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  1. OldSchoolGamerGirl

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I would LOVE to see a fighter build that was able to do what Kratos can do but if we can't get beowulf and hercules in what world do you expect to get Kratos?
  2. OldSchoolGamerGirl

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    because at 11th we have people bringing back the dead and turning people to ash... that is well beyond any magic in most of those stories. in any given adventure with beowulf and hercules you have wizards that gandalf and merlin would be in awe of for there daily out put...
  3. OldSchoolGamerGirl

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I don't know how your personal preferences are being attacked (but I don't doubt it on here) but I will say that it wasn't that hard in our games.
  4. OldSchoolGamerGirl

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    I said D&D is 2 games balanced, but RIfts is like 7, maybe 8. Deadlands/savage world can be VERY caster unfriendly.
  5. OldSchoolGamerGirl

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    it almost feels like 2 balanced games... like you take monk, fighter, barbarian, rogue (remove caster subclasses) and make the ranger and paladin the main casters MAYBE warlock or artificer you have some well balanced but not perfect classes. If you take wizard, cleric, druid, bard, warlock...
  6. OldSchoolGamerGirl

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    one of these days I would like to see someone go through books and movies and figure out every magic thing that conan every went up against, then suggest instead of upping the martials limiting the casters to that list... how well do you think THAT would go over.
  7. OldSchoolGamerGirl

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I think the artificer abailty to make magic weapons and armor through the infusions should be an optional thing for fighters... like "hey I killed a manticor and took it's tail spikes to make +1 returning throwing knives" but also "I forged this armor and the liquids to quench the steel was the...
  8. OldSchoolGamerGirl

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    it depends on what you consider succeeding. If you mean you CAN deal the most melee damage as long as no caster is trying to one up you with melee damage, and you will always have the highest HP (and 70ish% of the time the best tank ability's overall) but have none of the other options that any...
  9. OldSchoolGamerGirl

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    mostly twilight cleric is theory craft overpowered, and silvery barbs would be equal or slightly underpowered for a 3rd level spell. However powerful as 2nd level it ain't breaking a caster game. Edit: never mind this spell is 1st I thought it was 2nd... for 1st it is way too powerful.
  10. OldSchoolGamerGirl

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Shadow magic... make an illusion 50% real that can duplicate spells of 1 level lower then you cast shadow magic at... no more need for that.
  11. OldSchoolGamerGirl

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    that is a subclass added to the cleric not a rewrite replaced cleric
  12. OldSchoolGamerGirl

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    take all the big long cast spells out of the spells per day and put them in rituals is a big start. the force effects (like wall of) having hp is a big help too.
  13. OldSchoolGamerGirl

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    again my interpretation is the bard will have to choose to use a reaction to activate it (but not another die) based on them giving the bard the power to choose not the target, and it being called out as being the intent.
  14. OldSchoolGamerGirl

    D&D 5E (2024) spells going forward

    very true. WHen my buddy ran a harry potter themed D&D adventure for some kids a few years ago he made all of them have 1-2 levels of fighter, rogue, or ranger then go up as sorcerer to show case that 'learning spells' meant you always had them available to you but he also made all the teachers...
  15. OldSchoolGamerGirl

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    no it goes back a few pages but someone pointed out that no, not every single wotc subclass works as written and the poster challenging this said that was only warlock, so the other poster said that yes warlock had issues, but they ran into one with bard and it was useing a 2014 subclass with...
  16. OldSchoolGamerGirl

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    I have my own idea of house rules... and it goes like this, the bard choses (since we gave that choice to the bard not the target by new rules) you can keep it until the end of the encounter or 10 minutes, and yes you can have more then one but that isn't a good use of the effect. I am sure at...
  17. OldSchoolGamerGirl

    D&D 5E (2024) I like the new Warlock

    someone did the math out for both pact of blade and pact of tome taking into account the book of shadow and the thirsting blade invocations being built in. It came out with -3 invocation in order to be able to be 'upto 2014' at a low double digit number and went up to -4 by 20th. I know part of...
  18. OldSchoolGamerGirl

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    if AL says I can make a 2014 warlock I will be shocked
  19. OldSchoolGamerGirl

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    agreed As I am looking now at the stuff they have put out so far they are both changing too much to have that advice be easy AND at the same time is not enough of a change to handle some of the issues I and my group have with the system of 5e. that is why I (and I assume at least some of the...
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