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    Is Pathfinder 2 Paizo's 4E?

    Nope. As a player that has played all versions of D&D since the beginning, PF2 is nothing like 4E. It is far more like 5E. Even that comparison is off. It's more of its own game testing a bunch of new ideas, some of them very interesting, some questionable, and it will take some time to figure out.
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    Pathfinder 2E Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?

    Not my experience with 5E. I liked 5E better than 4E, but once you obtained advantage and had bless you pretty much were done doing much else than damage. We quit 5E and went back to PF1 because 5E was way too generic. You felt like your choices gave you power? We played the game and found that...
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    Pathfinder 2E Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?

    Pathfinder 2 is nothing like 4E. I played 4E. It feels absolutely nothing like 4E at all. I don't agree with that assessment in the slightest. PF1 was always math and rules intensive. Good DMs are what drove Pathfinder 1. They had to know the rules to keep the gameplay going for the players...
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    Pathfinder 2E Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?

    It's more like 5E than 4E. 4E was very video gamey like you were punching buttons every single fight because you had powers based on encounters. Pathfinder 2 more like 5E, but not quite as bad. In 5E once you had advantage and bless, you were pretty much done using buff powers. Advantage by any...
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    Pathfinder 2E Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?

    I'm giving the game a shot. The playtest was a mixed bag. Good 1. Action system is a lot more fluid and flexible. 2. Cantrips: I like casters being able to do magical damage rather than have a dagger or crossbow when out of spells. 3. Monsters seem flexible and powerful. Not as watered down...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    Campaign ended again. We're all bored of 5E. I made the monsters stronger and the game more challenging, that helped a bit. We found the game to be very repetitive without much to look forward to as far as additional material to make the game more interesting. We were doing much the same thing...
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    Critical Role Critical Role's Matt Mercer On Civility

    There's never going to be civility on the Internet. Anonymity allows anyone to troll to start a fight and I personally know at least one guy that does it just to make himself laugh. I know this guy isn't alone. This guy created aliases to start arguments with himself hoping to get people...
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    D&D 5E (2014) To Allow Multi-Class or Not....A DM's Dilemma

    If you're just starting as a DM, likely best to run a campaign or two with core to get a feel for the game. Then once you have more experience running combat and challenging your players, work in optional content like Multiclassing and feats. This will allow you to learn what the core classes...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    The Maze Engine The Maze Engine: The Maze Engine is a powerful extraplanar device also known as an Orderer. It was created by the powers of order to restore order in areas of great chaos. The forces of Order dispatched an army with a maze engine into the Underdark to send the Demon Lords back...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    The Gallery of Angels The Gallery of Angels: An angelic solar resides within the depths of the earth as the warden of an angelic prison. Angels that have violated their ethics are sent here. Ariellia then imprisons them in stone. She has grown weary of this punishment. Ariellia was an angel...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    The Return of an Old Friend The bard Cinshariel returned to the group. We were light on healing, so the party felt the bard offered the most bang for the buck as an additional support healer. I integrated her back into the party by having her mother send her to assist the party. Her mother is a...
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    D&D 5E (2014) Balance of Power Problems in 5e: Self created?

    So eliminate game options that make the game more fun for likely the vast majority of players to make the game easier? One of my players is already bored with the limited options in 5E. He's bored with every character having some ability to gain advantage, get damage resistance, and do some...
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    D&D 5E (2014) Why do so many DMs use the wrong rules for invisibility?

    I run Stealth in what I consider the most sensible fashion for the cinematic moment. If someone can find an interesting cinematic parallel, I usually go with it. I wouldn't get too caught up in trying to run Stealth in a hard rule fashion. Stealth shouldn't be ruled as an absolute. It should be...
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    D&D 5E (2014) [UA Favored Soul]Are there any obvious cleric spells that combine well with metamagic?

    You could make a pretty cool spell list mixing those two spell groups.
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    D&D 5E (2014) Why do so many DMs use the wrong rules for invisibility?

    That it limits offsetting penalties in a strange way in some cases like making it easier to hit in places of darkness if both participants are affected by it when the advantage benefit of hitting a blinded target it canceled by the disadvantage of not being able to see creating a flat roll with...
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    D&D 5E (2014) Why do so many DMs use the wrong rules for invisibility?

    The weirdness of the invisibility and darkness rules is definitely a clear design flaw where the advantage/disadvantage mechanic is shown to have a major weakness.
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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    Out of the Abyss is an official source. If you want stats for demon lords designed by WotC, you buy that book.
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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    As a person that played the original Ravenloft, Strahd being able to survive a concentrated attack by a party is not his game, it wasn't in nearly any edition he was made for. Once you got past all Strahd's tricks and magical defenses, he was fairly easy to kill. Even in movies and literature...
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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    I don't know about you, but I've never had a version of D&D/Pathfinder where I didn't have to heavily modify creatures to challenge my players. It's a bit disappointing at times creatures of such power aren't designed well enough to challenge a party, but it makes sense. Given the breadth of the...
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