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  1. Xaelvaen

    Why Rules Lawyering Is a Negative Term

    I'm from the Big Blue Nation - Kentucky Basketball is life. I've watched NCAA basketball since I was far too young to remember anything else but basketball. Instant Replays to check the referees' ability to be fair and impartial has been a huge assistance to the game of NCAA basketball, though...
  2. Xaelvaen

    D&D General What Method(s) did you use to roll ability score when you first started D&D?

    We too used 3d6, an array of 6 to assign as you saw fit, with a caveat: you didn't start counting your rolls until you got a 15 or higher. Then the next 5 were purely random. Made sure everyone had at least one decent stat (AD&D 2E) for their character design, but still a whole lot of random...
  3. Xaelvaen

    Numenera: Third Time Wasn't the Charm

    Agreed - it took a good year for more sample Numenera to come out in an 'official' capacity, but right after its launch, there were a couple of massive fan-contribution sites that helped. As far as the Speed/Intellect damage, I can't remember if it is something we homebrewed, or a part of the...
  4. Xaelvaen

    Is it possible for one person to create their own table top game, setting and all?

    Yes* So, I feel a single person can do all the leg work to do all these things, and even publish it. The asterisk refers to the comparative success of these endeavors. Will your single-person-created work ever be on the tongue of every RPG player everywhere like D&D or Pathfinder? That's...
  5. Xaelvaen

    D&D 5E (2014) Which kind of D&D content, created and published on Patreon, are you most likely to support?

    Other: Map and Token art. That's the only patreons I currently support.
  6. Xaelvaen

    D&D 4E 4e Clone − help create it!

    I think they stripped the power of rogue due to Sneak Attacks very cleverly worded 'Once per Turn' instead of once per round. A simple opportunity attack can double the rogue's sneak attack output for a round. While I don't personally agree with that particular dependency on damage output, on...
  7. Xaelvaen

    D&D 4E 4e Clone − help create it!

    When I said 'similar system', we are currently playing a game we built from a core mechanic from Talislanta, and it is otherwise entirely a homebrew endeavor. In this, we are experimenting with a pool of d6s daily to adjust a roll, yes. However, when I referenced for expertise using the dice...
  8. Xaelvaen

    How Many Actual Sessions Do Your Campaigns Last?

    Just wrapped up a "Magic meets Tech" campaign that lasted (480 hours of total playtime). Our sessions have varied lengths, so it's best for me to just equate it into hours. Sometimes if we all get a night to kill, we'll have a random 1 - 2 hour play session, otherwise we meet twice a week at...
  9. Xaelvaen

    D&D 4E 4e Clone − help create it!

    We are right now experimenting with a similar system, where you can roll a limited number of d6s (daily resource) to add to a d20 roll. The rule is, it literally increases what the dice counts as, and like a true d20, it cannot roll higher than 20. That might help you in the design for...
  10. Xaelvaen

    D&D 5E (2014) messy's 5e newbie questions thread

    There aren't any creation rules, so to speak, but there's some easy to access information to help get a good feel for how to do this. In the DMG, page 128, there is a Downtime Activity for crafting magic items. While it doesn't help you, as a DM, choose what goes on a magic item, it does give...
  11. Xaelvaen

    House Rule: Proficiency in all saves

    Awesome - now I get it, sorry for the confusion! With that in mind, a static bonus of +1 or +2 does seem appropriate for the class features that give additional proficiency bonuses. You could also go with a dice for fun. In many of my 5e games, we like to go with 'Proficiency as Dice'; +2 =...
  12. Xaelvaen

    D&D General Favorite things about your favorite edition: MECHANICS/RULES ONLY

    2e (My first edition - thus let me take off my nostalgia goggles) - The thief skill system; I still miss using a d20 as well as other dice for different aspects of play. - The KITS! We designed our own to fit worlds and campaigns and I still have that material from nigh 20 years ago. - The...
  13. Xaelvaen

    House Rule: Proficiency in all saves

    I gathered that part, but you said "So up through 7th level" making me think the 'everyone has proficiency in all saves' thing cut off at 7th level haha. So the proficiency in all saves caps at +3, and no one gets any save increase after that?
  14. Xaelvaen

    House Rule: Proficiency in all saves

    So, up through 7th level, everyone is proficient in all saves, but the save DC is increased by 2. This means class specific save bonuses do not matter until level 9, if I'm understanding correctly, when the proficiency reaches +4 (since at 5,6, and 7 everyone gains the +3 to all saves). Thus at...
  15. Xaelvaen

    D&D 5E (2014) Another attempt at fixing the -5 / +10 issue

    We changed it so that the bonus action feature (on crit or felling an enemy, make another attack) also has a non-crit function. "On your turn if you attack with a two-handed weapon, you can use your bonus action to make a Shove attempt." In many instances of fiction, the big brute barrels his...
  16. Xaelvaen

    Avernus DM Screen & Minis of Zariel and Arkhan the Cruel

    Already pre-ordered this on D&D Beyond. Also gonna be grabbing that cool map + dice set tin they featured in the latest Dragon+. This, plus Baldur's Gate III - haven't been this happy to hand over cash in quite some time.
  17. Xaelvaen

    D&D 3.x Do you miss the martial adepts from "Tome of Battle: The Book of Nine Swords"?

    I loved the Tome of Battle, the Swordsage specifically. It made 3.5 feel alive. 4E seems like it was somehow built off of the backbone of Tome of Battle, and while 4e lacked many things I enjoy in an RPG, it's 'encounter power' mechanic was very fun. To this day I find it hard to play...
  18. Xaelvaen

    D&D 4E 4e Clone − help create it!

    Not sure if it's appropriate for your vision, but in our 5E home games, I converted expertise to the old proficiency dice system in the playtest material for 5E. +2 = 1d4, +3 = 1d6, and so forth. That way it makes the skill reliable, and very rarely 'doubles' the skill. I know my rogues...
  19. Xaelvaen

    D&D 5E (2014) Villains that are supposed to escape

    Well, I never 'break the rules' to ensure the escape, but I do have a wide list of contingencies available. The big rule here is, keep it new and keep it organic. If the same method is used every time you have a villain escape, it does break your verisimilitude (especially if it's multiple...
  20. Xaelvaen

    Systems You'd Never Play after Reading Them

    Played it, no, but I've read through it. I got the book as part of the Torment: Tides of Numenera kickstarter. I like the character shifting as you change worlds, and it has a lot of neat supplements, but the system is mostly the same down to its fundamentals (which isn't a bad thing for me)...
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