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    Pathfinder 2E By prohibiting ORC licensing on Pathfinder/Starfinder Infinite, Paizo is now a step closer to WotC's walled garden approach with dmsguild

    This is not an uncommon thing - Old School Essentials Advanced Fantasy includes this line: " All text and tables not declared as Open Game Content are product identity. DESIGNATION OF OPEN GAME CONTENT The table of Secondary Skills (p52) is Open Game Content. " Tons of OGL products similarly...
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    Pathfinder 2E PF2 Remaster PDFs have been sent out! Talk about/ask questions about them here.

    The default DC for Aid has been dropped to 15, making it a useful choice at all levels instead of being a trap option until around level 4-5.
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    Pathfinder 2E PF2 Remaster PDFs have been sent out! Talk about/ask questions about them here.

    Shields have fundamental runes now. Any shield can become a Sturdy Shield. All Athletic Maneuvers have the Agile Trait when used with a free hand.
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    D&D 5E (2014) Essential DM Reading List

    For 5e specifically: https://www.runagame.net/2016/05/understanding-5e-d-skills.html https://www.runagame.net/2017/10/players-self-assigning-rolls.html
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    D&D 3.x Retro-cloning D&D 3.0

    Does anyone have a working link to download the original 3.0, not 3.5, version of the SRD? (in .RTF)
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    OSR Old school wizards, how do you play level 1?

    This, to me, is what defines classic d&d/OSR: "Your Table Will Vary". Because of missing rules, contradictory rules, hidden rules, or confusing wording, every Referee and every table will play differently. There is no one true way to play. There is no "wrong" way to play. Any attempt in...
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    OSR Old school wizards, how do you play level 1?

    Moldvay X59: "A Common mistake most DMs make is to rely too much on random die rolls. An entire evening can be spoiled if an unplanned wilderness encounter on the way to the dungeon goes badly for the party. The DM must use good judgement in addition to random tables. Encounters should be...
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    OSR Old school wizards, how do you play level 1?

    Classic D&D games are only as dangerous as the DM allows them to be. The rulebooks and modules explicitly encouraged experienced Referee's to fudge or pre-decide damage or d20 rolls. Magic users can easily survive level 1- the referee just has to select numbers which won't kill them undeservedly.
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    D&D 5E (2014) Can you attack a Forcecage (And other magically conjured objects)?

    Can Forcecage, and other conjured magical effects, be attacked and destroyed? Forcecage, unlike its little brother Wall of Force, it is not explicitly immune to damage. If a Forcecage is an Object, it should have Hit Points and an AC, as all objects do. But is it an object? Bigby's Hand...
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