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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Zuri visibly perks up a little at Wat's suggestion of treasure. She recovers her dropped dagger, keeping it in her right hand rather than sheathing it.
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Zuri picks herself up and dusts herself off, biting her tongue to keep from groaning. Relieved that everyone else seems inclined to take the time to recover, she quietly adds her own, "I'll live." to the responses. Editing in because apparently I missed it this morning: Zuri uses two surges to...
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Terrified to be impaled on stalagmites, on her back, on the ground, Zuri blinks and teleports herself closer to Gray and Sabynha. Spitting blood on the floor, she manages to reload her hand crossbow in record time, raising it to fire through the space between Sabynha and Gray, to hit the huge...
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    [OOC Discussion] A Call for Lovers (DM: jbear Judge??)

    "So ... 9 psychic dmg to Zuri and she is knocked prone and slid 1 into stalagmites at G11 for 3 dmg. " Is part of the last status update you posted for Zuri :) So... yeah. Prone.
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    [OOC Discussion] A Call for Lovers (DM: jbear Judge??)

    Sorry I've been quiet - there have been a series of events that have left me completely wiped out. Related, I've got much more limited computer time now (because my day machine is now in repair-limbo), so I apologize for being slower than I should be. Also, I have used my AP, I used it to...
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Uninspired, Zuri reloads her crossbow and fires on the Spirit. standard: Disheartening Strike with Crossbow 1d20+6=25 HIT! Damage: 1d6+4=7 so 3 after insubstantialness I will be unavailable for next 48 hours or so. Sorry to leave on such a thrilling turn! Addition - because the Spirit...
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Zuri moves farther away from the spirit, unsure why Rain has ordered this. Sure, the Eladrin is bleeding and seriously wounded, but she assumes her allies would rather she fight to the very end than limp off to lick her wounds. But, she doesn't waste time trying to tease out the Tiefling's...
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Ack, sorry! I'll just have Zuri move into J14 unless I've missed something else.
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    I actually meant that Wat moved the Mad Spirit to I15. I'm going to proceed assuming that it's in that location, and I'll assume someone will correct me if I'm wrong (and I'll adjust accordingly. :) Following behind the spirit, Zuri has to scrabble out of the way when Wat unexpectedly pushes it...
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    I think Wat actually moved it to I15, which means Sab might need to be repositioned? I'll look in on the flanking then -> would rather do that with Zuri (more in character, plus she'll get extra dmg from sneak attack)
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    I have to declare taking the +2 before I roll though, right?
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Map is updated :) Waiting to see what happens with you guys before I figure out how Zuri will be reckless next
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Zuri's left hand clutches the side of her head as a shaft of pain drives through her mind. Gritting her teeth against it, she attacks the solidified echo (D14). Her dagger cuts through the echo, disrupting its form and sending it back into the ether. Immediately her psyche feels relieved. With...
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Zuri wanders along at the back of the group, distracted by the beautiful rock formations 1d20+5 → [5,5] = (10)
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    "Doesn't look like my idea of a romantic getaway," Zuri comments as she steps nimbly over the uneven floor. 1d20+4 → [10,4] = (14) Success Dungeoneering 1d20 → [10] = (10) Nature 1d20 → [8] = (8) Zuri waits patiently at the back of the pack for someone to indicate which way the group will be...
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Zuri at the back then. Maybe not ideal, since she's best if she can get in and flank... but then I nearly killed her in our last attack, so maybe needing to think harder about getting her into position will remind me that I can't play her with my usual kamikaze style ;)
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    Evolution of your Gaming Space

    We used to play on a dining room table in a friend's rented house. Now, with a different group, we alternate between a long folding table and kitchen chairs in my living room to the dining room table at our DM's place. My husband *really* wants to get a projector rigged and to build his own...
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Zuri takes Wat's words to heart and searches for signs of an ambush, but finding nothing, keeps it to herself. If one of the others should spot something she has missed, she doesn't want to look the fool. Gradually the Eladrin edges her way towards the entrance of the cavern, admiring the...
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    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    "How dangerous the forest has become?" Zuri's cheeks pinken as she realizes how loudly she asked the question that struck her most particularly following Lord Carric's speech.
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