Search results

  1. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Hey Everyone - quick update for Oct 30th. Apparently part 2 of my guide has been "flagged as inappropriate" on google docs and I am no longer able to share it. I've requested a review as I'm not sure why it would have been flagged. I've copied it to a new doc, here's a link. P.S. - anyone...
  2. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    I did indeed intend to be forthright about my analytical approach from the outset. This is how I open my review of the Bladesinger: In other words - I'm comparing this to the 2e bladesinger, the basic D&D elf, or other melee builds remincient of those iconic character types. "What was the...
  3. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Continued.... I agree. My initial post links my Bladesinger evaluation. It is definitely "on-topic" for this thread. This is false. Furthermore, I suspect by making this statement, you either didn't read the analysis of the Bladesinger (past the ratings themselves), or you are unfamiliar...
  4. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Actually, I was not rating the Bladesinger on those criteria, which is why (partially) my Bladesinger assessment isn't included in my guide. My Bladesinger review states my problem with the build (when used as a straight-wizard melee build), which is simply that defensively it is good, but...
  5. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Yes, I have Xanathar's on pre-order with Amazon, when I get it, I will be mulling it over and I'm sure I will have an opinion to share. All I've heard so far is that it is supposed to be an Abjuration/Evocation specialist that gets Int bonus to Initiative. My first thoughts were, "The spells...
  6. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    GregoriusM1: Thanks for your comment. I do mark Mirage Arcane as bad, though as you point out, it is a lot better if you are an illusionist because of Malleable Illusions. If you go to part 1 of my guide, to Wizard Schools, and look under illusion, you will see the effectiveness of Malleable...
  7. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Nope. That was my first impression, but I've had limited practical experience with the spell to change my views to this point. What the spell says is "On a successful save, the creature is ejected from that space, to the nearest unoccupied space outside it." The forced movement for those...
  8. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Hi MooreVol, glad you've enjoyed my guide and the thread! The groups I play with don't use UA material at all, so I don't bother even reading them. One thing I note from your description is that it sounds like you are choosing what you summon. Is this a feature of the spell? Normally with...
  9. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Hey Paolo Borello. So, first off, the Bard is a great class. I enjoy playing a Bard, but it really doesn't do the "god wizard" very well at all. The problem is that the spell list simply lacks the battlefield control options or the defensive options of the Wizard (don't worry about the...
  10. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    I'm inclined to agree. When creating the guide it seemed as good as it ever was, though I was inexperienced enough with concentration to not fully understand the limitations that would place on what could be done. That said, there are some clever ways to use Time Stop. For example, consider a...
  11. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    My experience is that the big baddie with a bunch of soft minions was more common in 4e. In 5e I find a lot of big baddies by themselves, or groups of monsters of equivalent value (These are the situations I'm normally lobbing in a fireball). Sometimes there is a big baddie with minions, but...
  12. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    As Hemlock mentions, we are likely looking at more than 3d6 damage, however, I still agree with your point. I will consider both these spells, I've likely overrated Evard's, as I've failed to get the milage from it that I originally expected. I do think that the anchor point limitation isn't...
  13. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    If the spell is Erupting Earth - I don't have a copy of the analysis I did (that was eaten by the WOTC forum shutdown), but basically I compared damage by level for blast spells, and then drew a line from Magic Missile to Meteor Swarm to show how between levels 4-8 (increasingly as the levels...
  14. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    You would find it here: https://orclabs.wordpress.com/
  15. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Ah, that explains it. I would point out that although Greenflame blade does do additional damage to a target within 5' of your initial target, and although Booming Blade does additional damage to a target who chooses to move that round, in each case these additional damages are circumstantial...
  16. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    I'm missing something. I see 2d8+6 (3d8+6 if opponent chooses to trigger the extra damage) Are you adding Int bonus to damage? How is this achieved?
  17. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    How so? The melee cantrips generally add a 1d8 at each power stage, or 4.5 damage on average. I would assume any extra attack from almost any build is going to do a lot more than that.
  18. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    The best scaling spells could be its own guide! Great question though. Keep in mind this could use more research, but with a quick look, some options I notice are: Blindness/Deafness is a great spell for scaling (one extra target per level, 2nd level spell), and IMO is a much better option...
  19. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    This is hard to rebutt, as I don't know the specifics of the multiclass you are referring to. However, let me provide one example. Lets say you mutliclass Cleric and Wizard. The exact split is not relevant, but lets say you have access to 3rd level spells in each class but have some 4th, 5th...
  20. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    I will agree that Meteor Swarm is definitely an outlier - there is no other blast that comes anywhere near the damage at that level. Fireball is a little less clear cut as there are other spells doing similar or equal damage for the level, but it's certainly a standout for blasting, so we can...
Top