Search results

  1. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Exactly, thus the principle of an independent world negating railroading.
  2. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sorry, but having events happen independent of characters doesn’t make something a railroad. There seems to be some major conflation with linear adventure and railroading. These 2 things aren’t the same thing. Railroading requires force/deception/coercion. Linear adventures just require...
  3. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As long as the players voluntarily stay on the tracks it’s not a railroad. The moment a dm intervenes to keep them on the tracks, that part is railroading.
  4. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    He can’t do that unless the world reacts to the players choices to always reinforce his story. That is it’s not an independent world.
  5. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    IMO, illusionism very much has the moment to moment of play depend on what the players do. If the players decide to have their characters leave the dungeon then there’s something blocking their path that wouldn’t have been there had the characters not wanted to leave. In this sense the...
  6. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think the notion of wearing a body camera is an apt analogy. There’s a large preexisting independent world out there. If you want to see animals you go to the zoo. If you want to party you go to the club. Going to the zoo doesn’t mean you established the zoo, but it does mean you defacto...
  7. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well if the world is truly being invented independent of players/characters (save what the characters can actually impact in the fiction) then that principle alone takes care of railroading. One cannot railroad such that all paths always force X without having a dependency on the characters...
  8. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In actor stance the actor doesn’t impact fiction outside his character other than what his characters actions could fictionally cause. In the runes example he does and with the knowledge he’s doing so.
  9. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    yes the question is how, whether in character actions do so or via direct authoring. Your conclusion that the character has good reason to believe these runes reveal a way out is only true after the player has declared ‘my character reads these runes hoping they are a way out’. To me that is...
  10. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    IMO Everyone grasps what you are doing. They just explain it differently. That is its different conclusions on the same set of facts.
  11. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @Enrahim I view imaginary things and player ideas of imaginary things as the same exact thing. Do you? I think that’s been a major disconnect in conversations with @pemerton.
  12. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Wait, you are quibbling over, the players idea of an imaginary thing vs the imaginary thing being the cause? To me the word imaginary already means it’s the players idea. Player ideas are how players do imaginary things after all.
  13. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don’t think you answered @maxperson’s question here at all. Posting the skill doesn’t define what if any limitations it has from your perspective. Kind of like arguing RAW in d&d.
  14. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If imaginary things don’t have real causal relations then how can one prompt a real player to author what the runes are?
  15. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Hmmm. Makes me think of that show where they bardly go where no man has gone before. Thats some inuendo if I’ve ever seen it. Very fitting for Shatner I guess. Which is also a name that could function as a verb. “I shatnered”
  16. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You missed getting the 20,000th post. There’s still time to try for the 30,000th though.
  17. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’ve never seen a game handle improvised weapons and objects particularly well. Do you have some specific rules in mind you feel are great for this. Especially ones for swinging from the chandelier (especially ones that can cover more than a single genre convention around the difficulty of...
  18. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m glad you said most of this but I think you must be careful in that in that narrativist games do tie the ability for player authoring of non character fiction to either player action declarations for their character or character actions in the fiction. Talking about that distinction is...
  19. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I made one for the -5/+10 power attack feats for 5e. But mostly you overwhelmed the modifier with accuracy buffs such that your dpr was most always maximized by using it. So you rarely had to think about it.
  20. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right and what if the DM says no to the players suggestion, doesn’t that capability prove it’s the GM that is authoring the world. Or would it be better to say co-authoring there? And if the activity is best called co-authoring, then I think it’s worth exploring what is gained and/or lost by...
Top