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    D&D 5E (2014) last encounter was totally one-sided

    No. You have what you believe and are making arrogant, asinine assumptions about those that disagree with you. And yet the game designers don't design adventures with this in mind. So are your base assumptions true and the adventure designers wrong or vice versa? You know none of the modules...
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    D&D 5E (2014) last encounter was totally one-sided

    Smart enough? Really? So are all the people playing a more complex game like Pathfinder/3E or GURPS just smart enough to understand the rules, but not smart enough to modify 5E? Because you know, modifying 5E takes such a high level of intelligence? I don't think criticisms of 5E have anything...
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    D&D 5E (2014) last encounter was totally one-sided

    Giant owls are animals and weak compared to a dragon. You use the math to defend the ability of a 10,000 orc army to make lvl 20 PCs run, but throw the math out when the same can be said of an ancient dragon? This is the kind of hypocrisy I have trouble debating. You seem to want to use the...
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    D&D 5E (2014) last encounter was totally one-sided

    Would you do the same with orc arrows on the dragon hide? Would you give it some kind of a damage resistance?
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    D&D 5E (2014) last encounter was totally one-sided

    No. But summon animals does quite a few small creatures that add up to a lot of damage. And necromancers can raise a lot of skeletons. If they are able to use them, they do a truck ton of damage that overshadows other classes and gloryhog some of the most impactful encounters.
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    D&D 5E (2014) last encounter was totally one-sided

    It's hard to ignore the math when it is such an integral part of the game. I'd rather figure out how to make the math and the narrative work cooperatively. There's one strategy I've seen tossed around where a necromancer or druid constantly supply themselves with a number of low CR creatures to...
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    D&D 5E (2014) last encounter was totally one-sided

    Perhaps it will improve, but I doubt it. The same math that makes PCs weak also makes monsters weak. As some others have shown, a 5E ancient dragon can be killed by a 100 lvl 1 fighter archers. Normally a 10,000 orc army runs from an ancient dragon. In 5E, an ancient dragon or a balor would be...
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    D&D 5E (2014) last encounter was totally one-sided

    I don't describe the monsters in the same way because most of them (a good 90%, maybe higher) don't have anywhere near the same tactical options at their disposal as PCs. That's why in my experience the best enemies for PCs has always been an opposing PC party. Yes, I realize you can design orcs...
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    D&D 5E (2014) last encounter was totally one-sided

    I will concede that point. In a vast open space where the PCs did not see the sheer number of orcs that were going to pour out of cave openings like in the LotR movie in the great hall in Moria (Orc spiders were amusing), 5E PCs at just about any level would eventually die if they stood there...
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    D&D 5E (2014) last encounter was totally one-sided

    I would disagree. If the DM is taking into account the limitations of space, a group of lvl 20th characters could slowly kill an army of 10,000. This idea that every single orc gets an action is ludicrous, even with only 300. A group of level 20 characters would attack an orc army in a fashion...
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    D&D 5E (2014) last encounter was totally one-sided

    Depends on the book and characters. Elric was capable of destroying nations while other characters like Aragorn have to stay out of the way of even twenty orcs and Conan is between the two extremes. All three writers were good in my opinion. It is important that a DM have an idea of what level...
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    D&D 5E (2014) What class fills the tank role best? Fighter, Barbarian, Cleric or Paladin?

    There's a few good options. Least Complicated: Bear Barbarian. Half damage all attacks except psychic. Decent offense. Good whether you're using feats or ability bonuses. Downside is you have to take hits. Low AC and Reckless attack means you'll get hit often. You can run this class pretty much...
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    D&D 5E (2014) last encounter was totally one-sided

    This part is true. In 5E there is more concern than previous editions. In previous editions it wouldn't even be a contest. in 5E, they at least still have to use tactics and planning. Just because it wouldn't be hard, doesn't mean it wouldn't take planning and work in 5E. They can't just jump in...
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    D&D 5E (2014) last encounter was totally one-sided

    Once again putting words in that I didn't say. They most certainly wouldn't say, "Charge." They would scout it, say 300 orc horde with a leader, probably port or transport in, take out the leaders, and nuke a major portion of the central command, adios out, piecemeal the rest of the orcs...
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    D&D 5E (2014) last encounter was totally one-sided

    Should level 15 characters be afraid of 300 rampaging orcs? I don't think they should. 300 orcs is a fairly small horde. I think six level 15 characters should be able to kill an orc horde that size fairly easy. Level 15 is serious power and should be serious power in a cinematic sword and...
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    D&D 5E (2014) last encounter was totally one-sided

    I think Bounded Accuracy applies more to monsters than PCs. PCs have the means to either avoid direct combat with battlefield control, concealment, or mobility or can ramp up AC to the 20s plus fairly easy, especially if you allow multiclassing. Defeating an orc horde would mostly be an exercise...
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    D&D 5E (2014) Your one best piece of GM/DM advice?

    Don't take the game too seriously and make sure you're having fun DMing. If DMing ruins your enjoyment of the game, don't do it. Find ways to make DMing enjoyable.
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    D&D 5E (2014) last encounter was totally one-sided

    300 orcs against 6 15th level players and your player would run? Not mine. They would kill 300 orcs. Not sure it would be that hard. Not sure why you think it would be. 15th level characters are really, really powerful. 300 standard orcs are not much of a match them unless you have somehow set...
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    D&D 5E (2014) last encounter was totally one-sided

    And if you look at what I did, you would have seen I more than accounted for the artifacts by boosting the monsters substantially. If you look at the monsters I designed, they were far more powerful than the monsters in the actual module because of the power level of the players. And it wasn't...
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