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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    I've come to the conclusion that the designers have decided that there is no way to build monsters capable of challenging all parties. So they created a bunch of bare bones creatures with some starting ideas and made it very easy to modify nearly any creature to accomplish what you want it to...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    MADNESS OF YEENOGHU MADNESS of YEENOGHU. d100 Flaw (lasts until cured). 01-20: “I get caught up in the flow of anger, and try to stoke others around me into forming an angry mob." Effect: You constantly push the party to kill anyone they face, friend or enemy. You are always looking for an...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    The Giggling God of the Upright Hyenas The heroes laid the fallen cleric to rest. Now they had no healer. The heroes were well past civilization or what counts for civilization in the Underdark. This was uncharted territory save for the mad wizards like Vizeran that wandered such places...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    YEENOGHU YEENOGHU Huge fiend (demon), chaotic evil; Challenge 24 (62,000 XP) Armor Class 25 (natural armor); Hit Points 720 (24d12 + 192 x 1.5 PC multiplier); Speed 50ft. STR 29 (+9) DEX 16 (+3) CON 26 (+8) INT 16 (+3) WIS 24 {+7) CHA 16 (+3) Saving Throws Str +16, Dex +10, Con +15, Int +10...
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    D&D 5E (2014) Need a better houserule to fix Bladesinger's mechanics not supporting lore issue

    Longsword as a finesse weapon breaks nothing. I allow dex or str for all weapons. Allowing Elven Chain doesn't seem like a big deal, though the Bladesinger already has a very high, problematic AC.
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    D&D 5E (2014) Balor vs Pit Fiend

    Can you test my version of the Balor? BALOR Huge fiend (demon), chaotic evil; Challenge 20 (25,000 XP) Armor Class 19 (natural armor); Hit Points 393 (21d12 + 126 x1.5 PC); Speed 40ft., fly 80ft. STR 26 (+8) DEX 15 (+2) CON 22 (+6) INT 20 (+5) WIS 16 (+3) CHA 22 (+6) Saving Throws Str +14, Con...
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    D&D 5E (2014) [5E] The few mechanical implications of... non-magical weapon immunity and CR.

    Only if the DM makes sure to build the creature with Athletics or Acrobatics. A PC with a high strength and Athletics skill can grapple and restrain a creature without the ability pretty easily. Once he does that creature attacks at disadvantage and can't move. Then the cantrip casters unload on...
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    D&D 5E (2014) [5E] The few mechanical implications of... non-magical weapon immunity and CR.

    Cantrips definitely make killing creatures resistant to non-magical weapons easy. Not to mention paladins. Resistant creatures haven't been interesting in D&D for a long, long time.
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    Unearthed Arcana Unearthed Arcana:Are they revealing limitations in the 5th edition system?

    I have a player getting very bored by the lack of crunch and the limitations of the advantage mechanic. Everything in the seems to be about getting advantage in some fashion and once you have it, other abilities that give advantage become useless. And that's a lot of useless abilities. Sure...
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    D&D 5E (2014) What is "broken" in 5e?

    No, it isn't a separate issue. Sharpshooter's individual effectiveness is irrelevant. It is how it synergizes with the overall mechanics of the game, especially the overall capacity of the PCs to use it to their advantage to overcome game challenges. So it is not separate, just as no rule is...
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    Unearthed Arcana Unearthed Arcana:Are they revealing limitations in the 5th edition system?

    The advantage mechanic is inherently limited as once you have it, it doesn't stack. With Bounded Accuracy you can't hand out many numerical bonuses or you break the system. 5E is a more limited system than even 4E in my opinion due to its core mechanical design. It very much is a game meant to...
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    D&D 5E (2014) What is "broken" in 5e?

    How does Stealth limit ranged attacks beyond the opening round? Not to mention Stealth helps set up ranged attacks because dex-based PCs are much better at Stealth than the vast majority of monsters and PC groups usually have a far better scout with higher Perception skills. So no, Stealth is...
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    D&D 5E (2014) What is "broken" in 5e?

    I wish they would fix Sharpshooter. It's too good, but I doubt the game designers will do so even though it is very clearly too good a feat. It not only has an added damage component that synergizes very well with the Archery fighting style, but bit eliminates all the DM tools to limit ranged...
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    Unearthed Arcana Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes

    That Horizon Walker ability to negate damage resistance is way too much.
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    D&D 5E (2014) Wall of Force Reality Check (as used by DM not players)

    If Mearls runs it that way, it's a major change that has never been the case with any version of Wall of Force I know of. Just because you can see through it doesn't mean it isn't total cover. Spells don't go in or out. That would be way too powerful for PCs. Then they cast the wall and nuke...
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    D&D 5E (2014) Wall of Force Reality Check (as used by DM not players)

    It provides total cover just like it has done in every edition of D&D as far as I'm concerned.
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    D&D 5E (2014) Comparison/number-crunching time! -5/+10 feats: How much "too good" are they?

    It's not crunchy enough by design (at least one of my players agrees with you and he is super unhappy with the lack of splat books providing options, it's boring him.). That is why feats are optional. The game works well without feats. That means you're on your own balancing feats. You have to...
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    D&D 5E (2014) Comparison/number-crunching time! -5/+10 feats: How much "too good" are they?

    They're optional feats. Only thing people need to know is that if you allow them into your game, be ready for the damage spike. Sharpshooter isn't as good as it is because of the -5/+10 damage mechanic. If that were all it gave, the feat would be fine. Sharpshooter is great because it negates...
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    D&D 5E (2014) Whatever "lore" is, it isn't "rules."

    Lore wouldn't mean much for a game world if you didn't follow it. If you're using an established game world with expectations from fans, you should follow the established lore as much as possible. An occasional exception such as Drizz't or the like is acceptable, but in general the lore and the...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    GORISTRO GORISTRO Huge fiend (demon), chaotic evil Armor Class 19 (natural armor); Hit Points 310 (23d12 + 161); Speed 40ft. STR 30 (+10) DEX 11 (+0) CON 25 (+7) INT 6 (- 2) WIS 13 (+1) CHA 14 (+2) Saving Throws Str +13, Dex +6, Con +13, Wis +7 Skills Perception +7, Athletics +16 Damage...
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