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  1. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Everything Xanathar

    From PHB: Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5, “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a...
  2. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Everything Xanathar

    I don't recall every response I had when I put this out, but basically every rating I made was too high AND too low, depending on whom I was speaking to. I would first respond that please note that I don't think the Circle of the Shepard archetype is bad, and it doesn't require defending from...
  3. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Everything Xanathar

    I think it's an interesting idea, for most spells, one die is like casting with a one higher slot. That's significant but not overwhelming which is a pretty good balance IMO. Now, I don't have my book in front of me at the moment, but I can't tell if you took anything away. If you haven't...
  4. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Albert Einspell is currently working on the formula.
  5. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Everything Xanathar

    Material components without a price amount can be replaced with a spell focus or material component pouch as you suggest. If the DM changes that, it's a house rule. Naturally, any spell house ruled by a DM would probably get a different rating if I was to evaluate the house-ruled spell.
  6. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Met my DM for breakfast today. Brought up the Major Image question and the various sides of the discussion we had here. He's going to think about it, but his first instict was that he would consider a ring on a finger to be stationary relative to the finger it was cast on. He reminded me that...
  7. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    So we cast Glyph on a table on the deck of a ship. DM: the ship is moving, 10 feet and it loses its magic Player: so you are using the ocean as the point of reference as "stationary"? DM: of course Player: we throw the table over the side so it stays "stationary" DM: the enemy ship is closing...
  8. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    To be honest, the way I read it, nothing can be moved more than 10 feet from the initial casting location. This leads us around to the same question. You find a spellbook in the Wizards study of the Cog you are exploring. Can we be certain it's Glyph free because it's on a moving ship?
  9. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    There are multiple examples given in the Glyph of Warding as valid targets for the spell far more portable than a cart.
  10. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    This would probably work, though I doubt anything that requires imagining what would be its own tactical map would be RAI. (Jeremy Crawford has been consistent specifically stating we should not imagine how things work on a tactical map when imagining how things work in game). If my DM makes...
  11. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    P.S., no I haven't looked at Eberron yet. If they create an Eberron campaign path, I almost certainly will, but currently I'm expecting that most players won't have access to those options (including me)
  12. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Every fixed point spell already moves in every campaign. I agree the DM precident has massive tactical implications. Pretend you are the DM (anyone reading this) This is the scenario. A cargo ship is being loaded. Dock crew use a ramp to load a cart laden with crates and chests onto the...
  13. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    I have always made certain assumptions regarding "stationary" illusions. I assume that the illusion is stationary relative to something else. Let's consider a hypothetical situation. My illusionist is on a road in a broken down cart. On that cart is a chest that is open, and that chest is...
  14. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Mirage Arcane + Malleable Illusions is quite powerful under the right circumstances, since Mirage Arcane can change the tactile properties of the terrain and provides no saving throw, so yes, you could use Mirage Arcane to create a wall, and yes, that wall would be essentially "real". With...
  15. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    I don't even read UA. When I read Xanathar's I was unaware of what was nerfed and what wasn't. I think it gives you a better perspective when the material becomes official. I totally agree regarding large quantities of summoned creatures though. I used to summon constantly in years past, but...
  16. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    I would love some suggestions, but so far: Copies of my character when he's invisible Additional threats like monsters, casters, etc A rolling fog for us to hide in Walls, structures, barriers
  17. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Level 14 is the show-stopper I'm waiting for. Action to change permanent Major image rings into whatever I want, bonus action to make it real.
  18. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    That answers that. I never use something intentionally against RAI.
  19. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    THat's an interesting thought experiment. I am currently playing a 12th level illusionist. On his fingers he has illusionary rings, each created with a major image spell using a 6th level slot (permanent until dispelled). He can use Malleable illusions to change those rings into the illusion...
  20. Treantmonklvl20

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Improved Minor illusion gives you a free audible illusion every time you use the cantrip. It doesn't have to be connected or originate from the visible illusion. It's not great, but not useless either. The sound of footsteps around a corner, even duplicating your voice to confuse opponents...
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