-ass. The damage it deals doesn't...
  4. LostSoul

    Narrative Space Options for non-spellcasters

    This one seems pretty obvious: wall of thorns on the surprised PCs, then spells that damage an area (wall of fire, swarms) and let them burn. The blink dog rogue presents a challenge, but you could probably turn into a bear and grapple him to death (even though he'll escape it'll take him a...
  5. LostSoul

    Narrative Space Options for non-spellcasters

    Yeah, me too. My guess is that it means the tools that a PC uses in order to achieve their goals. Class specific stuff (so not magic items or contacts, since those aren't tied to a class; anyone can pick up boots of teleport or a crystal ball or make friends with a king) would be... A fighter...
  6. LostSoul

    D&D 5E (2014) Skills Should Be Core

    I don't think people who play Swords & Wizardry find it lacking.
  7. LostSoul

    D&D 5E (2014) Gold for Villagers

    I go with 2 SP is good food for a day, 1 SP will sustain you. I think that's similar to ACKS. So they make about 70 GP per month; 100 GP would be a lot.
  8. LostSoul

    D&D 5E (2014) Ghosts of Dragonspear Castle Excerpts: Adv 1 Fane of the Sun Swallower

    I think the backstory would work better if the module assumed play begins earlier in the sequence of events. That is, instead of opening with the hanging, start with that guy holding recruiting. That would be a neat place for the PCs to slot in, I think. Or the PCs could do whatever else they...
  9. LostSoul

    Free Will and Story

    There's an implicit assumption (made by the monster manuals) that you create a god by making it a level 30+ solo.
  10. LostSoul

    Basic DMing - The Advice of the Times

    I think what I do is to try to stay aware of my own thoughts while DMing and use specific randomness mechanics when certain thoughts pop up in my head. Usually the trigger is "I have no idea" in response to something the player asks or the PC does. The rabbit example was one of those "I have...
  11. LostSoul

    Basic DMing - The Advice of the Times

    That's pretty much how I play these days. I would. It might even be that the troll with a very positive reaction is a polymorphed elf who has been looking for someone to remove the curse. Or anything like that. On randomness in the game: In my last game the PC ranger went hunting. He got a...
  12. LostSoul

    Pathfinder 1E Am i going to screw up my sorcerer?

    You might want to check out the Abjurant Champion. It's pretty cheesy but fighter/mage builds don't work that well in 3.5 - I'm not sure you'd be any better off than a regular sorcerer. (Though I forget what the prerequisites are.)
  13. LostSoul

    How medieval are your medieval(-ish) fantasy games?

    I run a post-apoc kind of typical D&D game, so no.
  14. LostSoul

    D&D 5E (2014) Downtime Mechanics?

    This approach requires some other variable in order to work. If you train to level up as soon as you can, that's not much of a choice. It's just a time tax. You want the player to think, "Should I level up now or use my time in some other way?" Then the player has a meaningful choice to...
  15. LostSoul

    D&D 5E (2014) Downtime Mechanics?

    Downtime is nice for sandboxes because it assigns a value to how you can spend your time, making it a choice. In an "all adventure, all the time" game you only have one way to spend your time - adventure. There's no choice to be made there, so a module for downtime is counter-productive. I...
  16. LostSoul

    D&D 5E (2014) Downtime Mechanics?

    I have a downtime module in my 4E hack. Things you do with downtime: 1. Resting wounds (1 day of bedrest = 1 healing surge) 2. Refreshing powers (slightly different for each power source and/or class) 3. Training (levelling up, gaining xp, swapping skills, feats, powers, learning new rituals...
  17. LostSoul

    Can the GM cheat?

    I don't understand this. Scene-framing is part of node-based design. When the players encounter a new node, the DM frames that node as a scene. Scene-framing isn't anything special; it's just one player (usually the DM) telling the other players what's going on in the game world. You can...
  18. LostSoul

    Pointless quests

    I'd probably structure it like this: Draw a quick map of the enemy encampment. Make sure to have some features that the PCs and players can interact with. Here are some ideas: The army needs a source of water so they are camped by a ridge with a waterfall. The climb is pretty steep but they...
  19. LostSoul

    Torchbearer

    Thor, I was wondering if you could go into some of the details of Torchbearer: how you handle finding traps and/or hidden NPCs. Is it like what we see in the Old School Primer, where the player makes some decisions through the PC, and the DM adjudicates the result; or more like 3E, where the...
  20. LostSoul

    Designing Divine power rules for a new system; ideas?

    So basically you have an NPC who does things for the PC. The PC's job is to please the NPC. The player's job is to balance their own goals with the goals of the NPC - the player's choices are about doing what the NPC wants vs. what the PC wants, finding a nice balance between the two. I think...
Top