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    Pathfinder 2E Actual AP Play Experience

    I am experiencing a similar reality. I don't mind it as much as it is far preferable to have to tone down encounters than to figure out how to make them challenging. This is the first run through PF2 APs. It may take some time to find a sweet spot for encounter design to accomplish the feel you...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Yes it was a character. I hope the rest of the statement context made that clear. I wouldn't post so cavalierly if it was one of my actual players. haha.
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Just had a player die. And we don't have the gold to get them back. Looks like you can die again and can't get them back easily. Flesh to Stone is nastier than I thought it was.
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    Pathfinder 2E Martials > Casters

    I am trying to find ways to make offensive casters interesting. I am finding it difficult. Some people are satisfied with using action reducing abilities like slow, which are effective. I don't find that fun. I quit my wizard when my rounds usually consisted of doing inferior cantrip damage with...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Yes, I have to say I am. A barghast at lower level was a challenge. Holy crap a clay golem pretty much put the party out of action for a short time. And the Gelugon proved to be quite a challenge. The one class that short circuits some fights now and then is the Champion. Smite Evil on paper...
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    Pathfinder 2E Martials > Casters

    I think bards and clerics are very good and useful casters easily on par with martials as far as usefulness goes. They have game changing abilities. Now offensive focused wizards and sorcerers I'm not sure of. Then I thought about PF2 and the types of things that they design team was trying to...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    I'm enjoying PF2. The 3 action system makes for interesting and fluid play with a lot more room for interesting action choices outside of move and attack. Caster power is vastly reduced, but this is probably a good thing. I'm still trying to build an effective damage caster to see if I can do...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    I was surprised today to see the paladin is still a boss against demons. Smite Evil is not gone, just changed. The extra damage is now programed into the creatures. The Vrock we were fighting today had 10 evil weakness. The paladin smite evil ability allowed him to hit for +14 damage a hit. The...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    They can change out their spells far easier than any other class. It's just the magic itself is underwhelming with heightening being necessary. It makes it so your lower level spell slots are fairly useless. They won't even do as much damage as cantrips given cantrips automatically scale. So...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    My experience so far as DM and player. We're on the second module of Age of Ashes. The strangest thing about PF2E is that it reads like crap, but is fun to play. You read the abilities and think this is weak or boring. Then you find yourself using it in combat and finding it useful and...
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    Pathfinder 2E Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition

    A lack of mechanical depth is what made running 5E for me so boring. I didn't mind playing it as it was an easy, fun game to play and a good DM can make a story fun. As a DM I much prefer mechanical depth that better simulates pseudo-reality and provides more options for monsters, players, and...
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    Pathfinder 2E It's Finally Here! The Pathfinder 2E Review

    Nice review. Good introduction for the books.
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    Pathfinder 2E What are you most looking forward to when it comes to Pathfinder Second Edition?

    Three action mechanic. Death mechanic. I prefer death to be a little more dangerous. I'm glad pop up healing is gone. Initiative. I like not having to make a Perception check, then roll initiative. Removes one encounter step in a fashion that fits pseudo-realism. I'm glad PF monsters kept...
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    Is Pathfinder 2 Paizo's 4E?

    I doubt it. That was the least of my problems with the game. It just wasn't a very good game for suspending reality. 4E let you look at the wizard behind the curtain too much and expected you to forget he was there. RPGs walk a very fine line much like a good book, movie, or TV show of creating...
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    Pathfinder 2E Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?

    The passive AC bonus is provided for the Raise a Shield action, which I guess they eliminated. Then when you have your shield raised, you can use a reaction to shield block mitigating some damage. You can also do this with the shield spell once every 10 minutes. I like the mechanic myself. It...
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    Pathfinder 2E Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?

    Good to hear. I like a lot of what I saw in the play test. The 3 flexible action round is one of the most interesting mechanics to our group. It really made combat seem more natural and realistic than the move, do some kind of power, with swift or immediate actions possible. It has a lot of...
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    Pathfinder 2E Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?

    Shields seemed decent for healer types. No one tried a sword and board martial. Using the raise a shield action seemed to pale in comparison to trying a third attack. The 5 point damage reduction isn't high enough to forego swinging for 8 or so damage. Shields do seem like a subpar option unless...
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    Pathfinder 2E Here's A Pathfinder 2E Goblin

    I see. You're not a PF1 player looking to move to PF2. Whereas I'm a PF1 player looking to move to PF2. PF2 is very familiar as a PF1 player that also played 5E for a year. I'm used to all the mechanics as it seems like a blending of PF1 and 5E. I like some of the 5E mechanics they blended in...
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    Pathfinder 2E Here's A Pathfinder 2E Goblin

    The parts of 4E I despised are not in PF2. I find it is more like 5E, which did not seem like 4E either. A few elements from 4E made it into 5E, but I'm sorry to say those things seem like renamed elements of 3E/3.5 like the reaction and minor action which was the swift and immediate action...
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